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Let's Brainstorm Some New Contests!

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#1 BlakeAteIt

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Posted 28 February 2015 - 03:02 PM

Instead of complaining about this being more or less the same challenge again, let's see if we can brainstorm up some more challenges that we would like to see.

Here's what I've come up with. Who knows what of these are feasible, but any of these would be a neat change to me.

Executioner Weekend:
Kills via headshot get quickly-ramping prizes. Top prize is a skull for your cockpit.

It's just a Fleshwound!
Arm/Leg removals get prizes, comically large numbers required. Maybe hold off on this one until the Black Knight comes out?

Festival of Artemis:
LRM kills get prizes (LRM modules, LRM-type 'mech for top prize). Maybe make a nice Artemis cockpit item. Maybe do this as a yearly event based on the date of the first Festival of Artemis (Around Nov 6th)

Victory or Death:
Large numbers of wins. Any mode, no requirements other than victory.

Bring the Pain:
All prizes based on raw damage done. Kills, wins, assists mean nothing, or little.

Straight to the Points:
Get a standard match score 100+, get a point. Points add up to prizes.

Keep it Together!
Based off of XP gained from In Formation.

Helping Out:
Assists count for points. 20+ to get anything, 200 for a cool prize. Kills count half.

Rock'm Sock'm Robots:
Kills via traditional brawling weapons (mLas, sLas, LBX, SRM, AC20) count for points.

Kill a Dev Weekend:
Yeah, these already happen, but they're fun, could we see them a little more frequently?

Help a Dev Weekend:
Win a match with a Dev on your team, get a prize. A more positive spin on the previous.

Take and Hold:
Win 10 games of CW. Get faction stuff. Get your unit's tag on a planet to be eligible for a REALLY good prize.

A Time of War:
As an IS, beat the clans 10 times in CW. As clans, do the same vs IS.

All In!
Win 10 or lose 20 games of CW. Different prizes for winners and losers.


So what have y'all got for challenge ideas? Prize ideas?

Edited by BlakeAteIt, 28 February 2015 - 03:04 PM.


#2 Water Bear

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Posted 28 February 2015 - 03:07 PM

Here's an easy one:

You get 1 point for every match you win. You get 2 points for every match you win by primary objective (capturing points in conquest, for example, instead of annihilating everything in sight including your brother's cat).

You could spice it up further: 3 points for both of the above plus a kill. 0 points for every match you TK. -1 point for every 50 points of team damage.

People be model citizens that day.

#3 BlakeAteIt

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Posted 28 February 2015 - 03:11 PM

That would be good, too. We can call it Do the Right Thing!

#4 Alistair Winter

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Posted 28 February 2015 - 03:17 PM

I like many of these ideas, but only if they're restricted to 1 or 2 hours a day. For example, a headshot contest will result in at least 10 gauss jagers per team. Which is fine, if it's only for a couple of hours. But 3 days of gauss and ppc sniping to get that skull cockpit item will probably result in a lot of upset players. Same with the LRM-boating challenge, for example.

#5 Water Bear

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Posted 28 February 2015 - 03:18 PM

View PostBlakeAteIt, on 28 February 2015 - 03:11 PM, said:

That would be good, too. We can call it Do the Right Thing!


It would be interesting to see how the average player's brain balances the simultaneous +1 point for a kill against the potential -1 point for shooting the arm off the mech in front of them.

#6 Mirumoto Izanami

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Posted 28 February 2015 - 03:23 PM

Kill a Clan/Kill an IS (non CW only):

If you're in an IS mech, 2 point for killing a clan mech. If you're in a clan mech, 2 point for killing an IS mech. 1 point per assist against opposing chassis. Lose points for team kills. Lose points for every [insert threshold here] of team damage. This would be a high point total contest to gain prizes.


*shrug*

Edited by Mirumoto Izanami, 28 February 2015 - 03:24 PM.


#7 BlakeAteIt

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Posted 28 February 2015 - 03:26 PM

View PostAlistair Winter, on 28 February 2015 - 03:17 PM, said:

I like many of these ideas, but only if they're restricted to 1 or 2 hours a day.


The trick there is that it would shut a lot of people out of the contests. If the challenges all push for different types of gameplay, they will keep the game's meta moving, too. And will help keep the game from getting too stale.

Oh! Thought of another one!

Friends and Family Plan:
Register a group of four before the challenge. Get kills and assists while playing in that group. Everyone in your group gets prizes based on the GROUP'S performance.

#8 Brody319

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Posted 28 February 2015 - 03:32 PM

Your Gauss is as good as mine

Get 10 kills using the Gauss rifle.

#9 BlakeAteIt

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Posted 28 February 2015 - 04:24 PM

Could be good.

I wonder how well smaller challenges like that would work. Could prevent over-saturation like Alistair was worried about. Maybe make it so that it only needs 10 matches, but it's a smaller prize. Or a set of smaller challenges that could EACH be done in 10 matches, but not all at the same time.

Would give people a reason to log in, but not have full teams all using the same weapon all the time.

#10 Alistair Winter

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Posted 28 February 2015 - 07:28 PM

View PostBlakeAteIt, on 28 February 2015 - 03:26 PM, said:

The trick there is that it would shut a lot of people out of the contests. If the challenges all push for different types of gameplay, they will keep the game's meta moving, too. And will help keep the game from getting too stale.

I meant to say 1-2 hours in prime time the most important timezones. East coast, west coast, Europe and Oceania. So there would still be several windows throughout the weekend. But you wouldn't be forced into these 3-day long adventures of sniping cockpits, raining LRMs, etc.

I don't think these events will have any effect on the mate (just like the TAG+NARC bonus events didn't really change the meta). They would keep the game from getting too stale, but 3 days of gauss sniping for headshots sounds a bit stale too, really.

#11 Tenka

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Posted 28 February 2015 - 07:55 PM

"Bring the pain" and "straight to the point" are both events that should happen.

#12 El Bandito

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Posted 28 February 2015 - 07:56 PM

How about a challenge that only counts points if you have to win + no friendly fire damage? Teaches people to be extra careful. :)

Plus there will be much less C/LRMs because those cause a lot of FF incidents.

Call the event MR. CLEAN.

Edited by El Bandito, 28 February 2015 - 08:06 PM.


#13 EisenengeI

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Posted 01 March 2015 - 08:44 AM

Death or Glory:

Points are awarded for solo kills only. Points are modified by upwards differences in weight class. An assault killing another assault gets 4 points, a light soloing an assault gets 16. If nothing else, it would increase the number of players in the light class.

No retreat, no surrender:

Points are awarded depending on how close the match was. The losing side gets more points the smaller the difference in kills and damage done and the less time remaining in the match. The winning side gets more points the bigger the difference and the less time the match took. This means the winning side has no incentive to turtle and fall back when they're ahead, the losing side has every incentive to try and get a few more hits in to even up the score.

#14 Milkman Luke

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Posted 01 March 2015 - 10:41 PM

The thing it needs more than anything is some challenges to break up the "sit on your ass for 8 minutes" gameplay.

NO BRAKES!
Earn a point when you get a kill in the first 2 minutes of a public match OR the first 3 minutes of a CW match.

Or perhaps it would be better as:

Earn a point when you win a public match in 5 minutes or a CW match in 15.

Edited by Milkman Luke, 01 March 2015 - 11:09 PM.


#15 627

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Posted 01 March 2015 - 10:57 PM

while I like many of those ideas, most of them are more of an achievement type thing.

I'm all for more achievements, and not only "hard" ones like those kills and 10million assists and all but the funny ones, that give you weird titles.

#16 Vermaxx

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Posted 01 March 2015 - 11:07 PM

View PostBlakeAteIt, on 28 February 2015 - 03:26 PM, said:


The trick there is that it would shut a lot of people out of the contests. If the challenges all push for different types of gameplay, they will keep the game's meta moving, too. And will help keep the game from getting too stale.

Oh! Thought of another one!

Friends and Family Plan:
Register a group of four before the challenge. Get kills and assists while playing in that group. Everyone in your group gets prizes based on the GROUP'S performance.

I want this one immediately.

Also, "Your Gauss Is As Good As Mine" is just a terribly clever name.

#17 Kiiyor

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Posted 01 March 2015 - 11:12 PM

Midget Madness

A normal score based challenge, where you can gain 0-3 points per match, depending on how well you do - only you get triple rewards for running lights, and the MM is relaxed about the number of lights it ushers into a fight.

The number of light (C) mechs is also increased for the duration of the challenge, to provide at least one of every chassis.

Maybe players would fall in love with the little guys, and realize that there are mechs other than MadCats.

Edit:

Could we have a mutator mode? Score based, but the type of challenge is randomized each round:

Minute madness!
You gain score based on your ongoing damage for the match, and lose a large portion of it when you are not in sight of the enemy.

Bloody buddies!
Your buddy for this match is [player name]. At the end of the match, your score will be that of yours and [player name]'s added together! Stick together!

NEMESIS:
Your arch rival for this match is [player name], and you are likewise their greatest rival! Your match rewards are tripled if you are the one to end them!

GET OFF MY LAWN!
Your grid is [G5]. You really like your grid. Score points for each 5 seconds you stand in your grid, lose points if any one else stands in it. Beware! Enemies may have the same grid as you!

Edited by Kiiyor, 01 March 2015 - 11:21 PM.


#18 zeves

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Posted 01 March 2015 - 11:23 PM

thoose are some good ideas, speciallly "NO brakes"
hopefully theyl write thoose down for when they get the coders in from india

Edited by zeves, 01 March 2015 - 11:31 PM.


#19 Vandul

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Posted 02 March 2015 - 08:08 AM

Stock mech challenges would be a blast.

#20 BlakeAteIt

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Posted 05 March 2015 - 08:52 PM

View PostMilkman Luke, on 01 March 2015 - 10:41 PM, said:

The thing it needs more than anything is some challenges to break up the "sit on your ass for 8 minutes" gameplay.

NO BRAKES!
Earn a point when you get a kill in the first 2 minutes of a public match OR the first 3 minutes of a CW match.

Or perhaps it would be better as:

Earn a point when you win a public match in 5 minutes or a CW match in 15.


View PostKiiyor, on 01 March 2015 - 11:12 PM, said:

Midget Madness

A normal score based challenge, where you can gain 0-3 points per match, depending on how well you do - only you get triple rewards for running lights, and the MM is relaxed about the number of lights it ushers into a fight.

The number of light (C) mechs is also increased for the duration of the challenge, to provide at least one of every chassis.

Bloody buddies!
Your buddy for this match is [player name]. At the end of the match, your score will be that of yours and [player name]'s added together! Stick together!

NEMESIS:
Your arch rival for this match is [player name], and you are likewise their greatest rival! Your match rewards are tripled if you are the one to end them!


These are all great!





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