dragnier1, on 27 February 2015 - 08:14 PM, said:
I have some questions for Adder owners who have elited their mechs, as they have clocked more games on their adders. (decided on this as current event includes the adder prime)
1. You are alone and sniping from a distance.
1.1 - How long does it take to be spotted? How effective is it? Differentiate between weapon types.
1.2 - Do you get hit easily when they return fire? Gives details on damage dealt (location, parts, etc)
1.3 - For those with higher ping, share your estimated ping times and accuracy of shots. Differentiate between weapon types.
When I ran long range weapons, as fast as any mech; since our Magic Doritos overhead ID us fast enough, even without active targeting.
So lasers with their duration can be harder unless you have a good position, and can retreat to cover quickly enough.
So ERPPCs in the Torsos would be recommended if this style of play is favored, due to being higher and closer to cockpit level.
With Ping, mileage will vary.
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2. You are sniping from a distance with others.
2.1 When there is return fire, who gets shot first?
2.2 Give examples of your experience on holding your position.
2.3 Do you go unnoticed when you relocate?
If you are with another mech in a spot, it depends on the mech.
A high profile mech will get targeted first, but if you are with a mech close to your height, you can draw attention as an easier quicker kill, so this would depend on opposition and is therefore very situational.
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3. You engage close up with your team. There are multiple opponents.
3.1 Rate the frequency of which you were spotted and shot at ahead of teammates. (ie. those rated below you don't get shot at as often as you, while those rated above usually or always get shot at before you do)
It depends on map awareness and positioning. If I got too aggressive I'd take shots. If I was patient, then I can ether contribute focus fire in the same components as allies, or either be the squirrel, or nibble on rear armor.
So rather situational.
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4. Would you recommend this mech to a new player looking to own his first? Is there anything you would want them to take note of if so?
For a first mech, I'm on the fence to recommending this mech as the very first. Since the game has a rather stiff learning curve, and the Adder has rather balanced Hitboxes compared to other lights and doesn't seem to absorb as much damage as other 35 tonners.
I own it because I wanted to make an ASRM 6er! It's a good ambusher and can punch hard for its class, so best as a Flanker / Skirmisher in a Support Role.