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So. Oddball Module Idea: Weapon Hardpoint Modification?

Balance Module BattleMechs

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#21 Bishop Steiner

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Posted 02 March 2015 - 09:56 AM

View PostAlmond Brown, on 02 March 2015 - 09:52 AM, said:


Ok, I was not so sure about the "ADD a weapon" slot idea. Many would give up "personal parts" for more guns. RDerp and Wall Hack be damned. ;)

But a "MOVE a weapon slot" module might be doable. If I have space in a Torso, move a weapon slot already in an arm to said torso. No balance issue as there is no "added creep". Weapon moved must remain same "family" type.

I like it, but still want to be able to swap weapon types, I'm picky like that. For an Omni, it ain't a big deal, but for Battlemechs... well, IDK why I would, but what if I really really want a ballistic on my PNT? Can't ya help me out here? (Or more to the point, would like to slap a ballistic onto an otherwise laser vomit chassis...)

Edited by Bishop Steiner, 02 March 2015 - 09:56 AM.


#22 EvilCow

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Posted 02 March 2015 - 10:07 AM

Nice idea, after all customizations are supposed to be very expensive but possible.

However it does not make sense as a module, I would just add a customization option, add an extra hardpoint for like 20 millions or equivalent MCs.

I would limit it to mechs with below-average number of HPs and only in those locations that support an HP on some other variant (reuse geometry). It would fix the older designs stuck with limited hardpoints. Omnis should be excluded.

Of course there should be mech-specific limitations, for example you could not have an HP on the shield arm of the Raven 2X but it would be supported in the right torso because the 3L has HPs there.

This would mean some extra revenues for PGI which is nice too.

#23 Bishop Steiner

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Posted 02 March 2015 - 10:09 AM

View PostEvilCow, on 02 March 2015 - 10:07 AM, said:

Nice idea, after all customizations are supposed to be very expensive but possible.

However it does not make sense as a module, I would just add a customization option, add an extra hardpoint for like 20 millions or equivalent MCs.

I would limit it to mechs with below-average number of HPs and only in those locations that support an HP on some other variant (reuse geometry). It would fix the older designs stuck with limited hardpoints. Omnis should be excluded.

Of course there should be mech-specific limitations, for example you could not have an HP on the shield arm of the Raven 2X but it would be supported in the right torso because the 3L has HPs there.

This would mean some extra revenues for PGI which is nice too.

Most of the modules make no sense as modules. But the point would be it costs something beside CBills to help balance things.

And omnis are some of the mechs that need it most. See Summoner and Mist lynx

Edited by Bishop Steiner, 02 March 2015 - 10:10 AM.


#24 EvilCow

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Posted 02 March 2015 - 10:13 AM

View PostBishop Steiner, on 02 March 2015 - 10:09 AM, said:

Most of the modules make no sense as modules. But the point would be it costs something beside CBills to help balance things.

And omnis are some of the mechs that need it most. See Summoner and Mist lynx


How would that work with changeable pods? would the HP migrate when the pod is moved? I see this very complex, it would be like creating a new pod type.

#25 Koniving

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Posted 02 March 2015 - 10:23 AM

Edit: I had a similar thought some weeks ago but tied it to something different.

Lemme read a quicky from a notebook I was doodling on while at the dentist. Which now I know why I had to sign 3 different consent forms for removing that tooth -- despite the obvious physical damage, it seems the dentist somehow knew that wasn't the one causing me pain despite the tooth being in the same location as the nerves shooting up with lots of pain. It was two teeth over with far less obvious damage.

Lets see... Mech customizations, locations, armor considerations, removing random chance of crits to bodypart specific locations, etc.
God the swelling.

Here, here we go. Mech skill tree.
I won't list every bullet point, but here we go.

Quote

*A mastered mech is allowed to make a small deviancy from the variant's normal setup in terms of hardpoints in the form of a one time change while at a factory or maintenance facility, through choosing from a selection of pre-defined custom kits.

Sorta megamek inspired. Of course hardpoints are a bit more complex in the definition I had given it in my own design, that custom kit might allow you to get an additional weapon or internal ammo bin hardpoint but naturally it'd be at a change to something else. For example changing the energy mount on a Shadowhawk with a left arm laser into a shield mount or changing the size of the hardpoint to allow for a larger or multiple smaller weapons.

Off topic but related to the voices in my head about what I worked on today.
Spoiler

Then again I think a lot.

Edited by Koniving, 02 March 2015 - 10:24 AM.


#26 EvilCow

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Posted 02 March 2015 - 10:34 AM

I am a bit extreme in my ideas but in my opinion battlemech customizations should always have a price tag attached, even simply shifting some armor. Customizations would be performed in specialized facilities and be very costly.
HPs would be the most extreme kind of customization and could also have some negative quirks attached (structure, armor, agility for example).

On the other hand omnimechs should be freely customizable, their point should be their customization, even on battlefield.

I remember the MW2 Mercs mechlab doing that during the campaign, everything had a cost.

Game rewards would have to allow for customizations of course.

#27 Choppah

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Posted 02 March 2015 - 11:24 AM

Imagine a KGC with 2 gauss and a AC20... the horror.





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