Fix The Horrible Spawn Locations Already...
#1
Posted 06 March 2015 - 09:48 PM
On Tourmaline Desert one lance of one team spawns right in front of 2 enemy lances.
Fix it.
#2
Posted 06 March 2015 - 10:08 PM
#3
Posted 06 March 2015 - 10:11 PM
#4
Posted 06 March 2015 - 10:57 PM
#5
Posted 06 March 2015 - 10:58 PM
#6
Posted 06 March 2015 - 11:49 PM
#7
Posted 06 March 2015 - 11:52 PM
#8
Posted 07 March 2015 - 12:00 AM
It is almost the first rule of pugs these days.."Thou shalt not form up on the Assault Lance".
#9
Posted 07 March 2015 - 12:52 AM
#10
Posted 07 March 2015 - 10:38 PM
#12
Posted 07 March 2015 - 11:58 PM
BellatorMonk, on 07 March 2015 - 12:00 AM, said:
It is almost the first rule of pugs these days.."Thou shalt not form up on the Assault Lance".
And its kinda sad how a lance of lights and a lance of assaults, the assaults are the ones that are screwed....
#13
Posted 10 January 2016 - 08:44 AM
Horrible spawn locations:
Frozen City (Night): B4
Assaults spawn there by default it seems, 9 out of 10 times the red team just rushes B4 and you struggle getting 4 slow movers even onto the plateau. The ramp leading upwards is an easily blocked deathtrap. Alternatives are swinging left to where Theta would be on Conquest, but this cuts you off from the rest of your team, plus no way to intervene in the fighting raging in the city. bad idea.
Other alternative is moving back and using the A3 ramp, costing you at least 2 mins and again offering no way to support your team.
Major advantage to the team starting on the south side.
Alpine Peaks L7
Again, the assault lance always seems to start out here, at least when I have the misfortune of dropping on Alpine, which is an extremely limited and boring to play map on assault/skirm mode despite its size: It is take the hill I10 H10, the rest of the map just never matters.
Decent map for conquest mode though, the gamma cap point is a bit far from the action but otherwise you usually get varied movements and shifting hotspots here.
My 2c.
#14
Posted 10 January 2016 - 08:50 AM
Forest colony back spawn on any side is rly bad if there are full lance of assaults...
#15
Posted 10 January 2016 - 08:55 AM
#16
Posted 10 January 2016 - 10:54 AM
#17
Posted 10 January 2016 - 10:58 AM
#18
Posted 10 January 2016 - 11:29 AM
wtf.
#19
Posted 10 January 2016 - 11:45 AM
It's ridiculous that a game this recent doesn't have the ability to 'mix up' the spawn points.
We don't have to have it completely random, but each map probably has DOZENS of places that would be good to spawn from and just have RNGesus decide.
As it is, in the solo queue with the hard coded lance assignments of:
Alpha: Light - Medium
Bravo: Medium - Heavy
Charlie: Heavy Assault
It's ridiculous that the assault lance usually spawns in THE most inconvenient locations (as mentioned before specifically in Frozen City and Alpine Peaks), or that in maps like Tourmaline lances are spread so g'damn far for one side it makes grouping up extremely difficult.
It's like the person designing and building these maps DOES NOT PLAY this game at all.
All it takes is 3 drops in an assault on Frozen City Skirmish mode to realize, "Gee, this is F'D in the A big time. By the time my lumbering assault makes it up that damn ramp, the enemy has two lances looking for me. If I go to the left, I risk getting killed by those charging the ramp. If I go to the right I take my assault armor and firepower out of the match until I can get my lumbering butt back into the battle, AS WELL AS risk getting cored in the *** by those 'mechs charging that ramp."
I do NOT believe the person making these maps, assigning spawn locations, play this game in more than a passing fashion.
#20
Posted 10 January 2016 - 02:11 PM
El Bandito, on 06 March 2015 - 10:11 PM, said:
Especially Alpine, If assaults are far Lance against higher Tier players it is a victory for the other team unless they are terribad.
Yes there are option that can be done, but you are still at a huge disadvantage. I stick the games out but there is nothing worse than not even having the option to overheat in battle because by the time you get to the enemy you may be down 6 players.
Yes Nascar is avoidable, and yes I check my map, but some drop locations/combos need to be avoided
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