Hey PGI, this is overall a good patch with a few frames up in average FPS
by about 5-10.
However certain types of smoke still tank FPS so the difference
is now more evident than ever.
If you guys want to make a simple test, take an energy mech and fire
untill 90% heat and simply walk backwards so that your own smoke
will come into view. Observe your FPS go from solid 60 (V-Synch)
to about 7-10.
Also hitreg seems to still be variable, which I find very funny because
my weapon stats go up in accuracy...
So from a weapon stats perspective, i keep improving, but from a game play
perspective, I see a lot of through-mech shots that do not register...
Hadicapping better players not to scare the noobs away?


Hit Reg Still Variable, Fps Up
Started by MasterGoa, Mar 05 2015 05:31 PM
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