wolf74, on 03 March 2015 - 10:49 AM, said:
So the Stalker should be as Wide as an Awesome and the Awesome Should be a Deep as a Stalker is what I am reading from your text. Stalker, Rave, King Crab, Dishie, Warhawk, Shadow Cat, & the Cauldron-Born are all going to have a Higher Chance of getting hit from Arty/Air strikes do to their Large Top areas was well at being shot from above/below.
[sarcasm] Welcome to Blockwarrior online where Everything is the SAME! [/sarcasm]
The Raven and Stalker are Deep as a Draw back where the Awesome is Wide. Aka it ALL depends on which why your looking at the Mech, Which is Why the Volume Method remove ALL Personal Views out of it and does a Tonnage/Volume ratio so All Mech of the Same weight have the Same targeting from all Angles average together.
The front profile is used/preferred because most mechs are humanoid in figure. Of course there are always special cases like the Raven, Stalker, King Crab, and Nova. Either way, a better example would be the King Crab/Atlas comparison. I have a sneaking suspicion that the King Crab has more volume to it than the Atlas, yet the King Crab has the better hit boxes due to it being large in profile from the top, which is rarely a huge issue because elevation differences tend to be rather minor in this game.
This is the problem with volume, this game has 2 profiles that matter, and one of those is slightly more important than the rest, the front. After all, most mechs have to look straight at you to shoot you. Now that doesn't mean the side profile is irrelevant, as the Raven and Jenner have an extensive side profile that often exploited, so they need to be smaller in the front profile than the Firestarter and Panther. Again, this is where you play a guessing game in adjustments and fine tune them though. I may have over-adjusted the Stalker, but in comparison to all other mechs, this thing has had one of the smallest profiles for a long time.
I'd have to close the meshes to actually calculate volumes, which means it would take some serious editing to actually be able to calculate that anyway.
Alistair Winter, on 03 March 2015 - 12:34 PM, said:
Maybe I can finally get around to drawing the last pixel art mechs

The originals are 10800 x 540, I will just upload them to my dropbox and include the link in the OP. Not sure what happened with the Thunderbolt, but the silhouette is still visible enough.