a LOT has changed in the last 2 years, , major changes include Clans (balances prety well against IS, only the Timber WOlf and Storm Crow are realy overpowered), UI2.0, Community warfare, mech quirks, fall damage, jumpjet power reduction, the gauss charge mechanic (hold fire for 0.75 seconds to charge you then have 1.25 seconds to release and fire before it automaticly looses the charge)
Since the quirkening most IS mechs are viable (although a few Clan Mechs are in need of a bit ot help) indeed in many cases "bad" mechs have became the most powerful IS Mechs due to reciving too good quirks some of which have been scaled back, quirks tend to be a % boost for a specific weapna and another % boost for a class of weapon,
(e.g. the HBK 4G got heat reduction, projectile speed boost, and faster reload for the AC20 and for all balistics, equating a huge improvement for the AC20 or half the improvement for other balistic weapons) before the quirk pass there were some IS Mechs which were seriously outclassed,
Any Mech now has a chance against any other Mech, if a lone 100 tonner is attacked by a Light the 100 tonner it is in serious trouble because it will struggle to hit the Light, however 1 good hit can kill or cripple that light, while it will take a Light time to get theough the Assulats armour, Lights are fast and (reletively) lightly armed and armoured, Mediums are fast, carry decent weapons and armor, they are exceptionly versitile, Heavies are slower than mediumd but have more forepower and armour, assualts usualy have overwhelming firepower but are slow and not especialy manouverable.
Edited by Rogue Jedi, 04 March 2015 - 02:06 AM.