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Screen Shake?


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#1 Pezzer

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Posted 04 March 2015 - 04:25 AM

So I wanted to ask, has screenshake always affected the player's aim? I thought it was just a visual effect that doesn't throw off your aim at all, like how getting hit in a Battlefield game works. Your crosshair may look like it's off target, but it isn't if you continue to fire.

And if screenshake isn't visual but affects player accuracy...then why does it exist in the game at all? It doesn't seem to be very fair as it gives missile/mostly ballistic boats a big advantage against, for example, an all-laser Hunchback or laser vomit Gargoyle.

I've been playing since Alpha and always thought I remember screenshake as being just an annoying visual, not something that throws off the player's aim. If this was changed, does anyone remember when? After going against a few ballistic boats in a match recently, I now feel that several of my mech builds are flat-out cheap with how ridiculous cockpit shake can get, so I wanted to know if this was a recent addition to the game or not.

Edited by Pezzer, 04 March 2015 - 04:26 AM.


#2 Curccu

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Posted 04 March 2015 - 04:37 AM

Jump shake or getting your face shot at shake?

#3 Pezzer

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Posted 04 March 2015 - 04:40 AM

View PostCurccu, on 04 March 2015 - 04:37 AM, said:

Jump shake or getting your face shot at shake?

cockpit shake from taking hits from ballistics/missiles.

Edited by Pezzer, 04 March 2015 - 04:56 AM.


#4 John Mechlane

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Posted 04 March 2015 - 06:03 AM

All weapon systems have pros and cons. One of the pros of ballistics/missiles is that it shakes the enemy mech.
And yes, it's not just the visuals...it's actual shaking. Hence the improved gyros module.

#5 Nightmare1

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Posted 04 March 2015 - 07:13 AM

I've been playing this game for a while, and screen shake has, as far back as I can remember, always represented a challenge to accuracy. That's why I love the AC/20 so much; it even makes and Atlas flinch!

When getting hit with a lot of screen shake, don't get caught up on being able to see you enemy or the specific component. Just feel them. You can still see the red targeting box around them, so you know right where they are at all times during the shake. Just let your instincts guide you. Trying for that RT shot? Drop your reticle on the center of the box and then shift it to the side a bit. You may not be as accurate as you are without shake, but I've found it to be an effective way of fighting while being suppressed.

Granted, it takes nerve not to panic and lose sight of your objective. Just keep in mind that the fastest way out of the LRMs may be through that enemy Mech since he is also most likely the spotter for that LRM rain.

#6 Pezzer

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Posted 04 March 2015 - 07:39 AM

Okay, thanks for the clear-cut answers. I never remembered cockpit shake messing my aim up too much unless I was under fire from AC/2s or LRMs back when their shake was much higher. So that's weird, and what inspired me to ask this question was a AC/5 Dragon which caused so much cockpit shake that I couldn't hit him from 130m away (I was in my King Crab, recently had trouble hitting anything due to shake in my Banshee as well, do Assaults receive more cockpit shake from hits or something?). I was upset as I never remembered being unable to do damage to another enemy due to cockpit shake in the past. I literally had my arm and torso crosshairs on the huge center torso of that Dragon and couldn't hit him to save my life.

So I guess I just need to seizure shake my mouse cursor around when that's happening, hopefully I'll at least hit something next time. Thanks again.

Edited by Pezzer, 04 March 2015 - 07:41 AM.


#7 SnagaDance

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Posted 04 March 2015 - 07:57 AM

View PostPezzer, on 04 March 2015 - 07:39 AM, said:

Okay, thanks for the clear-cut answers. I never remembered cockpit shake messing my aim up too much unless I was under fire from AC/2s or LRMs back when their shake was much higher. So that's weird, and what inspired me to ask this question was a AC/5 Dragon which caused so much cockpit shake that I couldn't hit him from 130m away (I was in my King Crab, recently had trouble hitting anything due to shake in my Banshee as well, do Assaults receive more cockpit shake from hits or something?). I was upset as I never remembered being unable to do damage to another enemy due to cockpit shake in the past. I literally had my arm and torso crosshairs on the huge center torso of that Dragon and couldn't hit him to save my life.

I'm willing to bet that you were dealing with a Dragon 1N. A mech that has become very popular since it recieved quirks because it has a total of 50% cooldown on its AC/5. Basically you were peppered with a weapon that has causes more screenshake than an AC/2, but fires at about the same rate as an AC/2. Which makes it rather hard for your mech to 'recover' from all the incoming hits.

#8 BUDFORCE

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Posted 04 March 2015 - 11:40 PM

View PostPezzer, on 04 March 2015 - 04:25 AM, said:

It doesn't seem to be very fair as it gives missile/mostly ballistic boats a big advantage against, for example, an all-laser Hunchback or laser vomit Gargoyle.


There are lots of cons to having ballistics also dont forget.

Firstly they are much heavier then laser/missiles, particularly when you add the required ammo. Ammo explosions are always an added risk. They are limited by ammo. They do not have an instant always 100% accurate hit like lasers do.

This is only my opinion but at present I don't think ballistics are particularly strong, balanced... maybe. The IS AC20 and 10 are ok, the lower calibre AC's are light on damage for their weight, and the AUC's jam. Also, again, only my opinion, but when you look at clan ballistics they are worse than IS.

About a year and a half ago, MWO went through a very strong ballistic phase, and I remember using an dual AC2/dual UAC 5 jeager and it was liek playing MWO on easy mode. Now that mech is nowhere near as strong as it was back then.





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