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Event Sucks, But Does Pgi Care About?


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#21 Mudhutwarrior

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Posted 01 March 2015 - 06:13 AM

View PostYosharian, on 01 March 2015 - 05:47 AM, said:

You point out a perceived problem and fail to provide a solution. There is no real way to determine 'played well' in a meaningful way using statistics. A kill and an assist is reasonable in my opinion. And yes, getting the kill is a challenge.


Its only a challenge if you forgo team needs. My point is to stop them if I can if not diminish their ability to fight. If I waste my time going after a seriously wounded ineffective mech while my brothers are under fire from a threat I am not being a team player. In matches If I knock out a mech I will not take the kill instead move on to those who can fight. The kill is not important overall in a team fight. You can always come back or hunt them down later at ones convenience.
My best matches don't have kills but I wounded most others seriously.

This system promotes the selfish player overall.

#22 InspectorG

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Posted 01 March 2015 - 07:14 AM

View PostStefka Kerensky, on 01 March 2015 - 06:00 AM, said:

Wrong.

By erasing the win requirement, pgi let and seems to suggest to players to throw away this concept, and that pgi wants this game to become ...what? ...


You assume they wont use a win requirement again.

I am glad they removed it, last event i had the kills and assists. But in Puglandia, wins are a coin flip and luck was not with me.

Plus people were crying for more events to 'give back to the players and generate community/blah/blah...'
They pump out event...

people complain. Regardless.

Is it a cash grab by PGI? As long as i have fun with my casual play...i dont care. They cant force me to spend.
I spend if i feel it has value.

They just implemented voip, i cant even use it. But i did have some nice pugs that seemed more like a team drop...im all for that.
If you simply dont like events, drop with teams.

I really for the life of me do not understand all the crybaby whine...
Play, or dont. How can it be any simpler?

#23 Black Ivan

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Posted 01 March 2015 - 07:25 AM

The problem I have is the big grind the challenge has.

#24 STEF_

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Posted 01 March 2015 - 07:28 AM

View PostInspectorG, on 01 March 2015 - 07:14 AM, said:


You assume they wont use a win requirement again.

I am glad they removed it, last event i had the kills and assists. But in Puglandia, wins are a coin flip and luck was not with me.

Plus people were crying for more events to 'give back to the players and generate community/blah/blah...'
They pump out event...

people complain. Regardless.

Is it a cash grab by PGI? As long as i have fun with my casual play...i dont care. They cant force me to spend.
I spend if i feel it has value.

They just implemented voip, i cant even use it. But i did have some nice pugs that seemed more like a team drop...im all for that.
If you simply dont like events, drop with teams.

I really for the life of me do not understand all the crybaby whine...
Play, or dont. How can it be any simpler?

But maybe with win requirement casual players learn (or are forced to learn) that for a win it is mandatory a teamplay style...or at least trying to.
No matter what, at the end of the match, challenge or not, it's "victory" or "defeat": the best team wins, and the worse loses.

While giving away stuff and mechs in this way, noboby cares to win or lose. Quite nobody.

#25 Yosharian

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Posted 01 March 2015 - 07:55 AM

View PostInspectorG, on 01 March 2015 - 07:14 AM, said:


You assume they wont use a win requirement again.

I am glad they removed it, last event i had the kills and assists. But in Puglandia, wins are a coin flip and luck was not with me.


Yes, that's exactly my point, getting a kill is not so hard, but still a challenge, whereas getting a win is often nigh-impossible for PUG groups.

I admit they haven't said they won't use a win requirement again. I'm merely talking about this particular challenge, though.

Edited by Yosharian, 01 March 2015 - 07:55 AM.


#26 Shabahh Kerensky

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Posted 01 March 2015 - 07:59 AM

Just reduce the amount needed to win. That's the problem. Not what's needed but how much. It's fricken 50+ games needed to get the mech. Which means a lot of time grinding which means for a lot of people, your whole weekend being not fun.

Edited by Shabahh Kerensky, 01 March 2015 - 08:01 AM.


#27 Felbombling

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Posted 01 March 2015 - 08:11 AM

Someone said this in another thread, but PGI already have a built in metric for which a fun event could be built around... match score. If the players are playing the game properly in an effort to win, and their match score at the end of the game determines one, two or more points toward an achievable end goal, I think you'd see less of the weird behavior which prevents many from actually playing on the weekends.

#28 PappySmurf

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Posted 01 March 2015 - 08:12 AM

Stefka (I think that pgi's only intent is to increase playerbase as much as possible, and they are doing it in the easiest way: gifts gifts gifts, easy gifts for everyone who needs to grind as much hours as possible to achieve them.

What'all.

IMO, it's a huge mistake.
Because mwo will ALWAYS remain a niche game.
It's a pure illusion to increase playerbase in this manner, EVEN with steam coming.

I love to achieve a challenge, I really don't care about camo, colors, badder (LOL, they give us...a ... badder!! rolf). but I love to have a goal, and try to achieve it.)
______________________________________________________________________________________________
I have to agree it wont promote a bigger player-base
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(Russ mentioned on Twitter that he's sick of the whining about events and wants to just stop doing them because of all the bellyaching.)
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If Russ is not in charge of how these events are run then he should listen to his community and fire those who are running MWO into the ground. The events themselves are great and are good for the community overall but the way they are implemented is not.

First kill-assists-win or kill-assist is a bad way to do challenges for the community as only 20-30% receive the prizes and say it is fun. A better approach would be make it based on all assists or damage per match that way everyone would feel there participation was rewarded not just players trolling matches for kill stealing ETC. There would be no kills to steal just everyone doing there part to win and receive the prizes.

PLUS THIS TOURNAMENT/CHALLANGE METHOD WOULD ACTULY HELP BUILD THE COMMUNITY NOT DEVIDE IT.

But I doubt Russ will even take this into consideration because I feel he wants to destroy the game he created instead of work with his community and hides on Twitter rather than face the forums.

#29 InspectorG

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Posted 02 March 2015 - 06:52 AM

View PostStefka Kerensky, on 01 March 2015 - 07:28 AM, said:

But maybe with win requirement casual players learn (or are forced to learn) that for a win it is mandatory a teamplay style...or at least trying to.


That would be GREAT, forcing people to learn better play- if it were that simple. But, its just not practical and not the best way to teach.





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