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Kingcrap Needs Buffs


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#1 RePlayBoy101

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Posted 02 March 2015 - 07:42 AM

i honestly think that the king "crap" needs an armour buff becouse when im on the battlefield i get focused down really fast and u just die in seconds ... people just know its weak and the CT isnt so hard to hit


i was playing a match a day ago and i was CT cored so fast that i didnt even realize it untill i was given the "critical hit" message


and the torso twisting just doesnt help that much becouse the ST gets cored really fast to


the build im using:

http://mwo.smurfy-net.de/mechlab#i=240&l=2a35f7b569394a72ab25528b4f26b64bc4b6f638


CT front 110
ST front 72

... smurfy is being a ****

Edited by RePlayBoy101, 02 March 2015 - 07:45 AM.


#2 El Bandito

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Posted 02 March 2015 - 07:46 AM

Posted Image

#3 TercieI

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Posted 02 March 2015 - 07:48 AM

LOL. No.

#4 Crotch RockIt

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Posted 02 March 2015 - 07:48 AM

For me at least, the King Crab is by far the strongest IS assault. The torso twist is crazy good, and I think the chassis spreads damage well. Part of your problem is too much rear armor. Swap about 10 points to the front of each torso, and that should help your survivability.

Also, how do you play that build? If you are attempting to fire the LRM's at enemies who are in sight (but out of AC/20 range), then there's your problem. Don't expose yourself until you are at close range. Use the LRM's for indirect fire only.

Edited by Crotch RockIt, 02 March 2015 - 07:49 AM.


#5 Sjorpha

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Posted 02 March 2015 - 07:48 AM

That build has 2 main problems.

1. AC20 and lrms are a bad combo, when you are in AC20 range you would always have had more use of SRMS, when you are in LRM range your AC20s will be useless, this means you will be outgunned at all ranges by mechs specialised to fight at that range.

2. Way too much armour in the back, reduce back armour to around 10-15 and put it on the front instead.

Edit: and there's a third problem:

3. 4 tons of ammo in a std engine side torso without C.A.S.E is a bad idea because King Crab hitboxes + ammo explosions.

A more sensible LRM/long range build

A more sensible AC40 build

Edited by Sjorpha, 02 March 2015 - 08:08 AM.


#6 FupDup

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Posted 02 March 2015 - 07:49 AM

The KC got mega powercreeped with having a crapton of hardpoints (many of which are high mounted), generous weapon quirks before we knew what it was capable of, and it even has a surprising torso twist radius (especially for a 100 ton gunbag).

Compared to non-DWF assaults, it doesn't really need much help if any. And if we are using the DWF as the assault mech baseline, then stuff is about to get crazy...

Edited by FupDup, 02 March 2015 - 07:53 AM.


#7 RePlayBoy101

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Posted 02 March 2015 - 07:59 AM

View PostCrotch RockIt, on 02 March 2015 - 07:48 AM, said:

For me at least, the King Crab is by far the strongest IS assault. The torso twist is crazy good, and I think the chassis spreads damage well. Part of your problem is too much rear armor. Swap about 10 points to the front of each torso, and that should help your survivability.

Also, how do you play that build? If you are attempting to fire the LRM's at enemies who are in sight (but out of AC/20 range), then there's your problem. Don't expose yourself until you are at close range. Use the LRM's for indirect fire only.

like i said in my post got the armour buffed up to 110

and i use lrms only for long range

#8 AlmightyAeng

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Posted 02 March 2015 - 08:01 AM

Posted Image

#9 Mad Strike

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Posted 02 March 2015 - 08:01 AM

hahahahahahahahaahahaha NEXT !!!!

#10 AlmightyAeng

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Posted 02 March 2015 - 08:05 AM

View PostFupDup, on 02 March 2015 - 07:49 AM, said:

The KC got mega powercreeped with having a crapton of hardpoints (many of which are high mounted), generous weapon quirks before we knew what it was capable of, and it even has a surprising torso twist radius (especially for a 100 ton gunbag).

Compared to non-DWF assaults, it doesn't really need much help if any. And if we are using the DWF as the assault mech baseline, then stuff is about to get crazy...


Indeed...the King Crab is the IS response to the DW...those two are kind of supposed to be hardpoint-scary. But baseline they should NOT be.

#11 RePlayBoy101

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Posted 02 March 2015 - 08:06 AM

View PostSjorpha, on 02 March 2015 - 07:48 AM, said:

That build has 2 main problems.

1. AC20 and lrms are a bad combo, when you are in AC20 range you would always have had more use of SRMS, when you are in LRM range your AC20s will be useless, this means you will be outgunned at all ranges by mechs specialised to fight at that range.

2. Way too much armour in the back, reduce back armour to around 10-15 and put it on the front instead.

Edit: and there's a third problem:

3. 4 tons of ammo in a std engine side torso without C.A.S.E is a bad idea because King Crab hitboxes + ammo explosions.





um smrfy is being a ***** and it doesnt want to update my armour values and i decided to use lrms over srms becouse im making more dmg to the enemy with them(i use them wwhen im to far) and ac20 for close range... was using 3 med lasers but i switched them for a bigger engine

and in the 130 games ive played the king crap ... i only once had an ammo explosion becouse my CT and arms get targeted first

Edited by RePlayBoy101, 02 March 2015 - 08:08 AM.


#12 Tahribator

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Posted 02 March 2015 - 08:08 AM

Assault 'Mechs (especially 100 tonners) get focused wherever they're seen, that's not surprising. And yes, the KGC isn't as tanky as the Atlas. That's fine too.

KGC is similar to the DWF in terms of gameplay. It's meant to keep out of brawls and be used as a mid-long range exterminator and from what I've seen so far, it does a great job at it. It'll still lose to a brawler Atlas at close range or a Dire at longer ranges, but it fills the gap in-between pretty well. It definitely has seen good adoption from the community which means it found its niche.

#13 Mechteric

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Posted 02 March 2015 - 08:09 AM

4x UAC5 King Crab is the reason it doesn't need a buff. That thing is a beast.

#14 STEF_

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Posted 02 March 2015 - 08:12 AM

Yea, it's really crap.... I want to make you a favor OP.
Drop your king crap to me, thanks.... :ph34r:

#15 Scout Derek

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Posted 02 March 2015 - 08:12 AM

If anything, it should be the victor to receive new quirks. The king crab can have 4 GOD**** ULTRA AC/5.

And you're telling us to get it rebuffed?

You sir, need to get facepalmed.

#16 Sjorpha

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Posted 02 March 2015 - 08:13 AM

View PostRePlayBoy101, on 02 March 2015 - 08:06 AM, said:





um smrfy is being a ***** and it doesnt want to update my armour values and i decided to use lrms over srms becouse im making more dmg to the enemy with them(i use them wwhen im to far) and ac20 for close range... was using 3 med lasers but i switched them for a bigger engine

and in the 130 games ive played the king crap ... i only once had an ammo explosion becouse my CT and arms get targeted first


I added two alternative builds in my first post above, one long and one short range. Hope that helps.

I'm sorry no offense but your build is very bad, and your experience with the mech confirms it. Check some successful builds out and try them, I'm sure you will eventually find one that works for you. The mech is amongst the games best mechs, so that isn't the problem. 4 UAC5 is a good alternative as well, though I don't like it that much myself.

The mech actually has legitimately good XL builds with dual gauss + 2 PPC for 50 PPFLD sniping and some others, but those are probably not for you as long as you still feel the mech is squishy.

Edited by Sjorpha, 02 March 2015 - 08:16 AM.


#17 MerryIguana

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Posted 02 March 2015 - 08:18 AM

Switch to a dual guass + erll or 4 uac5 build. Profit.

#18 RePlayBoy101

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Posted 02 March 2015 - 08:21 AM

View PostSjorpha, on 02 March 2015 - 08:13 AM, said:


I added two alternative builds in my first post above, one long and one short range. Hope that helps.

I'm sorry no offense but your build is very bad, and your experience with the mech confirms it. Check some successful builds out and try them, I'm sure you will eventually find one that works for you. The mech is amongst the games best mechs, so that isn't the problem. 4 UAC5 is a good alternative as well, though I don't like it that much myself.

The mech actually has legitimately good XL builds with dual gauss + 2 PPC for 50 PPFLD sniping and some others, but those are probably not for you as long as you still feel the mech is squishy.

was running this build (this is something i threw really fast together)
http://mwo.smurfy-ne...76ace0e3dec29b5

but i found the current build im running more fun.... thx for the builds but i really made like 20+ builds of the king crap(dont ask me how many direwhale builds i made)


i will try tem out ... but first i must GRIND


p.s. i doubt this build is worse than a lrm boat kingcrabp

Edited by RePlayBoy101, 02 March 2015 - 08:26 AM.


#19 NephyrisX

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Posted 02 March 2015 - 08:28 AM

View PostRePlayBoy101, on 02 March 2015 - 08:21 AM, said:

was running this build (this is something i threw really fast together)
http://mwo.smurfy-ne...76ace0e3dec29b5

but i found the current build im running more fun.... thx for the builds but i really made like 20+ builds of the king crap(dont ask me how many direwhale builds i made)


i will try tem out ... but first i must GRIND


That build is far too hot to be useful for any engagement. There's no way you can keep up sustained fire and, since it's a 100 ton Assault Mech, not possible to retreat safely to cool down.


#20 mike29tw

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Posted 02 March 2015 - 08:30 AM

View PostRePlayBoy101, on 02 March 2015 - 07:42 AM, said:

i honestly think that the king "crap" needs an armour buff becouse when im on the battlefield i get focused down really fast and u just die in seconds ... people just know its weak and the CT isnt so hard to hit


Why do I do in seconds when you're being focused down?





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