Last Man Standing Mode
#1
Posted 28 February 2015 - 09:36 PM
But I for one would like it certain conditions caused a Last Man Standing mode to prevent a single mech that cannot be found or caught from fleeing the enemy for 15 minutes and locking everyone's mechs in the game. Here are my proposals, play around with them if you wish.
Conditions:
Last Man Standing team outnumbered 4:1 OR has only 1 player left
(Possibly: Not a game mode involving capture of enemy assets)
Effects:
30 second warning to Last Man Standing mode
Last Man Standing mode initiates countdown from 10 seconds in which Last Man Standing team required to deal at least 5 damage to enemy team to reset countdown (OR possibly initiate a capture of an enemy asset)
Although in a real life situation, a lone remaining warrior retreating from enemy forces too great to overcome would have some value, this is a video game where such considerations do not apply and I think everyone would benefit from getting their mechs back faster, on both teams.
#2
Posted 01 March 2015 - 04:19 PM
#3
Posted 01 March 2015 - 07:23 PM
#4
Posted 01 March 2015 - 07:57 PM
#5
Posted 01 March 2015 - 09:41 PM
#6
Posted 06 March 2015 - 10:22 AM
#7
Posted 06 March 2015 - 11:23 AM
Meeso Thorny, on 06 March 2015 - 10:22 AM, said:
Seek and destroy certainly is a part of this game, like it or not.
That said, I think there should be a surrender option for the last guy that allows them to preserve their KDR at the expense of forfeiting their earnings for the match.
#8
Posted 06 March 2015 - 12:09 PM
#9
Posted 06 March 2015 - 12:30 PM
Meeso Thorny, on 06 March 2015 - 12:09 PM, said:
I misunderstood; I see that you are suggesting a new game mode. I thought you were proposing a new mechanic for regular matches.
#10
Posted 06 March 2015 - 12:41 PM
Or are you just tired of normal games where your team gets 11 kills and the last guy runs off?
Well, to the latter, I have several things to say.
First of all, disconnected players NEED to count as dead. If the last player on a team is disconnected OR has 0 Ping, the match should end. PGI plz fix right meow.
That said, if the last player on a team is NOT disconnected or 0 Ping, then absolutely under no circumstances should they be prevented from doing whatever they want. If they want to shutdown and hide to preserve their K/D, that is completely their prerogative. If that makes you mad, so be it. Deal with it - you signed your mech up for a 15-minute match, be prepared for it to last the full 15 minutes. If you're that impatient, hop out of the match and drop in another mech.
#11
Posted 06 March 2015 - 02:25 PM
Meeso Thorny, on 28 February 2015 - 09:36 PM, said:
well, if you can interpret this as a standalone game mode, very interesting.
Tarogato, on 06 March 2015 - 12:41 PM, said:
That said, if the last player on a team is NOT disconnected or 0 Ping, then absolutely under no circumstances should they be prevented from doing whatever they want. If they want to shutdown and hide to preserve their K/D, that is completely their prerogative.
by "doing whatever they want" I assume you don't mean whatever they want and simply mean fleeing the enemy. Obviously you don't mean transforming back into michael jackson and moonwalking off the map.
If gutless battlemech hide-n-seek is intentional, I am all behind it 100%. as long as the title of the game is changed to MechCoward: Online. that way we can get a real MechWarrior game in its place.
let me ask you this: why is there a time limit at all? why not just have that one mech hide until the enemy team disconnects out of boredom so they can be executed?
#12
Posted 06 March 2015 - 02:44 PM
Meeso Thorny, on 06 March 2015 - 02:25 PM, said:
Meeso Thorny, on 28 February 2015 - 09:36 PM, said:
well, if you can interpret this as a standalone game mode, very interesting.
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let me ask you this: why is there a time limit at all? why not just have that one mech hide until the enemy team disconnects out of boredom so they can be executed?
If this were real life, there would be no time limit and yes, they'd just retreat or hide in a corner until the coast is clear so they can retreat, but since this is a game, be glad that you only have to wait 15 minutes for a match to be over from the time it started. If you really can't be arsed to scout out an enemy mech and eliminate it, then disconnect and go do something else. Plenty of missions in past Mechwarrior games involved scouting out enemy forces whose locations were unknown and they were not actively trying to engage you - you had to go find them, especially for tertiary objectives.
#13
Posted 06 March 2015 - 11:40 PM
#15
Posted 07 March 2015 - 03:44 AM
#16
Posted 07 March 2015 - 06:18 AM
Meeso Thorny, on 28 February 2015 - 09:36 PM, said:
Although in a real life situation, a lone remaining warrior retreating from enemy forces too great to overcome would have some value, this is a video game where such considerations do not apply and I think everyone would benefit from getting their mechs back faster, on both teams.
Its the same problem as with the mechs destroyed by going OUT-OF-BONDS ... complain by support about that
Edited by Brother MEX, 07 March 2015 - 06:19 AM.
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