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Tag Laser Mechanic


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Poll: TAG functionality (30 member(s) have cast votes)

Would you approve of a reworking of TAG Lasers in such a way as that Artemis IV systems combined with a TAG laser allow LRM's equiped with Artemis IV to try and focus on where the TAG is pointing?

  1. Yes (25 votes [83.33%])

    Percentage of vote: 83.33%

  2. No (5 votes [16.67%])

    Percentage of vote: 16.67%

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#1 Torchfire Katayama

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Posted 04 March 2015 - 08:24 PM

I've wished many times that I could used TAG to guide my missiles to specific components of an enemy mech. Say the ear of a Catapult or the open legs of a Direwolf with fresh torsos. This poses risks though as you trying to target specific components you also risk missing if your TAG is off the mark.

#2 Pariah Devalis

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Posted 04 March 2015 - 08:28 PM

Absolutely like it. One of my favorite features of LRMs from MW4 was that they would attempt to guide into the component currently under your reticule, which meant there was a bit more to LRM use than just listening for a tone and setting them loose. TAG seems like an ideal way to translate it, though I don't know if I would personally say Artemis should be required.

#3 CHH Badkarma

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Posted 04 March 2015 - 10:01 PM

I can just see the LRMs being aimed at mech legs as SOP regardless of the mechs condition. Pass, no thanks

Edited by CHH Badkarma, 04 March 2015 - 10:02 PM.


#4 Karl Streiger

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Posted 05 March 2015 - 12:02 AM

Would like it - but the TAG should be mounted on the Mech firing the Missiles - so this mechanic should only work with LOS - to buff the underrated LOS LRM missiles
ok Artemis should work only for LOS either - but it shouldn't be an option for an Artemis Guided LRM Backstander and a Light Mech that does the real work

Edited by Karl Streiger, 05 March 2015 - 12:04 AM.


#5 Random Carnage

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Posted 08 March 2015 - 09:59 PM

Just allow an artimis computer to focus on manually selected areas of a mech based around the numeric key pad.

#6 9erRed

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Posted 09 March 2015 - 02:11 AM

Greetings,

No, to the Artimis spot selection being linked to the # keypad.
- It's a 'line of sight' system, so selecting a location that is on the other side of the Enemy 'Mech shouldn't work.
- BUT, if in zoom and having the reticle on a single location of that Enemy, should direct most of the missiles to that location.
(that's it's Artimis function, LOS guidance.)

Now I do hear you in 'why can't we target specific locations' on Enemy 'Mech's. It's in some of the stories and books about Pilots having that ability. Clan's especially. It was part of there advanced 'targeting computers systems'. And seen in past BattleTech games. The keypad would be a simple solution for this features use.

Now with reference to the TAG providing 'enhanced' guidance for LRM's.
- the TAG provides the launching unit with a target lock, the launcher still sends guidance for the missiles.
- If you were to 'hand off' guidance and give it to the TAG user, as the Arrow 4 missile does, it should become an 'Area' weapon. As the TAG unit does not have the required 'guidance equipment' to 'talk to the missiles'.
- But if the TAG is specifically 'lighting or pulsed reflecting' off of the Enemy 'Mech, there should be a much tighter cone they impact on.
(but technically we are getting into surface area sizes, angle of TAG direction, all kinds of 'hit box' issues. I'm TAGing the Enemy 'Mech from the back, am I sending any signal or guidance to the missles? Or just 'holding the lock' for the launcher.)
~ PGI could just simplify all that, and 'tell' the missiles to close up on the impact site.

Just some thoughts,
Ps, for those effected, time goes ahead 1 hr at 2am Sunday.
9erRed

Edited by 9erRed, 09 March 2015 - 02:13 AM.


#7 Myke Pantera

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Posted 10 March 2015 - 07:33 AM

Reminds me of the Rocket Launcher of Half Life =) Good times.

For MW:O... undecided.

Edited by Myke Pantera, 10 March 2015 - 07:37 AM.


#8 Nothing Whatsoever

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Posted 10 March 2015 - 07:44 AM

I'd love this, but as a default any missile system should have been following where we aim our crosshair / reticle, until they impact or reach max range.

Items like TAG and Artemis should then increase missile response to moving the crosshair / reticle around.

Then for LRMs, TAG and NARC allow for mechs that are outside LOS to be target-able for indirect fire.

#9 Barkem Squirrel

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Posted 10 March 2015 - 08:27 AM

I boat LRMs and even I voted no. Artemis with TAG will core out a mech it is firing at. Then if a light is TAGing for you or even a direwolf, I do not think LRM should target specific parts while a mech is moving.

#10 sCOREscream

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Posted 10 March 2015 - 01:27 PM

I like the idea. But it should only work for the missile firing mech with artemis and tag. Not with taging lights or so.

#11 Nightmare1

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Posted 11 March 2015 - 10:44 AM

I miss how in MW4 missiles would prioritize the components of a Mech that had a Narc Beacon attached. Why can't we have this now with TAG and Narc in MWO?

Not sure if Artemis should be required though...

#12 Twilight Fenrir

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Posted 11 March 2015 - 11:28 AM

In MW3, the targeting computer allowed you to target specific portions of a mech, on which to rain LRMs. You could dig yourself a foxhole with LRMs too :P Mechwarrior 3 was way ahead of its time... It had so many features we have yet to see again...

#13 Johnny Z

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Posted 11 March 2015 - 05:17 PM

Yes sure but I also hope TAG is made to toggle like AMS. The macro/script users have it on all the time anyway. Allow us regular players to have it on also. :) The gauss charge is also a pain for regular players while im at it.

#14 Idealsuspect

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Posted 11 March 2015 - 05:33 PM

Too easy ...
You don't need this.... lrming while tagging behind your teamates isn't easy enough? No you need more help?

Edited by Idealsuspect, 11 March 2015 - 05:36 PM.






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