Edited by dario03, 01 March 2015 - 11:33 PM.
Will We Ever Be Able To Save And Load Mech Load Outs?
#1
Posted 01 March 2015 - 11:22 PM
#2
Posted 02 March 2015 - 12:07 AM
And this stacks, for ever mech duplicate you buy, you can save another loadout!
#5
Posted 02 March 2015 - 12:30 AM
Saving loadouts is interesting but in the end it just means you don't need that many lasers/engines/guns, so another cbill sink gone. Doubt it will happen but who knows.
What I would like to have (back) are the ready mechs, where you can mark 4 mechs as favorites and chose them from the start page. Would pay MC for those shortcuts every day.
#6
Posted 02 March 2015 - 12:43 AM
627, on 02 March 2015 - 12:30 AM, said:
Saving loadouts is interesting but in the end it just means you don't need that many lasers/engines/guns, so another cbill sink gone. Doubt it will happen but who knows.
You can already just strip mechs when not using them. And if the save/load was put in then you would need to have the parts already or pay for them just like it is now.
#7
Posted 02 March 2015 - 12:51 AM
dario03, on 02 March 2015 - 12:43 AM, said:
You can already just strip mechs when not using them. And if the save/load was put in then you would need to have the parts already or pay for them just like it is now.
But you can save a loadout with and without engine, so swapping engines would be really easy.
And from a technical view... the UI we have now is not able to show me, which engines or modules are installed in my mechs without going into config.
The whole UI is a mess, since its release. I doubt PGI can actually add such a feature without coding the whole thing again from scratch.
don't get me wrong, I would like that feature, too. But I just have doubts we'll ever see it.
#8
Posted 02 March 2015 - 01:16 AM
#9
Posted 02 March 2015 - 05:15 AM
#10
Posted 02 March 2015 - 05:16 AM
dario03, on 01 March 2015 - 11:22 PM, said:
Wasn't this covered in the last town hall? Check No Guts, No Galaxy for details put I'm pretty sure its in the "coming eventually" pile.
#11
Posted 02 March 2015 - 05:50 AM
Raggedyman, on 02 March 2015 - 05:16 AM, said:
Wasn't this covered in the last town hall? Check No Guts, No Galaxy for details put I'm pretty sure its in the "coming eventually" pile.
They mention the smurfy style update to the mechlab coming soon (I think they even gave a time frame, April maybe.). But I don't recall any mention of saving and loading load outs. If they did then awesome but I'm pretty sure they didn't.
#12
Posted 02 March 2015 - 05:55 AM
That's like asking for the "back" button to really bring you to the previous screen when checking mech hardpoints in the "purchaseable" tab of the mechlab.
You expect way too much.
#13
Posted 02 March 2015 - 06:16 AM
#14
Posted 02 March 2015 - 06:41 AM
UI 2.0 was the biggest disappointment of this game so far. I really don't know what they were thinking, if PGI actually believes it is good or if they just said that to try to get player buy in because it was the best they could do at the time. Frankly, I believe a brain damaged orangutan could design a better UI and it is shameful that the UI is still in the state it is in at this point. PGI has made a lot of improvements and I know they have made some cash off the mech pack sales. It is time to invest some dev time into the UI again or players from Steam are just going to laugh at this game.
#15
Posted 02 March 2015 - 06:52 AM
#16
Posted 02 March 2015 - 06:55 AM
Roadbuster, on 02 March 2015 - 05:55 AM, said:
That's like asking for the "back" button to really bring you to the previous screen when checking mech hardpoints in the "purchaseable" tab of the mechlab.
You expect way too much.
But I want both!!! I know, I'm a greedy SoB.
Edited by Zekester81, 02 March 2015 - 06:57 AM.
#17
Posted 02 March 2015 - 01:01 PM
HammerForge, on 02 March 2015 - 06:16 AM, said:
I'll have to check that part again. I don't recall hearing that but I was playing the game while listening to some parts.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users