Edited by Sidra, 07 July 2012 - 12:35 PM.


Missile types/armors
#1
Posted 07 July 2012 - 12:35 PM
#2
Posted 07 July 2012 - 12:39 PM
And then you have streak short range missiles that only fires when your cross-hair is on the enemy... some people seems to think that these missiles are the best.
Edited by Future Perfect, 07 July 2012 - 12:40 PM.
#3
Posted 07 July 2012 - 12:42 PM
#4
Posted 07 July 2012 - 12:44 PM
#5
Posted 07 July 2012 - 12:45 PM
Nerve gas warhead?
#7
Posted 07 July 2012 - 12:47 PM
#8
Posted 07 July 2012 - 12:49 PM
Wolfclaw, on 07 July 2012 - 12:44 PM, said:
*facedesk and sighs* okay ill try to be more specific, when I mean supporting different warheads I mean like, Follow the Leader, Fragmentation, Inferno, Deadfire, Cluster Arror. Things of this nature
Future Perfect, on 07 July 2012 - 12:45 PM, said:
Nerve gas warhead?
>.< mainly my last example was the warheads I was looking for, along with them implimenting enhanced launchers would be nice :x but also the different armor types and Modular Armor. All im asking is if anyone knows if they are gonna add these things in the game, not trying to be annoying or anything x.x
Edited by Sidra, 07 July 2012 - 12:50 PM.
#9
Posted 07 July 2012 - 12:50 PM
Edit: I'm sure that there will be Reactive/Reflective/Ferro Fibrous armor.
Edited by Wolfclaw, 07 July 2012 - 12:51 PM.
#10
Posted 07 July 2012 - 12:51 PM
lrm come in 5 , 10 , 15 and 20
srm come in 2, 4 and 6.
the mrm and stuff that came after 3058 was imo, crap.
armour will be just basic since we are starting a 3015, once we get to 3050 you will see other armour types.
Edited by shadowhawk102, 07 July 2012 - 12:53 PM.
#11
Posted 07 July 2012 - 12:53 PM
Wolfclaw, on 07 July 2012 - 12:50 PM, said:
Sorta lol, but mainly yes, wondering if they will have variants and such where we see a battlefield being used with all sorts of different thigns goign about, personally I love the idea of Follow the Leader ones because it can be slightly nerve racking. If one hits they all hit the same spot, if it misses, well you just spent a whole salvo into the ground x.x. and yeah smoke could be really good (seeing the videos makes me realize line of sight and visualization is a MUST, so smoke warheads would cause so much havock)
#12
Posted 07 July 2012 - 12:54 PM
#13
Posted 07 July 2012 - 12:56 PM
shadowhawk102, on 07 July 2012 - 12:51 PM, said:
lrm come in 5 , 10 , 15 and 20
srm come in 2, 4 and 6.
the mrm and stuff that came after 3058 was imo, crap.
armour will be just basic since we are starting a 3015, once we get to 3050 you will see other armour types.
Well it says on the wiki for Inferno was mid-20th and a popular round, Dead Fire was made by house kurita (which is current timeline and up to present), frag is mid 3050's, and Follow the Leader was sometime before 3050 but stopped production in 3054
Edited by Sidra, 07 July 2012 - 12:56 PM.
#14
Posted 07 July 2012 - 12:56 PM
Whats the point of a cluster warhead when you are firing volleys of ten to twenty missiles?
Inferno? It would be better to have armor piercing but these missiles doesn't seem to have the speed needed for that.
Nah, just make 'em cheap high-explosive thats good enough for me.

Edited by Future Perfect, 07 July 2012 - 12:58 PM.
#15
Posted 07 July 2012 - 12:58 PM
Future Perfect, on 07 July 2012 - 12:56 PM, said:
Whats the point of a cluster warhead when you are firing volleys of ten to twenty missiles?
Inferno? It would be better to have armor piercing but these missiles doesn't seem to have the speed needed for armor piercing.
Cluster turns your salvo into bomlet salvos, basically each missile releases bomblets that rain down, so a salvo of 20LRm busting into agiant swarm of bomblets is a insane AOE effect
Edit:
with smoke, you are basically disrupting their vision, they turn on thermal, (having to change over may effect their palystyle or be a hinderense) and if someone has a suit that is having some kind of stealth, switching over to that will hinder then from fighting said suit
Edited by Sidra, 07 July 2012 - 12:59 PM.
#16
Posted 07 July 2012 - 01:02 PM
#17
Posted 07 July 2012 - 01:11 PM
#18
Posted 07 July 2012 - 01:22 PM
Edit:
Also, Bola Pods, seriously inhibit some enemies then lay down fire

Edited by Sidra, 07 July 2012 - 01:29 PM.
#19
Posted 07 July 2012 - 01:53 PM
The armor types that were developed at or prior to the game's start point (3049) are:
Ferro-Fibrous Armor - reintroduced to the IS by the Draconis Combine in 3040 (the Clans never lost the FF tech from 2571)
Hardened Armor - developed by the Federated Commonwealth in 3045-3047 (copied by Clan Ghost Bear during the invasion)
Primitive Armor - the original BattleMech armor used on the Mackie in 2439; essentially modern (non-Chobham) armor
Standard Armor - developed by the Terran Hegemony in 2470; maintained by IS and Clans since (essentially a very tough version of modern Chobham armor)
By contrast, a lot of the advanced armors come into being much later in the canon timeline:
Armored Components - developed by the Free Worlds League in 3059-3061
Ferro-Lamellor Armor - developed by Clan Snow Raven in 3070
Heavy FF Armor - developed by the Lyran Alliance in 3069
Laser Reflective/"Glazed"/"Reflec" Armor - developed by the Lyran Alliance in 3058 (copied by Clan Jade Falcon in 3061)
Light FF Armor - developed by the Free Worlds League in 3067
Reactive/"Blazer" Armor - developed by the Draconis Combine in 3063 (copied by Clan Ghost Bear in 3065)
Stealth Armor - developed by the Capellan Confederation in 3063
Then there're the Commercial- and Industrial-grade armors.
Also, there are apparently rules for mixing armor types on a single 'Mech via a "patchwork armor" system (the VTR-9K2 variant of the Victor uses a Standard/FF patchwork, for example), though I, personally, don't know the specifics of how the patchwork armor rules actually work.
Depending on how closely the Devs stick to the canon timeline in that regard, fancy armors are probably not going to be around for quite some time yet...
MISSILE MUNITIONS
There is a list of alternate missile types on Sarna:
LRM-only (+MML):
Follow-the-Leader Warhead (IS: year unknown, production stops in 3054)
Semi-Guided LRM (IS: 3057)
Standard Long-Range Missiles (IS and Clan: retained from Star League)
Swarm LRM (Clan: retained from Star League; IS: 3053)
Swarm-I LRM (IS: 3057)
Thunder LRM (Clans: retained from Star League; IS: 3052)
LRM and SRM (+MML):
Anti-Radiation Missiles (Clan: 3057, IS: 3066)
Dead-Fire Missiles (IS: year unknown)
Fragmentation Missiles (IS, mid-3050s)
Heat-Seeking Warhead (IS and Clan: retained from Star League)
Inferno Missiles (IS and Clan: retained from Star League)
Listen-Kill Missiles (IS: 3038, 3042)
Mine-Clearance Missiles (IS: 3069)
Smoke Warhead (IS: 3057)
SRM-only (+MML):
Acid (AX) Warhead (IS: year unknown, post-invasion)
Retro-Streak Warhead (IS: late 3050s)
Standard Short-Range Missiles (IS and Clan: Retained from Star League)
Tandem-Charge Warhead (IS: unknown, during invasion)
Tear Gas (IS: retained from Star League)
Arrow IV only:
Air-Defense Arrow Missiles (IS: 3068)
Arrow IV Homing Missiles (IS: 3044)
Cluster Arrow Missiles (IS: 3047)
Illumination Arrow Missiles (IS: 3047)
Inferno-IV Missiles (IS: 3055)
Laser-Inhibiting Warhead (IS: 3053)
Thunder Arrow Missiles (Clans: retained from Star League; IS: 3051)
Narc-only:
Bola Pod (IS: 3057)
Explosive Pod (IS: 3058)
Homing Pod (Clan: Retained from Star League; IS: 3035)
Shoot-and-Sit Pod (IS: year unknown)
iNarc-only:
ECM Pod (IS: 3062+)
Haywire Pod (IS: 3062+)
Homing Pod (IS: 3062)
Nemesis Pod (IS: 3062+)
Missile types that are known to be canonically available to the IS at MWO's start point (3049) are in bold.
Missile types for which no year/range-of-years of introduction to the IS could be found and could conceivably be canonically available to the IS in 3049 are in italics.
Of interest with regard to the quoted Dev statement is how, if at all, standard LRM munitions would be differentiated from canonical Semi-guided LRMs...

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As far as armors and munitions go, I would expect that we won't even have everything that is canonically available - well probably have just Standard and FF armors, and standard/semi-guided missile munitions.
Personally, I'm hoping that MWO doesn't make the same mistake as the previous MW games in making the non-Streak SRMs default to dead-fire rounds.
Normal non-Streak SRMs are supposed to be guided (just like LRMs), with unguided dead-fire rounds being an optional ammo-type (just like LRMs).
#20
Posted 07 July 2012 - 02:06 PM
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