Here's what I've come up with. Who knows what of these are feasible, but any of these would be a neat change to me.
Executioner Weekend:
Kills via headshot get quickly-ramping prizes. Top prize is a skull for your cockpit.
It's just a Fleshwound!
Arm/Leg removals get prizes, comically large numbers required. Maybe hold off on this one until the Black Knight comes out?
Festival of Artemis:
LRM kills get prizes (LRM modules, LRM-type 'mech for top prize). Maybe make a nice Artemis cockpit item. Maybe do this as a yearly event based on the date of the first Festival of Artemis (Around Nov 6th)
Victory or Death:
Large numbers of wins. Any mode, no requirements other than victory.
Bring the Pain:
All prizes based on raw damage done. Kills, wins, assists mean nothing, or little.
Straight to the Points:
Get a standard match score 100+, get a point. Points add up to prizes.
Keep it Together!
Based off of XP gained from In Formation.
Helping Out:
Assists count for points. 20+ to get anything, 200 for a cool prize. Kills count half.
Rock'm Sock'm Robots:
Kills via traditional brawling weapons (mLas, sLas, LBX, SRM, AC20) count for points.
Kill a Dev Weekend:
Yeah, these already happen, but they're fun, could we see them a little more frequently?
Help a Dev Weekend:
Win a match with a Dev on your team, get a prize. A more positive spin on the previous.
Take and Hold:
Win 10 games of CW. Get faction stuff. Get your unit's tag on a planet to be eligible for a REALLY good prize.
A Time of War:
As an IS, beat the clans 10 times in CW. As clans, do the same vs IS.
All In!
Win 10 or lose 20 games of CW. Different prizes for winners and losers.
So what have y'all got for challenge ideas? Prize ideas?
Edited by BlakeAteIt, 28 February 2015 - 03:04 PM.