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Last Man Standing Mode


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#1 A Large Infant

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Posted 28 February 2015 - 09:36 PM

Forgive me if this has already been suggested elsewhere, if so please accept my vote for its inclusion in the game.

But I for one would like it certain conditions caused a Last Man Standing mode to prevent a single mech that cannot be found or caught from fleeing the enemy for 15 minutes and locking everyone's mechs in the game. Here are my proposals, play around with them if you wish.

Conditions:
Last Man Standing team outnumbered 4:1 OR has only 1 player left
(Possibly: Not a game mode involving capture of enemy assets)


Effects:
30 second warning to Last Man Standing mode
Last Man Standing mode initiates countdown from 10 seconds in which Last Man Standing team required to deal at least 5 damage to enemy team to reset countdown (OR possibly initiate a capture of an enemy asset)


Although in a real life situation, a lone remaining warrior retreating from enemy forces too great to overcome would have some value, this is a video game where such considerations do not apply and I think everyone would benefit from getting their mechs back faster, on both teams.

#2 A Large Infant

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Posted 01 March 2015 - 04:19 PM

I guess we deserve to watch a single light run around for 15 minutes before seeing our stats, getting our mechs back. Thanks community.

#3 Idealsuspect

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Posted 01 March 2015 - 07:23 PM

Its a call of duty feature right ?

#4 A Large Infant

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Posted 01 March 2015 - 07:57 PM

I wouldn't know. Never played COD

#5 Viperoo

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Posted 01 March 2015 - 09:41 PM

To make it simpler, last man standing if not moving for more than 1 minute, gets a 10 second warning to move or else position is revealed to opponents. *time can be adjusted to suit

#6 A Large Infant

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Posted 06 March 2015 - 10:22 AM

I don't know what I was thinking. Battlemech hide'n'seek is really fun and I think is the main reason most of us play this game.

#7 Bhael Fire

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Posted 06 March 2015 - 11:23 AM

View PostMeeso Thorny, on 06 March 2015 - 10:22 AM, said:

I don't know what I was thinking. Battlemech hide'n'seek is really fun and I think is the main reason most of us play this game.


Seek and destroy certainly is a part of this game, like it or not.

That said, I think there should be a surrender option for the last guy that allows them to preserve their KDR at the expense of forfeiting their earnings for the match.

#8 A Large Infant

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Posted 06 March 2015 - 12:09 PM

seek and destroy is a part of this game that I am making a suggestion about getting rid of hide and seek for? or did you mean seek and destroy is a part of battletech?

#9 Bhael Fire

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Posted 06 March 2015 - 12:30 PM

View PostMeeso Thorny, on 06 March 2015 - 12:09 PM, said:

seek and destroy is a part of this game that I am making a suggestion about getting rid of hide and seek for? or did you mean seek and destroy is a part of battletech?


I misunderstood; I see that you are suggesting a new game mode. I thought you were proposing a new mechanic for regular matches.

#10 Tarogato

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Posted 06 March 2015 - 12:41 PM

Are you looking for a new gamemode that features "last man standing"? It's called Solaris, and we'll have it eventually.

Or are you just tired of normal games where your team gets 11 kills and the last guy runs off?

Well, to the latter, I have several things to say.

First of all, disconnected players NEED to count as dead. If the last player on a team is disconnected OR has 0 Ping, the match should end. PGI plz fix right meow.

That said, if the last player on a team is NOT disconnected or 0 Ping, then absolutely under no circumstances should they be prevented from doing whatever they want. If they want to shutdown and hide to preserve their K/D, that is completely their prerogative. If that makes you mad, so be it. Deal with it - you signed your mech up for a 15-minute match, be prepared for it to last the full 15 minutes. If you're that impatient, hop out of the match and drop in another mech.

#11 A Large Infant

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Posted 06 March 2015 - 02:25 PM

View PostMeeso Thorny, on 28 February 2015 - 09:36 PM, said:

I for one would like it certain conditions caused a Last Man Standing mode to prevent a single mech that cannot be found or caught from fleeing the enemy for 15 minutes and locking everyone's mechs in the game.


well, if you can interpret this as a standalone game mode, very interesting.

View PostTarogato, on 06 March 2015 - 12:41 PM, said:


That said, if the last player on a team is NOT disconnected or 0 Ping, then absolutely under no circumstances should they be prevented from doing whatever they want. If they want to shutdown and hide to preserve their K/D, that is completely their prerogative.


by "doing whatever they want" I assume you don't mean whatever they want and simply mean fleeing the enemy. Obviously you don't mean transforming back into michael jackson and moonwalking off the map.

If gutless battlemech hide-n-seek is intentional, I am all behind it 100%. as long as the title of the game is changed to MechCoward: Online. that way we can get a real MechWarrior game in its place.

let me ask you this: why is there a time limit at all? why not just have that one mech hide until the enemy team disconnects out of boredom so they can be executed?

#12 Tarogato

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Posted 06 March 2015 - 02:44 PM

View PostMeeso Thorny, on 06 March 2015 - 02:25 PM, said:

View PostMeeso Thorny, on 28 February 2015 - 09:36 PM, said:

But I for one would like it certain conditions caused a Last Man Standing mode to prevent a single mech that cannot be found or caught from fleeing the enemy for 15 minutes and locking everyone's mechs in the game. Here are my proposals, play around with them if you wish.


well, if you can interpret this as a standalone game mode, very interesting.
You just replied to yourself? 0_o

Quote

by "doing whatever they want" I assume you don't mean whatever they want and simply mean fleeing the enemy. Obviously you don't mean transforming back into michael jackson and moonwalking off the map.
If they want to leave the defined mission zone, it's no different from overheat-suicide.

Quote

If gutless battlemech hide-n-seek is intentional, I am all behind it 100%. as long as the title of the game is changed to MechCoward: Online. that way we can get a real MechWarrior game in its place.

let me ask you this: why is there a time limit at all? why not just have that one mech hide until the enemy team disconnects out of boredom so they can be executed?
The problem becomes that somebody who is tactically and strategically using the time to hide, thereby splitting the enemy who must search for them so that they can initiate on a 1v1 basis and maybe even win the match under certain circumstances... they are now being punished by having their location revealed to the enemy because they wanted to wait 90 seconds for the enemies to fully disperse? They were using a valid strategy and fundamentally it's not very different from shutting down in a corner and hiding until time runs out so you can't really punish one without risking inadvertently punishing the other.

If this were real life, there would be no time limit and yes, they'd just retreat or hide in a corner until the coast is clear so they can retreat, but since this is a game, be glad that you only have to wait 15 minutes for a match to be over from the time it started. If you really can't be arsed to scout out an enemy mech and eliminate it, then disconnect and go do something else. Plenty of missions in past Mechwarrior games involved scouting out enemy forces whose locations were unknown and they were not actively trying to engage you - you had to go find them, especially for tertiary objectives.

#13 A Large Infant

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Posted 06 March 2015 - 11:40 PM

if you want to adjust the timeframe to allow for a heroic comeback, then fine I have seen it happen, but the objective of both teams is to eliminate the other and this should be enforced

#14 HlynkaCG

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Posted 07 March 2015 - 12:57 AM

View PostMeeso Thorny, on 01 March 2015 - 04:19 PM, said:

I guess we deserve to watch a single light run around for 15 minutes before seeing our stats, getting our mechs back. Thanks community.



Play assault or conquest then, Problem Solved.

#15 A Large Infant

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Posted 07 March 2015 - 03:44 AM

I'm sorry, did you just say "change your 4 minute wait for a match to an 8 minute wait for a match?" Problem solved, indeed

#16 Brother MEX

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Posted 07 March 2015 - 06:18 AM

View PostMeeso Thorny, on 28 February 2015 - 09:36 PM, said:

...
Although in a real life situation, a lone remaining warrior retreating from enemy forces too great to overcome would have some value, this is a video game where such considerations do not apply and I think everyone would benefit from getting their mechs back faster, on both teams.
The problem is that PGI doesnt allow one to RETREAT, you have to WAIT until time runs out !

Its the same problem as with the mechs destroyed by going OUT-OF-BONDS ... complain by support about that :P

Edited by Brother MEX, 07 March 2015 - 06:19 AM.






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