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Adder Questionaire


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#1 dragnier1

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Posted 27 February 2015 - 08:14 PM

I have some questions for Adder owners who have clocked more games on their adders. (decided on this as current event includes the adder prime)

1. You are alone and sniping from a distance.

1.1 - How long does it take to be spotted? How effective is it? Differentiate between weapon types.

1.2 - Do you get hit easily when they return fire? Gives details on damage dealt (location, parts, etc)

1.3 - For those with higher ping, share your estimated ping times and accuracy of shots. Differentiate between weapon types.


2. You are sniping from a distance with others.

2.1 When there is return fire, who gets shot first?

2.2 Give examples of your experience on holding your position.

2.3 Do you go unnoticed when you relocate?


3. You engage close up with your team. There are multiple opponents.

3.1 Rate the frequency of which you were spotted and shot at ahead of teammates. (ie. those rated below you don't get shot at as often as you, while those rated above usually or always get shot at before you do)


4. Would you recommend this mech to a new player looking to own his first? Is there anything you would want them to take note of if so?


Hopefully this will be of help to players, both old and new.

Edited by dragnier1, 27 February 2015 - 08:41 PM.


#2 Alaskan Nobody

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Posted 27 February 2015 - 08:25 PM

Well a lot of those questions about getting spotted are very dependent on what the enemy has.

Adder can shoot from further away than most mech's sensors can reach - but you do distinctly less damage that far out.

It has a fairly squat profile
But unless you mount the sniping weapons in the torso - you are going to have to expose almost the entire mech to fire.
(Not an option until it is to late to decide whether or not you want the mech)
On top of that the torso mounts are not THAT high - so you will still have to expose a fair chunk of your mech to fire.

As usual - the more mechs around you - the less of a target YOU are
On top of that, the Adder is usually a fairly low priority - being a "low tier" mech

However - some people consider those a higher priority target (easy kill?)

Edited by Shar Wolf, 27 February 2015 - 08:25 PM.


#3 Nothing Whatsoever

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Posted 27 February 2015 - 08:36 PM

View Postdragnier1, on 27 February 2015 - 08:14 PM, said:

I have some questions for Adder owners who have elited their mechs, as they have clocked more games on their adders. (decided on this as current event includes the adder prime)

1. You are alone and sniping from a distance.

1.1 - How long does it take to be spotted? How effective is it? Differentiate between weapon types.

1.2 - Do you get hit easily when they return fire? Gives details on damage dealt (location, parts, etc)

1.3 - For those with higher ping, share your estimated ping times and accuracy of shots. Differentiate between weapon types.


When I ran long range weapons, as fast as any mech; since our Magic Doritos overhead ID us fast enough, even without active targeting.

So lasers with their duration can be harder unless you have a good position, and can retreat to cover quickly enough.

So ERPPCs in the Torsos would be recommended if this style of play is favored, due to being higher and closer to cockpit level.

With Ping, mileage will vary.

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2. You are sniping from a distance with others.

2.1 When there is return fire, who gets shot first?

2.2 Give examples of your experience on holding your position.

2.3 Do you go unnoticed when you relocate?


If you are with another mech in a spot, it depends on the mech.

A high profile mech will get targeted first, but if you are with a mech close to your height, you can draw attention as an easier quicker kill, so this would depend on opposition and is therefore very situational.

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3. You engage close up with your team. There are multiple opponents.

3.1 Rate the frequency of which you were spotted and shot at ahead of teammates. (ie. those rated below you don't get shot at as often as you, while those rated above usually or always get shot at before you do)


It depends on map awareness and positioning. If I got too aggressive I'd take shots. If I was patient, then I can ether contribute focus fire in the same components as allies, or either be the squirrel, or nibble on rear armor.

So rather situational.

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4. Would you recommend this mech to a new player looking to own his first? Is there anything you would want them to take note of if so?


For a first mech, I'm on the fence to recommending this mech as the very first. Since the game has a rather stiff learning curve, and the Adder has rather balanced Hitboxes compared to other lights and doesn't seem to absorb as much damage as other 35 tonners.

I own it because I wanted to make an ASRM 6er! It's a good ambusher and can punch hard for its class, so best as a Flanker / Skirmisher in a Support Role.

#4 dragnier1

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Posted 27 February 2015 - 08:53 PM

Am wondering as well, how do you prioritize targets? Assuming you don't yet know their weapon setup.

In my case i usually pick on the bigger sized ones, so i normally shoot the assaults first. Some exceptions are the spider, timber wolf (why u so obvious) and mad dog (somehow)

#5 Nothing Whatsoever

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Posted 27 February 2015 - 09:09 PM

View Postdragnier1, on 27 February 2015 - 08:53 PM, said:

Am wondering as well, how do you prioritize targets? Assuming you don't yet know their weapon setup.

In my case i usually pick on the bigger sized ones, so i normally shoot the assaults first. Some exceptions are the spider, timber wolf (why u so obvious) and mad dog (somehow)


If I can identify them fast enough, anything with a TAG beam that stays on. It's either a player that is running an LRM boat and/or has a macro for TAG and such High Priority either way.

Then I prioritize by assumed Alpha potential from their silhouettes if I can't tell what they have. For example the Direwolf / Warhawk silhouette is tops, until I can see their weapons. Or say I see a Firestarter, once I see them fire or get a readout I tend to either run at them to draw fire or know to ignore them if they have short range weapons and are far off from allies.

From there I try to judge relative speeds / agility to potential loadouts from other mech silhouettes. Next I simply guess or watch what they fire.

As a sidenote, I try to prioritize Legs and Side Torsos, since that can easily disable or kill most, quickly enough with the Paperdoll update helping me to focus on the weakest components that would have vital equipment.

I'd rather cripple multiple mechs than go only for kills, since if the enemy can't hurt us that gives my team a better chance of getting the upper hand, especially with how much damage we can deal / output.

#6 Malcolm Vordermark

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Posted 28 February 2015 - 12:32 AM

1. You are alone and sniping from a distance.

1.1 - How long does it take to be spotted? How effective is it? Differentiate between weapon types.
-Too many factors here. However, you can count on the enemy noticing your presence and firing upon you. If they're looking in your general direction they'll get a target lock and then everyone will know where you are. The Adder's main defense against return fire is that there are usually more enticing or more dangerous targets.

1.2 - Do you get hit easily when they return fire? Gives details on damage dealt (location, parts, etc)
- Typically, the Adder can retreat from a firing position and twist effectively enough to spread out most lasers. Pin point, front loaded damage will of course hurt. Try to trade infrequently with those weapons.

1.3 - For those with higher ping, share your estimated ping times and accuracy of shots. Differentiate between weapon types.
-No idea how to answer this one. This one is just something you learn to feel.


2. You are sniping from a distance with others.

2.1 When there is return fire, who gets shot first?
- Larger targets that must expose more of their mech, or mechs with more firepower.

2.2 Give examples of your experience on holding your position.
- When pressured you should flee. If you're sniping in an Adder you are ill equipped for mid to short range battles and you would have a hard time standing toe to toe with anything even if you were.

2.3 Do you go unnoticed when you relocate?
- Largely depends on the terrain. The mech is small and fast enough to relocate in many cases.


3. You engage close up with your team. There are multiple opponents.

3.1 Rate the frequency of which you were spotted and shot at ahead of teammates. (ie. those rated below you don't get shot at as often as you, while those rated above usually or always get shot at before you do)
-The Adder is fragile, if you're out front and an easy target then count on getting shot. Support your team from behind them, adding firepower on their targets and not being the most obvious target in the world. Also, remember that the flamer is good at blinding targets. Rule #1 for the Adder is try to look unimportant.

4. Would you recommend this mech to a new player looking to own his first? Is there anything you would want them to take note of if so?
-I think it is a decent mech for new players. It is low stress. Just add some big guns and help your larger buddies. You don't have to worry about much else. If you must have a clan light, this is a decent choice. I would direct those players to other mechs first, though.

Edited by Rouken, 28 February 2015 - 12:34 AM.






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