

I've Misplaced My 5Th Seismic Sensor Module
#1
Posted 03 March 2015 - 09:54 PM
#2
Posted 03 March 2015 - 09:55 PM
#3
Posted 03 March 2015 - 09:57 PM
Best way to search is to go to inventory, battlemechs and then mouse hover over each mech and look at what's slotted on the popup window off to the right.
#4
Posted 03 March 2015 - 09:58 PM
#5
Posted 03 March 2015 - 09:58 PM
I've seen players keep an Excel Spreadsheet to keep track of where modules are located. Hilarious. Why can't this be a simple search in game? Working as intended?
#6
Posted 03 March 2015 - 10:04 PM
Ultimatum X, on 03 March 2015 - 09:57 PM, said:
Best way to search is to go to inventory, battlemechs and then mouse hover over each mech and look at what's slotted on the popup window off to the right.
Great tip! I was able to find it on a Wolverine I was enjoying before it got re-quirked.
I've wasted too much time already, I'm starting an Excel Sheet.
#7
Posted 03 March 2015 - 10:54 PM

#9
Posted 04 March 2015 - 12:25 AM
haven't lost a thing so far.
#10
Posted 04 March 2015 - 12:26 AM

Edited by Kmieciu, 04 March 2015 - 12:26 AM.
#11
Posted 04 March 2015 - 12:39 AM
#13
Posted 04 March 2015 - 01:55 AM
For that matter, I wouldn't mind keeping modules as items if they cost ~100-500k each. But it seems a little absurd that if I want to take my 6m cbill KFX-D out I should have to buy 12m cbills worth of modules for it.
#14
Posted 04 March 2015 - 02:25 AM
#16
Posted 04 March 2015 - 02:35 AM
I accidentally sold it when I sold a mech a year back. Lol.
#17
Posted 04 March 2015 - 02:36 AM
I'm more a fan of an inventory search, where you see everything spare and everything used. And if you click on the "used" number you get a popup list with the mechs.
Bonus points if you link the mech name to the config menu of said mech.
Once this code is written, you can use it for everything, modules, weapons, engines. 2-4 hours of dev work and we never have have this problem...
#18
Posted 04 March 2015 - 02:37 AM
aniviron, on 04 March 2015 - 01:55 AM, said:
For that matter, I wouldn't mind keeping modules as items if they cost ~100-500k each. But it seems a little absurd that if I want to take my 6m cbill KFX-D out I should have to buy 12m cbills worth of modules for it.
Yeah, not to mention the extra 6 million for 2 weapon modules (and 80k for 2 consumables, but thats minor)
I think i have about 300 million worth of modules on my account.. mostly weapon mods, but yeah - i keep thinking i need to buy more seismics and radar deps, despite having 5 of each already. getting a bit nuts tbh.
#20
Posted 04 March 2015 - 02:52 AM
Curccu, on 04 March 2015 - 02:25 AM, said:
It will probably cost MCs or premium..

(162 mechs, 6 new mechs in arrival, 50+ modules scattered god-knows-where in my chaotic U.I. 2.0 mechlab)
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