If you are close and/or above the target, the arc will be flat. If you are long range and/or the target is above you, the arc will be tall.
Where your launchers are will also change the arc. The KCG fires almost straight up all the time. The arm mounted launchers on Orions and BLRs fire almost in direct lines.


Why Did Pgi Change Lrm Arc?
Started by Col Jaime Wolf, Mar 03 2015 01:09 PM
26 replies to this topic
#21
Posted 03 March 2015 - 09:32 PM
#22
Posted 03 March 2015 - 09:40 PM
have a fight under the dock on crimson straight
have some LRM on board
close to within 300-250m
win with low fire arc
be in any more open or not covered place, move to beyond 300m and fire as normal, enjoy high arc's
all you need know is how they behave at what range, then you can use it to your advantage every time
i have been accused of using an aim bot because i would move to good range for my LRM and move back for enemies making his hit the roof LOL
knowledge is power
use it well
have some LRM on board
close to within 300-250m
win with low fire arc
be in any more open or not covered place, move to beyond 300m and fire as normal, enjoy high arc's
all you need know is how they behave at what range, then you can use it to your advantage every time
i have been accused of using an aim bot because i would move to good range for my LRM and move back for enemies making his hit the roof LOL
knowledge is power
use it well
#23
Posted 03 March 2015 - 09:55 PM
Naduk, on 03 March 2015 - 09:40 PM, said:
have a fight under the dock on crimson straight
have some LRM on board
close to within 300-250m
win with low fire arc
be in any more open or not covered place, move to beyond 300m and fire as normal, enjoy high arc's
all you need know is how they behave at what range, then you can use it to your advantage every time
i have been accused of using an aim bot because i would move to good range for my LRM and move back for enemies making his hit the roof LOL
knowledge is power
use it well
have some LRM on board
close to within 300-250m
win with low fire arc
be in any more open or not covered place, move to beyond 300m and fire as normal, enjoy high arc's
all you need know is how they behave at what range, then you can use it to your advantage every time
i have been accused of using an aim bot because i would move to good range for my LRM and move back for enemies making his hit the roof LOL
knowledge is power
use it well
A lot of thought for a no skill weapon, right?

Edited by Kjudoon, 03 March 2015 - 09:55 PM.
#24
Posted 05 March 2015 - 12:16 AM
They need to vary it, a higher arc for indirect fire and a straighter arc for direct LOS targeted fire.
#25
Posted 05 March 2015 - 02:22 AM
Koniving, on 03 March 2015 - 01:44 PM, said:
People cry about not being able to evade missiles and the endless spam.
I miss the original missiles. Warning: animated Gif of missiles that come down like artillery shells.
According to the official magazine Battletechnology, they're supposed to launch at a high angle and come back down almost straight down (hence the min range, as it'd fire over their heads). Their range however is closer to 600 meters, not 1,000.
So PGI kinda dug their own hole there and stripped that tactical weapon from us for something that can spam.
I miss the original missiles. Warning: animated Gif of missiles that come down like artillery shells.
Spoiler
According to the official magazine Battletechnology, they're supposed to launch at a high angle and come back down almost straight down (hence the min range, as it'd fire over their heads). Their range however is closer to 600 meters, not 1,000.
So PGI kinda dug their own hole there and stripped that tactical weapon from us for something that can spam.
BattleTechnology magazine is not Official unless CatLabs take something from it and put it in a Sourcebook.
Edited by Joseph Mallan, 05 March 2015 - 02:22 AM.
#26
Posted 05 March 2015 - 03:28 PM
Joseph Mallan, on 05 March 2015 - 02:22 AM, said:
BattleTechnology magazine is not Official unless CatLabs take something from it and put it in a Sourcebook.
Quote
Canonicity
The BattleTechnology magazines originally contributed canonical information for the BattleTech universe. Author and game developer Jordan Weisman expressly included it among the background sources for the franchise when prompted in a 1988 interview[1] and it is also listed on an advertisment page in the back of the Sorenson's Sabres scenario pack inviting the reader to "Explore the BattleTech universe with these fine products".
BattleTechnology's initial editor and chief contributor, William H. Keith jr., was the author of the first BattleTech novel (as well as the third and fourth), and other contributors to the magazine were also heavily involved in the creation of official game material. As a result, the magazine tied in very well with the ongoing evolution of the universe and sometimes even included background material that had been used by the writers, but never published elsewhere.
However, the intellectual property has changed hands since and the current line developer in 2008, Herbert A. Beas II, stated that BattleTechnology is not currently counted among the canonical sources, overriding any earlier rulings; yet at the same time he also said that the authors were aware of and "not in total denial" about the BattleTechnology magazine either[2]. As a result, most information from BattleTechnology remains plausible, but unconfirmed; there is only little information that was directly contradicted and thereby ruled out by later sources
The BattleTechnology magazines originally contributed canonical information for the BattleTech universe. Author and game developer Jordan Weisman expressly included it among the background sources for the franchise when prompted in a 1988 interview[1] and it is also listed on an advertisment page in the back of the Sorenson's Sabres scenario pack inviting the reader to "Explore the BattleTech universe with these fine products".
BattleTechnology's initial editor and chief contributor, William H. Keith jr., was the author of the first BattleTech novel (as well as the third and fourth), and other contributors to the magazine were also heavily involved in the creation of official game material. As a result, the magazine tied in very well with the ongoing evolution of the universe and sometimes even included background material that had been used by the writers, but never published elsewhere.
However, the intellectual property has changed hands since and the current line developer in 2008, Herbert A. Beas II, stated that BattleTechnology is not currently counted among the canonical sources, overriding any earlier rulings; yet at the same time he also said that the authors were aware of and "not in total denial" about the BattleTechnology magazine either[2]. As a result, most information from BattleTechnology remains plausible, but unconfirmed; there is only little information that was directly contradicted and thereby ruled out by later sources
Battletech died when it left Fasa's hands in my eyes. It's been non-canon since 2008. Post-FASA for me.

#27
Posted 05 March 2015 - 04:56 PM
No the op is correct there has been a change when firing up at a target with slight terrain in front missiles will fly almost straight now hitting the terrain , they used to leave the tubes at a higher angle a few weeks back. Noticed change he is talking about.
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