Jump to content

- - - - -

Returning Players Tips


8 replies to this topic

#1 Greifer

    Member

  • PipPip
  • 21 posts
  • LocationMelbourne, Australia

Posted 03 March 2015 - 10:38 PM

Greetings all,

Its been two years since I have played an a lot has changed. I am looking forward to seeing how things play now.

Is there any advice one can give to a returning player in relation to mech lab, and how effective light and medium mechs are in new environment?

Cheers,
G

PS: Seems I cannot edit the topic grammatical error! Oh well! :)

Edited by Greifer, 05 March 2015 - 02:52 AM.


#2 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 03 March 2015 - 11:17 PM

Lights and mediums are plenty effective in my experience - but there are many who actively disagree
(Especially at the high meta levels)

#3 Egomane

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,163 posts

Posted 04 March 2015 - 01:31 AM

View PostGreifer, on 03 March 2015 - 10:38 PM, said:

PS: Seems I cannot edit the topic grammatical error! Oh well! :)

You can! Just hit the Full Editor button, after you entered the Edit mode. You will gain full access to all parts of your message (including polls, if you have a thread with one attached).

Welcome back!

#4 Rogue Jedi

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,908 posts
  • LocationSuffolk, England

Posted 04 March 2015 - 02:04 AM

a LOT has changed in the last 2 years, , major changes include Clans (balances prety well against IS, only the Timber WOlf and Storm Crow are realy overpowered), UI2.0, Community warfare, mech quirks, fall damage, jumpjet power reduction, the gauss charge mechanic (hold fire for 0.75 seconds to charge you then have 1.25 seconds to release and fire before it automaticly looses the charge)

Since the quirkening most IS mechs are viable (although a few Clan Mechs are in need of a bit ot help) indeed in many cases "bad" mechs have became the most powerful IS Mechs due to reciving too good quirks some of which have been scaled back, quirks tend to be a % boost for a specific weapna and another % boost for a class of weapon, (e.g. the HBK 4G got heat reduction, projectile speed boost, and faster reload for the AC20 and for all balistics, equating a huge improvement for the AC20 or half the improvement for other balistic weapons) before the quirk pass there were some IS Mechs which were seriously outclassed,

Any Mech now has a chance against any other Mech, if a lone 100 tonner is attacked by a Light the 100 tonner it is in serious trouble because it will struggle to hit the Light, however 1 good hit can kill or cripple that light, while it will take a Light time to get theough the Assulats armour, Lights are fast and (reletively) lightly armed and armoured, Mediums are fast, carry decent weapons and armor, they are exceptionly versitile, Heavies are slower than mediumd but have more forepower and armour, assualts usualy have overwhelming firepower but are slow and not especialy manouverable.

Edited by Rogue Jedi, 04 March 2015 - 02:06 AM.


#5 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 04 March 2015 - 04:58 AM

Morning.

View PostGreifer, on 03 March 2015 - 10:38 PM, said:

Is there any advice one can give to a returning player in relation to mech lab, and how effective light and medium mechs are in new environment?


It's a new interface now, eh?
This video is now slightly over a year old, but the first 3 to 4 minutes is in regards about the new UI. (It's easier now than then, but it does cover a lot of the interactions, it also has a lot of mention of both good and bad things about it). The guy I'm talking with is pretty funny too.

Far as how Omnimech construction goes... This video revolves around explaining it to two other people (while still fairly new to it) so there's plenty of discovery there. Glitches found there no longer exists, the vid is old.

Some quick tips for dealing with enemies:
  • Do not stand in front of a King Crab or Dire Wolf.
  • Clan Omnimechs have restricted to no left/right arm movement if they have ER PPCs, Autocannons or Gauss Rifles. Use this to your advantage.
  • Timber Wolves and Stormcrows have giant (to kinda big) front torso hitboxes with very difficult to hit rear torso hitboxes, so almost all armor is pushed to the front. Back shoots are good. Legging then backshooting or double legging is about the most efficient way to deal with them. That or twin AC/20 to the head for instant kills (that ghost heat is gonna punish you bad though).
  • When targeting slower Clan mechs, don't go for the side torsos unless those are already weak. A huge amount of their weapons are on the arms and arms are much easier to break.
  • When targeting faster Clan mechs, frying arms will neuter them but you really want to take their legs instead.
  • In most cases, Clan weapons have longer range with a more DPS-oriented setup. IS weapons deal larger amounts of damage upfront, and IS SRMs do extra damage.
  • Clan streaks are laughable, unless you're in a light mech.
  • Clan ACs appear to shoot a lot of firepower. Each shot does a fraction of the total damage. (example the Clan UAC/5 does 5 damage in 3 shots [instead of 1].)
Stock mech fight: Dire Wolf Prime versus Highlander.
Dire Wolf's perspective (with text narration). (I admit I made some bad decisions).

Highlander's perspective.




Quote

PS: Seems I cannot edit the topic grammatical error! Oh well! :)


Edit main post, "Use Full Editor."

#6 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 04 March 2015 - 05:01 AM

Oh and third person perspective is ultra-hard-mode.

#7 Nothing Whatsoever

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,655 posts
  • LocationNowhere

Posted 04 March 2015 - 05:32 AM

Here's a visual for what should appear to edit the title.

So, one you hit edit, the post can be changed and then click on Use Full Editor. There you will see the box labeled Title to make your tweaks!

Posted Image

#8 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 04 March 2015 - 07:29 AM

View PostPraetor Knight, on 04 March 2015 - 05:32 AM, said:

Here's a visual for what should appear to edit the title.

Gonna use this elsewhere!

#9 Greifer

    Member

  • PipPip
  • 21 posts
  • LocationMelbourne, Australia

Posted 05 March 2015 - 02:52 AM

Ha thanks for the advise all.

Been loving the new interface. And the gameplay in DX11 is fantastic! Really enjoying pug games again, will have to wait and see about joining factions ad read up on the wiki about that.

Cheers for he advice and videos!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users