

March 3Rd, Is Gets +10 Tonnage On Drop Deck.
#1
Posted 02 March 2015 - 06:25 PM
#2
Posted 02 March 2015 - 09:26 PM
#3
Posted 02 March 2015 - 11:44 PM
Strykewolf, on 02 March 2015 - 09:26 PM, said:
Yeah, but why not. Give the IS 10 more tons maybe they will bring more assaults at least we will see more variety instead of endless TDR we'll see other stuff mainly banshees and more odd out stuff.
#4
Posted 03 March 2015 - 02:44 AM
#5
Posted 03 March 2015 - 03:02 AM
What would fix this, Clans get 3 mech drop decks with a top tonnage of 210, IS keeps 4. It gives you a basic 12 v 9 in the CW department, and foster better play from clan pilots who can no longer just charge with impunity. Of course if you either undo the quirks, or buff the clans back a bit, this will wreck the Public Queues as there will be no need for anyone to run anything but clan tech since they will be flat out superior. Trimming the quirks though also would have the effect of stripping a lot more diversity out of the battlefield as the Tbolts, Awesomes, Wolverines, Vindicators, Panthers, and a few others will rapidly disappear from the battlefield. Too many people only play quirked mechs in the quirk meta. I don't know if that's all a bad thing.
Edited by Kjudoon, 03 March 2015 - 03:03 AM.
#6
Posted 03 March 2015 - 03:11 AM
"When it is IS vs IS or Clan vs Clan the drop deck tonnage remains the same as it is currently."
... is going to be a major PITA.
Edited by Koshirou, 03 March 2015 - 03:21 AM.
#7
Posted 03 March 2015 - 03:24 AM

#8
Posted 03 March 2015 - 03:30 AM
#9
Posted 03 March 2015 - 03:42 AM
They really just need to scrap the idea of a CW drop deck being based on tonnage, or make single and group queues based on raw tonnage. For CW they could make it so that your default drop deck is 1 light, 1 medium, 1 heavy, 1 assault. If you drop the weight class of one slot, you can upgrade the weight class of another. For example, 2 lights and 2 assaults (downgrade medium, upgrade heavy), or 3 mediums 1 assault (downgrade heavy, upgrade light) or 2 heavy 2 medium (downgrade assault, upgrade light) would all be valid.
You can't balance mechs against each other when you have two completely different standards between game modes, one being ton for ton, the other being lights vs. other lights, mediums vs. other mediums, etc. etc.
Edited by Skarlock, 03 March 2015 - 03:43 AM.
#10
Posted 03 March 2015 - 06:39 AM
#11
Posted 03 March 2015 - 07:15 AM
Now if they got say... 30 more tons.. I might blink once.
#12
Posted 03 March 2015 - 07:19 AM
Chagatay, on 02 March 2015 - 11:44 PM, said:
Yeah, but why not. Give the IS 10 more tons maybe they will bring more assaults at least we will see more variety instead of endless TDR we'll see other stuff mainly banshees and more odd out stuff.
10 tons allows you to upgrade that Thunderbolt to a 75-ton mech..like an Orion! Because they're SO amazing.
No, what you'll see is some people upgrading their Spiders to a 35-ton mech with more firepower, and OCCASIONALLY upgrading their 35-ton mech to a Cicada or Blackjack.
Nothing else will change.
Edited by Ghost Badger, 03 March 2015 - 07:19 AM.
#13
Posted 03 March 2015 - 07:52 AM
Edited by Triordinant, 03 March 2015 - 07:53 AM.
#14
Posted 03 March 2015 - 07:57 AM
#15
Posted 03 March 2015 - 08:02 AM
It's a token gesture...but not a viable "big" balance mechanism.
#16
Posted 03 March 2015 - 08:09 AM
Nightmare1, on 03 March 2015 - 07:57 AM, said:
This. I'm fine with Clan mechs being overpowered. They're SUPPOSED to be overpowered. But at 12 v 12 and playing styles, they're both overpowered and unbeatable.
I've said for a while that 10 v 12, with really powerful Clan mechs (and once Wave 3 rolls out, there will literally be no mech the IS can go to for an advantage), is a lore-based solution. As is adding rewards that encourage the one-on-one style that Clan pilots SHOULD fight.
#17
Posted 03 March 2015 - 08:10 AM
I will keep playing and see how I like it after a few days.
#18
Posted 03 March 2015 - 08:14 AM
Kjudoon, on 03 March 2015 - 03:02 AM, said:
What would fix this, Clans get 3 mech drop decks with a top tonnage of 210, IS keeps 4. It gives you a basic 12 v 9 in the CW department, and foster better play from clan pilots who can no longer just charge with impunity. Of course if you either undo the quirks, or buff the clans back a bit, this will wreck the Public Queues as there will be no need for anyone to run anything but clan tech since they will be flat out superior. Trimming the quirks though also would have the effect of stripping a lot more diversity out of the battlefield as the Tbolts, Awesomes, Wolverines, Vindicators, Panthers, and a few others will rapidly disappear from the battlefield. Too many people only play quirked mechs in the quirk meta. I don't know if that's all a bad thing.
It'd be lore friendly-ish, so I'm kinda for it.
But numbers isn't the issue either. It's map design. Tight corridors, funneling bottle necks, all of these scream Clan advantages. Poor and heavily artificial map design that gives no room or even need to spread forces, no way to flash attack one gate and quickly get to another gate instead... There's a lot that simply favors Clan mechs because the maps are designed in such a short-sighted way. Objectives are much too close together, and designed as such that a simple orbital bombardment on the base would wipe it out; why the heck would we bother landing dropships?
Canonically, mechs, troops, etc. had to land to cover large areas to bring down bases, as they tend to keep their generators, turret control stations, communications, and what not all over the place for the express purpose that a simple orbital bombardment could not possibly be effective enough to be worth doing.
Some ideas follow in its place.
#19
Posted 03 March 2015 - 08:14 AM
#20
Posted 03 March 2015 - 08:15 AM
Skarlock, on 03 March 2015 - 03:42 AM, said:
Liked for this part.
Different mechs excel at different things. "Under performing" will under perform at some roles but excel at others.
Problem is this game lacks the circumstances for those 'others'. So see above ideas.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users