Far as Gauss Rifles, it was clearly stated by PGI that Gauss Rifles would retain 3x range.
This is because they are meant to be sniper weapons and in BT lore they are the single most powerful pinpoint FLD weapon mounted on Battle- and Omni-Mechs in the 2800 to 3050 ranges until the rivaling Clan ER PPC. (This is not counting Long Toms, and Mech Mortars are on par with missiles). The second best being PPCs, the third best being 'Rifles' (and a Heavy Rifle loses 3 damage against mech armor, so it is reduced to 6). The fourth being some laser variants, the fifth being missiles, rivaled with LBX and some autocannon variants. Then autocannons and pulse lasers, before finally MGs and Flamers.
There's a reason why LBX is considered superior to autocannons in BT, and why autocannons are depicted as burst-fire MGs with giant bullets in MW2, and burst fire in MW3 and MW4.
"Autocannons are classified by the number of cassette 'rounds' which can be fired within 10-seconds, though this can be in large-caliber cassette rounds than in smaller {calibers}."
Though elaborated in part with AC/2s being smaller and AC/20s being bigger, this is also a reference to calibers between weapon variants.
It goes on to cite specific examples, The AC/2s are "generally likened to the sound of a buzzsaw." AC/5 "actually takes a broad range of gun calibers and rates of fire, all with weapon systems of about the same weight (8 tons) and range (effective range of +/- 540 meters). Weapon types range from medium caliber, 60mm shells fired at 8 to 10 rounds per second, to the Whirlwind 120mm Autocannon mounted on the MAD-3R
Marauder which fires at a painfully slow 3 to 4 shells per second but each of those 120mm rounds pack a mean punch." Comically, assuming 4 shells per second, this Whirlwind 120mm deals "0.125" damage per shell, 0.5 damage per second, and 5 damage in 10 seconds. o.O;
Scary, isn't it? But keep in mind that an Atlas's and Dire Wolf's armor is typically 304 points, not 608.
Edited by Koniving, 07 March 2015 - 06:01 AM.