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Helicopter Support


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#1 Arle Vox

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Posted 03 March 2015 - 01:39 PM

I remember playing the BattleTech card game in my youth, and in these cards helicopter support was a thing. We have bombing runs and artillery as consumales already, so I'm suggesting a helicopter support as a consumable deployable item.

It would exist much the same as the UAV does now, but would fire upon randomly selected enemies. I'm thinking something like an SRM2, and randomly selecting a target from all of the currently in-range targets.

Have the unit circle in a relatively small radius, fairly easy to take out. Maybe a little stronger than a UAV (let's be honest, the UAV is really weak). A consumable like this could be a game-changing item.

Edited by Arle Vox, 03 March 2015 - 01:39 PM.


#2 Gremlich Johns

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Posted 03 March 2015 - 02:08 PM

PGI should instead consider VTOLs vice choppers. But, MW:LL did a better job implementing all of the other canon things using Crytek2.

#3 Anyone00

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Posted 03 March 2015 - 02:10 PM

http://www.sarna.net/wiki/Marten
http://www.sarna.net/wiki/Donar
http://www.sarna.net/wiki/Nightshade
http://www.sarna.net/wiki/Ferret
http://www.sarna.net/wiki/Cyrano
http://www.sarna.net...(Combat_Vehicle)
http://www.sarna.net...(Combat_Vehicle)
http://www.sarna.net...(Combat_Vehicle)
http://www.sarna.net/wiki/Ripper
http://www.sarna.net...(Combat_Vehicle)

Keep in mind the way LRMs and SSRMS work in this game: as soon as an opponent with one of these weapons systems looks in the general direction at one of these (except for the Nightshade) it will go down.

Edited by Anyone00, 03 March 2015 - 02:11 PM.


#4 9erRed

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Posted 03 March 2015 - 02:10 PM

Greetings,

The helo.'s from past MW games were pitiful, only requiring a single Med Laser to bring one down.
- If we were to get something like this as usable units, I'd like them to be rather fast scout units.
- Limited to defensive weapons only, with possibly TAG equipment. (for advanced scouting and targeting)

These units would be limited on some maps, can't be used on HPG (no air), or hazardous environments.

PGI did mention they were working on Ai units, but we'll probably see track or wheeled vehicles first. As they use all the same systems, armour, weapons the 'Mech's do.

9erRed

#5 Anyone00

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Posted 03 March 2015 - 02:15 PM

View Post9erRed, on 03 March 2015 - 02:10 PM, said:

- If we were to get something like this as usable units, I'd like them to be rather fast scout units.

It's likely not the best idea to have a consumable that can do one of the primary jobs of a light mech (i.e. an actual player).

#6 Tarogato

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Posted 03 March 2015 - 02:25 PM

I'd love to have a Heli Strike consumable...

similar to an airstrike, only Heli's are slower, fire continuously as they pass over (using their lasers or SRMs), and can be shot down. Should be capable of dealing more damage in a pass than an airstike, so shooting them down would be advisable.

Edited by Tarogato, 03 March 2015 - 02:26 PM.


#7 9erRed

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Posted 03 March 2015 - 02:59 PM

Greetings all,

At one time 'Karl' had mentioned that with some future update the Aerospace units that deliver 'Airstrikes' will be targetable and be able to be engaged.
Not sure just how PGI would implement that with the small 'detection' ranges we have now.
- Jeager 'Mech were designed specifically for AAA units as one of it's prime functions.
- But with only having 1000mtrs max sensors, it's a bit too late to engage by the time of sighting these units.
(unless PGI changes the detection of 'Air' units to something like 3000mtrs.)
~ and then we'd still need some form of 'auto' alignment to swing the 'Mech to that direction, as the target would be way too small to see, even with zoom.

But at least we know PGI does have a plan for air units, just when is another matter. And if ground units will be there first test use, either dismounted or vehicles.

9erRed





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