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Grasshopper And Zeus Quirks


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#41 RedDevil

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Posted 07 March 2015 - 01:55 AM

Seems like the quirks are intended to keep loadouts close to stock to benefit most, and not totally emphasis what the mech is capable of equipping. I like that idea personally.

#42 Sarlic

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Posted 07 March 2015 - 01:59 AM

View PostMechaBattler, on 06 March 2015 - 04:51 PM, said:

Pretty much everything FupDup said. I wish they would stop giving quirks for limited hard points. Unless it's a decent sized quirk, it doesn't help much. Though I suppose it's to encourage more diverse builds. But if you want most bang for you buck, you boat.


Which is exactly the problem of people boating in the first place.

Pathetic i say. Good fun, laser arena online with only people boating and ignoring HPs loadout.

I am more then happy they're atleast trying to encourage.

A little bit more of enouraging more diverse loadouts would have been nice. But the way how it's encouraged is not very good either. But PGI is getting there.. slowy but it's getting there.

Edited by Sarlic, 07 March 2015 - 02:04 AM.


#43 El Bandito

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Posted 07 March 2015 - 02:05 AM

View PostOnmyoudo, on 07 March 2015 - 01:31 AM, said:

Yay, lame quirks and structure buffs indicating that PGI already knows these mechs will be XL unfriendly. Wonderful.


If PGI knows they will be XL unfriendly, they would have given them armor/internal buffs on the side torsi--like the Awesome. Only the Zeus got ST buffs on all the variants. Which means Grasshopper is most likely XL friendly, given how only the 5N version got small ST quirks.

Edited by El Bandito, 07 March 2015 - 02:19 AM.


#44 -Vompo-

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Posted 07 March 2015 - 02:19 AM

The weapon quirks look kind of meaningless. Only the erlarge range and cooldown make me even consider putting the quirked weapon into the mech.
The armour and acceleration quirks are a nice touch and are very welcome.
i wish some of my stalkers could lose some of their silly weapon quirks and get more armour or better mobility.

#45 Onmyoudo

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Posted 07 March 2015 - 02:23 AM

View PostEl Bandito, on 07 March 2015 - 02:05 AM, said:


If PGI knows they will be XL unfriendly, they would have given them armor/internal buffs on the side torsi--like the Awesome. Only the Zeus got ST buffs on all the variants. Which means Grasshopper is most likely XL friendly, given how only the 5N version got small ST quirks.


Still, 4 out of 6 means I have a lot less faith in them being XL friendly. Of course, can't really tell until they're on the field.

#46 kapusta11

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Posted 07 March 2015 - 02:51 AM

Posted Image

Edited by kapusta11, 07 March 2015 - 02:52 AM.


#47 FupDup

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Posted 07 March 2015 - 07:45 AM

View PostSarlic, on 07 March 2015 - 01:59 AM, said:

Which is exactly the problem of people boating in the first place.

Pathetic i say. Good fun, laser arena online with only people boating and ignoring HPs loadout.

I am more then happy they're atleast trying to encourage.

A little bit more of enouraging more diverse loadouts would have been nice. But the way how it's encouraged is not very good either. But PGI is getting there.. slowy but it's getting there.

If they cranked up the cooldown (at least 30%) on the single standout missile hardpoints, perhaps that actually would encourage the use of that missile. However, the placeholder +12.5% range boost simply won't accomplish that.

#48 Ultimax

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Posted 07 March 2015 - 08:19 AM

View PostGreenjulius, on 06 March 2015 - 10:45 PM, said:

I agree that the AMS quirk makes sense because of the dual AMS. I can see the 5J being used as a long range harrasser with 3xERLL, and AMS to back it up. I like the options this brings to the chassis.


My issue with it is, the only real use for AMS at all is stacking the hell out of it with your team and creating an umbrella.

A mech focused on speed and ER LLAS, is usually not going to be that close to the main body of the team and also wants to play at a range where avoiding LRMs is trivial.

It's a waste of a quirk.

#49 DaZur

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Posted 07 March 2015 - 08:34 AM

View PostBishop Steiner, on 06 March 2015 - 06:06 PM, said:



better?
Posted Image

Colors are wrong... Marik is purple, green, cyan, white or red. :ph34r:

#50 CutterWolf

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Posted 07 March 2015 - 09:06 AM

So.....how much time have any of you sent playing in these mechs?? Oh ya that's right, they have not even seen a day o play yet and your all cool with PGI quirking something that has not even seen a day of public play....................just sad........

#51 HARDKOR

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Posted 07 March 2015 - 09:18 AM

Considering that the hopper is a heavy jumper like the 3D, I'm surprised it's getting more than a 10% boost to anything.

#52 FupDup

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Posted 07 March 2015 - 09:20 AM

View PostHARDKOR, on 07 March 2015 - 09:18 AM, said:

Considering that the hopper is a heavy jumper like the 3D, I'm surprised it's getting more than a 10% boost to anything.

That's because the 3D is one of the mechs that used to be the Inner Sphere metarobots a long time ago (at least a year ago), so PGI is punishing it to this day. Also included are the Highlander, Victor, Shadow Hawk, and Raven 3L.

#53 Ultimax

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Posted 07 March 2015 - 09:26 AM

View PostCutterWolf, on 07 March 2015 - 09:06 AM, said:

So.....how much time have any of you sent playing in these mechs?? Oh ya that's right, they have not even seen a day o play yet and your all cool with PGI quirking something that has not even seen a day of public play....................just sad........


I know this is hard for you guys that tend to be very (or only) clan focused.

I play mechs from both factions, IS mechs - especially heavies - are mostly weaker than clan offerings.

I'm evaluating what these mechs can potentially bring to my enjoyment of the game vs. what I own already and the simple truth is that without quirks, there is nothing IS mechs bring that you can't usually do better in an existing clan chassis.



Since I own, and will own, the Mad Dog, Hell Bringer, Ebon Jaguar, Summoner & Timber Wolf it's a pretty hard space for a purely energy based IS Mech to bring anything interesting or unique to the table that these mechs can't already do as well or better.

#54 CutterWolf

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Posted 07 March 2015 - 11:11 AM

I would have the very same issue if they were doing this to Clan mechs. The fact is, "you can't quirk mechs that have not seen in public game time to find out what does need to be quirked and what does not. Pre-quirking causes numinous issues such as, creating OP mechs out of the box, having to do hot fix's over and over again to correct pre-quirks and putting your player base through unnecessary hardship.

Edited by CutterWolf, 07 March 2015 - 11:23 AM.


#55 Hardin4188

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Posted 07 March 2015 - 11:15 AM

I expected a bit more ppc quirks for the Zeus. Maybe they don't want a repeat of the thunderbolt situation though. Armor buffs are always nice, but overall the quirks look plain.

#56 Sarlic

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Posted 07 March 2015 - 11:18 AM

View PostUltimatum X, on 07 March 2015 - 08:19 AM, said:


My issue with it is, the only real use for AMS at all is stacking the hell out of it with your team and creating an umbrella.

A mech focused on speed and ER LLAS, is usually not going to be that close to the main body of the team and also wants to play at a range where avoiding LRMs is trivial.

It's a waste of a quirk.


Which no one carries AMS. PGI improved the ammo cap on AMS, but did not decrease the tonnage on AMS.

That would be a warm welcome. But the quirk itself is certainly not a waste. It's waste when people only go build to boat with it. Which leaving AMS points to be desired.

Edited by Sarlic, 07 March 2015 - 11:21 AM.


#57 Bishop Steiner

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Posted 07 March 2015 - 11:45 AM

View PostDaZur, on 07 March 2015 - 08:34 AM, said:

Colors are wrong... Marik is purple, green, cyan, white or red. :ph34r:

Oh, don't you know all Pink DoDo bird faction pilots in who dare to besmirch the pride of the Lyran Commonwealth? All the quirk values are inverted.

Keep your foul stench to your not-Awesomes! ;)

View PostFupDup, on 07 March 2015 - 09:20 AM, said:

That's because the 3D is one of the mechs that used to be the Inner Sphere metarobots a long time ago (at least a year ago), so PGI is punishing it to this day. Also included are the Highlander, Victor, Shadow Hawk, and Raven 3L.

Don't forget the Catapult. Because those Splat and Streak and Gauss-aPults are soooo meta!!!!

#58 Yokaiko

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Posted 07 March 2015 - 11:47 AM

View PostFupDup, on 07 March 2015 - 09:20 AM, said:

That's because the 3D is one of the mechs that used to be the Inner Sphere metarobots a long time ago (at least a year ago), so PGI is punishing it to this day. Also included are the Highlander, Victor, Shadow Hawk, and Raven 3L.



Yeah anymore its like "How cute a Dragon Slayer, 2013 called and wants their mechs back."

For reference I don't even own a Victor, I have a -3D, but I hated the poptart thing so I spent that period in Ravens and Atlases.

#59 Bishop Steiner

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Posted 07 March 2015 - 11:50 AM

View PostCutterWolf, on 07 March 2015 - 11:11 AM, said:

I would have the very same issue if they were doing this to Clan mechs. The fact is, "you can't quirk mechs that have not seen in public game time to find out what does need to be quirked and what does not. Pre-quirking causes numinous issues such as, creating OP mechs out of the box, having to do hot fix's over and over again to correct pre-quirks and putting your player base through unnecessary hardship.

Actually, you can often tell right off the bat, what will need buffs or not. The visual geometry and weapon placement tells you what you need to to a fair degree about durability. Mechs that have their weapons arm locked like a Wolverine or Panther, pretty obviously need that arm reinforced, from day 1. Some have egregiously huge CT or STs, and the model can only change too much from the original source art, before it's no longer the mech it's supposed to be. SO You can see early, based on that, speed, size, to a fair degree how much structure buff is needed.

Heat efficiency and GH are known commodities. We even have simulators that we can plug armaments and heat sinks into. That tells you on a mech like this that is a laser boat, that it's going to need some heat reduction love to keep up with anything outside a Summoner.

No, you can't quantify exact numbers, until significant playtime has accrued. But most of us cn certainly be in the ballpark.

#60 Ultimax

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Posted 07 March 2015 - 12:16 PM

View PostSarlic, on 07 March 2015 - 11:18 AM, said:

Which no one carries AMS. PGI improved the ammo cap on AMS, but did not decrease the tonnage on AMS.


Some IS teams in CW bring AMS or risk being drowned in endless clan (and sometimes even IS, but that's rarer due to the investment required to run IS LRMs) LRMs due to the wide open nature of some of the maps.

That's one of the few times I've seen a 12 man all go in with AMS and have enough coverage to protect from massed (I mean freaking massed) LRMs.


Not having access to an ECM heavy like the Hellbringer makes that a bit of a necessity for strategies focusing on a medium speed tanky brawl push (80kph 5SS wave for example) towards generators/omega.

Edited by Ultimatum X, 07 March 2015 - 12:17 PM.






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