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Voip - Plus Or Minus To Mwo?


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#1 Scout Derek

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Posted 05 February 2015 - 08:12 AM

What February 17th patch said:
VOIP - The long awaited VOIP functionality using the integrated team speak SDK. You will be able to turn this feature on or off as well as to mute and unmute players. Upon release this will be restricted to team chat, not smaller subsets. This is also still due for some technical testing as to the impact if any on game play due to the increased network traffic, so there is a chance it will be delayed if those tests perform poorly.

Thoughts?

EDIT: No arguing, thoughts on it.

Edited by Scout Derek, 05 February 2015 - 11:58 AM.


#2 Rhaythe

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Posted 05 February 2015 - 08:17 AM

Anything to improve communication would be a plus. This would hardly be the first game to use integrated VOIP, so I believe the fears are unfounded. Provided it's push-to-talk only (for god's sake, NO OPEN MIC!) and that you can quickly mute people that choose to fart or sing Little Yellow Submarine constantly, I don't see much to worry about.

Yet.

#3 Rebas Kradd

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Posted 05 February 2015 - 08:19 AM

It's a plus for a lot of people.

For those who don't want it, they have a nice convenient off button.

I REALLY don't see why this is so hard. Assuming it passes testing.

#4 krash27

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Posted 05 February 2015 - 08:21 AM

Not enough pugs will use it and competitive players will cite it as the reason every pug team loses and trash everyone that doesn`t use it no matter the reason once its implemented.

VOIP has a very good chance of escalating the tension. It will probably not be a definitive fix, but its lack of use will be the supporting argument for many players.

Been there, done that, got the tee shirt and the beer can heh
/shrug

#5 CygnusX7

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Posted 05 February 2015 - 08:50 AM

This again. Whether or not people use it.. should have been there from the start.

#6 Malcolm Vordermark

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Posted 05 February 2015 - 09:06 AM

They said the ability to mute players and turn it off completely will be available. So it will either be good or have no impact. It won't be detrimental.

#7 El Bandito

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Posted 05 February 2015 - 09:10 AM

It has been discussed at length in this thread.

http://mwomercs.com/...plans-for-voip/

I expressed my desire for VOIP and the reasons for it, and got 55 likes. :D

#8 Scout Derek

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Posted 05 February 2015 - 09:12 AM

Thoughts are simple here, instead of sifting through methods and how it should go....

#9 Joseph Mallan

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Posted 05 February 2015 - 10:01 AM

A Plus for those wanting to work together without the commitment of a permanent team.

A Minus for all the NOOBs who refuse to be cooperative.

#10 Kristov Kerensky

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Posted 05 February 2015 - 10:32 AM

What Joseph said, those who want teamwork, it's a win.

Those who don't want teamwork, who cares, they can disable it.

Having played multiple online games that require teamwork and communication since MW2 NetMech, having the option of a voice comm with the rest of my team is always a good thing, even better when it's built into the game platform itself so that PUGs can use it without having to install software, configure it, find the proper servers, etc.

Intergrated voice comms became pretty standard for online team oriented games a decade ago, even MMOs use them, so it's about time PGI got them added. It's not like we've been asking for them all along or anything....

#11 RG Notch

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Posted 05 February 2015 - 10:39 AM

No effect for me as I will being turning it off. I imagine I won't be the only one. I really don't think it's going to be this game changer that some people think or lead to more issues. I just think it's a waste of time and resources for limited gain. I imagine it to be on the level of effect of 3PV. A lot of talk on the forums about it, this time generally positive, and then after it's put in, pretty much a whole lot of the same old same old. Just as 3PV didn't ruin the game with peeking, VOIP isn't going to make random PUGS suddenly competitive with organized groups.
It will probably require a new boogey man from those that need one. I think it's a just going to be meh.

#12 Mechwarrior Buddah

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Posted 05 February 2015 - 10:46 AM

Everyone uses TS why was this such a gigantic issue?

View PostRhaythe, on 05 February 2015 - 08:17 AM, said:

Anything to improve communication would be a plus. This would hardly be the first game to use integrated VOIP, so I believe the fears are unfounded. Provided it's push-to-talk only (for god's sake, NO OPEN MIC!) and that you can quickly mute people that choose to fart or sing Little Yellow Submarine constantly, I don't see much to worry about.

Yet.


Theres no ignore command in game, why would you think there would be one in VOIP, especially at "launch"?

View PostRouken, on 05 February 2015 - 09:06 AM, said:

They said the ability to mute players and turn it off completely will be available. So it will either be good or have no impact. It won't be detrimental.


So can we get that in game plz? With chat?

#13 Kristov Kerensky

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Posted 05 February 2015 - 11:08 AM

View PostMechwarrior Buddah, on 05 February 2015 - 10:46 AM, said:

Everyone uses TS why was this such a gigantic issue?



Theres no ignore command in game, why would you think there would be one in VOIP, especially at "launch"?



So can we get that in game plz? With chat?


Everyone does not use TS, like the majority of the players, it's a small portion of the player base that actually uses 3rd party voice comms.

Adding intergrated voice comms WILL induce more teamwork from the PUGs, you can go look at all the games over the past decade that are team oriented and include it to see how it works. It's rarely used as a tool to harass other players because mute options are always included, just as we've been told they'll be included for MWO. Someone starts being a twit, mute em, report em, all good, listen/talk to the OTHER 10 people on your team who aren't being twits. One of the good things about PC games today and intergrated voice comms, you don't get all the kids blasting the voice comms with music, profanity and so on that you get on consoles. Parents gets consoles to get their kids away from them and rarely bother to watch them, after all, they can't go browsing pron sites on their PS or XBox, not to mention they are pretty cheap. PCs, for gaming, not so cheap, and kids aren't usually left on them alone, not saying it doesn't happen, but it's a hell of a lot less common then on consoles, especially today, when the majority of kids playing online games are on consoles, not PCs.

#14 Joseph Mallan

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Posted 05 February 2015 - 11:11 AM

View PostRG Notch, on 05 February 2015 - 10:39 AM, said:

No effect for me as I will being turning it off. I imagine I won't be the only one. I really don't think it's going to be this game changer that some people think or lead to more issues. I just think it's a waste of time and resources for limited gain. I imagine it to be on the level of effect of 3PV. A lot of talk on the forums about it, this time generally positive, and then after it's put in, pretty much a whole lot of the same old same old. Just as 3PV didn't ruin the game with peeking, VOIP isn't going to make random PUGS suddenly competitive with organized groups.
It will probably require a new boogey man from those that need one. I think it's a just going to be meh.

WEll if you don't use it it will be wasted, I intend to see how it sounds once its installed. See if it s like when I PUGged on NA comms.

#15 RG Notch

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Posted 05 February 2015 - 11:17 AM

View PostJoseph Mallan, on 05 February 2015 - 11:11 AM, said:

WEll if you don't use it it will be wasted, I intend to see how it sounds once its installed. See if it s like when I PUGged on NA comms.

Oh well then I guess it's going to be wasted. My experience with in game VOIP has shown me that the ratio of tactical info to blithering nonsense is too high to waste the time. At least for normal matches, CW I may give it a shot though. Still doubt it's going to be the game changer people think it will be.

#16 F4T 4L

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Posted 05 February 2015 - 11:17 AM

View PostJoseph Mallan, on 05 February 2015 - 11:11 AM, said:

WEll if you don't use it it will be wasted, I intend to see how it sounds once its installed. See if it s like when I PUGged on NA comms.


Sorry Joseph, but you're oversimplifying.

First issue is language.
Second issue is the hordes of screaming yoof.
Third issue is the fact that many folk play late atnight, and don't wish to disturb sleeping family members.

#2 is the main reason I will disable it from the off.

#17 Ratpoison

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Posted 05 February 2015 - 11:21 AM

90% of the games will be 4-5 minutes of stony silence over VOIP, broken by the first or second person to die who will then cry and rage at the team for not following their suicide rush, hitting them with friendly fire, or whatever other lame excuse they can come up with in the moment to be a screaming, immature douchebag with a desperate need to blame their team for their death. The majority of plans given in chat will be terrible ideas that will either make for a quick loss, get ignored completely, or start an argument over how noob everyone thinks that everyone else on the team is. The rare times when actual good coordination is achieved will be overshadowed by the huge amount of toxicity and arguments that will be the much more common norm.

Turning this off on patch day.

#18 Scout Derek

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Posted 05 February 2015 - 11:29 AM

Hmm... So 3/4ths say yes and 1/4th says no. I think this would be beneficial during alliances so that you won't have to jump onto their TS and then leave afterwards... or when PUGs like to coordinate (which is 1/3rd of all games). But Goddess and a few others have a good point; turn off TS if you don't want to deal with Rage quiters and such. If they impliment this... I'm going to think we'll have a LOT of videos with people screaming over the coms.... <_< #RageQuiterCompilation

#19 Malcolm Vordermark

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Posted 05 February 2015 - 11:31 AM

I'll give it a fair shot by just muting players for the first few days. If it gets to be a chore, then it's gone.

#20 Kalamity27

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Posted 05 February 2015 - 11:32 AM

Assuming they have all the bugs worked out it will be a plus. There has been a lot of fear talk about trolls ruining it. Simple answer is do not feed the trolls. If a player is being obnoxious mute him and move on. There are obnoxious players now who are worth little in a drop as is.

If players in the community makes it a point to keep it positive. The additional communication will go a long way in matches. No it will not make pug groups become competitive players over night. But it will allow for quick target calls, update on enemy movement ect.





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