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I've Misplaced My 5Th Seismic Sensor Module


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#1 Sagamore

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Posted 03 March 2015 - 09:54 PM

Seriously, any plans to get around looking through all 75 mechs until I find it? I hope this is a priority for Mechlab UI 3.0.

#2 Tarogato

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Posted 03 March 2015 - 09:55 PM

Buy more. The Paulconomy obligates you.

#3 Ultimax

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Posted 03 March 2015 - 09:57 PM

I hate when that happens.

Best way to search is to go to inventory, battlemechs and then mouse hover over each mech and look at what's slotted on the popup window off to the right.

#4 Brody319

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Posted 03 March 2015 - 09:58 PM

why I don't buy modules

#5 Sagamore

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Posted 03 March 2015 - 09:58 PM

Well apparently I'm "Richer Than Blake" but I'm always poor because of Module convenience.

I've seen players keep an Excel Spreadsheet to keep track of where modules are located. Hilarious. Why can't this be a simple search in game? Working as intended?

#6 Sagamore

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Posted 03 March 2015 - 10:04 PM

View PostUltimatum X, on 03 March 2015 - 09:57 PM, said:

I hate when that happens.

Best way to search is to go to inventory, battlemechs and then mouse hover over each mech and look at what's slotted on the popup window off to the right.


Great tip! I was able to find it on a Wolverine I was enjoying before it got re-quirked.

I've wasted too much time already, I'm starting an Excel Sheet.

#7 627

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Posted 03 March 2015 - 10:54 PM

Posted Image

#8 mike29tw

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Posted 04 March 2015 - 12:21 AM

View PostSagamore, on 03 March 2015 - 10:04 PM, said:


Great tip! I was able to find it on a Wolverine I was enjoying before it got re-quirked.

I've wasted too much time already, I'm starting an Excel Sheet.


Gives a whole new meaning to "Spreadsheet Warrior"

#9 Kilo 40

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Posted 04 March 2015 - 12:25 AM

I have five. I keep 4 of them on my CW drop deck mechs, and the other one I swap around. when I'm done play a non CW mech, I take off all modules and cockpit items.

haven't lost a thing so far.

#10 Kmieciu

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Posted 04 March 2015 - 12:26 AM

Buy Seismic Sensor for each and every mech you own you peasant ;-)

Posted Image

Edited by Kmieciu, 04 March 2015 - 12:26 AM.


#11 Tidy

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Posted 04 March 2015 - 12:39 AM

Go write Autohotkey script to strip all mods, done.

#12 kiniss

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Posted 04 March 2015 - 01:17 AM

View Postmike29tw, on 04 March 2015 - 12:21 AM, said:


Gives a whole new meaning to "Spreadsheet Warrior"


I play Eve. I am a spreadsheet warrior. You are merely spreadsheet enthusiast.

#13 aniviron

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Posted 04 March 2015 - 01:55 AM

Really, having modules as items instead of unlocks just feels like we're getting nickel-and-dimed. I know it's supposed to be a situation where you pay for convenience, but honestly equipping a mech with modules generally costs about one and a half times the cost of the mech plus all its upgrades. The immense cost, coupled with the fact that every now and then a new module that is obscenely useful like radar dep comes out making old modules worthless makes it impractical for any player to ever own more than four, for CW purposes.

For that matter, I wouldn't mind keeping modules as items if they cost ~100-500k each. But it seems a little absurd that if I want to take my 6m cbill KFX-D out I should have to buy 12m cbills worth of modules for it.

#14 Curccu

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Posted 04 March 2015 - 02:25 AM

maybe 1 day we can get "strip all modules" button that affects ALL of the mechs in our mechbays... same for equipment.

#15 Joseph Mallan

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Posted 04 March 2015 - 02:26 AM

View PostSagamore, on 03 March 2015 - 09:54 PM, said:

Seriously, any plans to get around looking through all 75 mechs until I find it? I hope this is a priority for Mechlab UI 3.0.

Ah.... the hassles of owning to much stuff. :lol:

Yes a strip "X" button would be helpful. ;)

#16 Matthew Ace

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Posted 04 March 2015 - 02:35 AM

You complain about misplacing?

I accidentally sold it when I sold a mech a year back. Lol.

#17 627

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Posted 04 March 2015 - 02:36 AM

Strip all wouldn't be good either because then you sit on 20+ modules, not knowing in which mech they belong.

I'm more a fan of an inventory search, where you see everything spare and everything used. And if you click on the "used" number you get a popup list with the mechs.
Bonus points if you link the mech name to the config menu of said mech.

Once this code is written, you can use it for everything, modules, weapons, engines. 2-4 hours of dev work and we never have have this problem...

#18 Widowmaker1981

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Posted 04 March 2015 - 02:37 AM

View Postaniviron, on 04 March 2015 - 01:55 AM, said:

Really, having modules as items instead of unlocks just feels like we're getting nickel-and-dimed. I know it's supposed to be a situation where you pay for convenience, but honestly equipping a mech with modules generally costs about one and a half times the cost of the mech plus all its upgrades. The immense cost, coupled with the fact that every now and then a new module that is obscenely useful like radar dep comes out making old modules worthless makes it impractical for any player to ever own more than four, for CW purposes.

For that matter, I wouldn't mind keeping modules as items if they cost ~100-500k each. But it seems a little absurd that if I want to take my 6m cbill KFX-D out I should have to buy 12m cbills worth of modules for it.


Yeah, not to mention the extra 6 million for 2 weapon modules (and 80k for 2 consumables, but thats minor)

I think i have about 300 million worth of modules on my account.. mostly weapon mods, but yeah - i keep thinking i need to buy more seismics and radar deps, despite having 5 of each already. getting a bit nuts tbh.

#19 PurpleNinja

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Posted 04 March 2015 - 02:45 AM

View PostSagamore, on 03 March 2015 - 09:54 PM, said:

I hope this is a priority for Mechlab UI 3.0.

Nope, it's not.

#20 Dagon Zur

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Posted 04 March 2015 - 02:52 AM

View PostCurccu, on 04 March 2015 - 02:25 AM, said:

maybe 1 day we can get "strip all modules" button that affects ALL of the mechs in our mechbays... same for equipment.


It will probably cost MCs or premium.. ;)

(162 mechs, 6 new mechs in arrival, 50+ modules scattered god-knows-where in my chaotic U.I. 2.0 mechlab)





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