Mcgral18, on 05 March 2015 - 12:19 PM, said:
Or at 400M?
Only thing the NopeVa does better is short range, which can be matched by SRMs, with less precision.
Sword and board is risky, MGs are worthless, arms are low mounted.
Honestly, you feel the 10 SPL build is acceptable? That puts your maximum effective range closer to 300M.
Absolutely.
When I realized that it's not tart heyday and that everyone sits around stroking harbl behind a rock for 10 mins before the actual engagement opens up, hell yes 300m is enough.
Gotta get over the fear of range. Even I had trouble/insecurity with it for about 2 weeks in my build. Hell, fights turn into facehumping all the time. It's about going unchecked and using the mobility of the mech to position correctly.
The more I play the mech the more I stare at Seismic/map only and never the actual game screen unless it's to pull a Dorito, or place a shot. I crutch Seismic like never before, if you saw me you'd think I was narcoleptic for how many bunny hops to dead stops I do just to check it every few secs/meters.
Remember I played poptart sniper so I used to play from a zillion meters out. If I can return after 18 months and sit down and wreck in a mech that shoots only to 380m, then you know it's fine. Really.
PS - it's 10 cuz 10xSPL = same dmg as 12xERSL btw, less duration, faster cycle, range isn't important, it's recycle time and exposure time (specifically tarting exp)... double alpha is just below shutdown too at 10.
PPS - you said "at 400m?" Lets make one thing clear - if anyone has trouble closing ~100meters of range, they need to stop playin like the Nova, learn to soak in something tankier, get comfy, come back, and try again...
Edited by Soy, 05 March 2015 - 12:29 PM.