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Bug: Gauss Rifle Range


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#1 Twilight Fenrir

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Posted 06 March 2015 - 06:32 PM

There's a bit of a remnant in the Gauss RIfle. Back in the early game, ballistic weapons went up to 3x the 'maximum' range. This has been pulled of course to just 2x, but everything about the Gauss rifle still reads that it's 3x.

The little awful range indicator graph in the mechlab shows up to 1875 meters. When piloting the mech, pointing it at a wall above 1250 meters, but below 1875 meters still shows the yellow weapon name, indicating it will hit at that range, at reduced damage.

This is true of both IS, and Clan weapons.

Edited by Twilight Fenrir, 06 March 2015 - 06:48 PM.


#2 Ironwithin

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Posted 06 March 2015 - 08:33 PM

Gauss Rifles still have 3x range. It's not a remnant but intentional. They are supposed to be sniper weapons (THE sniper weapon).
To make GRs more relevant, give them their own niche to fill and to tone down the autocannons all ACs got their maxrange reduced to 2x while the GR was left with 3x.

#3 ShinVector

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Posted 06 March 2015 - 11:59 PM

The 'BAD" ballistics retained their 3x... Same goes for LBX I believe.

#4 Ironwithin

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Posted 07 March 2015 - 01:00 AM

View PostShinVector, on 06 March 2015 - 11:59 PM, said:

The 'BAD" ballistics retained their 3x... Same goes for LBX I believe.


Nope. Well not the LB20 and LB10 at least, so I guess that the LB5 and LB2 are the same. 2x optimal range is their maxrange.
Why would you fire those at that range anyway ... maybe, MAYBE one pellet hits the target, if your lucky. That would make it something like 0.1 damage ?

Edited by Ironwithin, 07 March 2015 - 01:01 AM.


#5 ShinVector

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Posted 07 March 2015 - 01:09 AM

View PostIronwithin, on 07 March 2015 - 01:00 AM, said:


Nope. Well not the LB20 and LB10 at least, so I guess that the LB5 and LB2 are the same. 2x optimal range is their maxrange.
Why would you fire those at that range anyway ... maybe, MAYBE one pellet hits the target, if your lucky. That would make it something like 0.1 damage ?


Ok I guess only the IS LBX 10..

#6 Ironwithin

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Posted 07 March 2015 - 01:29 AM

View PostShinVector, on 07 March 2015 - 01:09 AM, said:


Ok I guess only the IS LBX 10..


Huh...you're right. The IS LB10X does have 3x range. That is so odd.

#7 ShinVector

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Posted 07 March 2015 - 01:57 AM

View PostIronwithin, on 07 March 2015 - 01:29 AM, said:


Huh...you're right. The IS LB10X does have 3x range. That is so odd.


It was a Pre Clans ballistics nerf.

#8 Twilight Fenrir

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Posted 07 March 2015 - 05:31 AM

View PostIronwithin, on 06 March 2015 - 08:33 PM, said:

Gauss Rifles still have 3x range. It's not a remnant but intentional. They are supposed to be sniper weapons (THE sniper weapon).
To make GRs more relevant, give them their own niche to fill and to tone down the autocannons all ACs got their maxrange reduced to 2x while the GR was left with 3x.

You sure? I tried shooting at an object in the 3x range, and I didn't get that distinctive gauss spark impact... but, maybe it just doesn't render at that range ^^;

#9 Koniving

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Posted 07 March 2015 - 05:37 AM

View PostTwilight Fenrir, on 07 March 2015 - 05:31 AM, said:

You sure? I tried shooting at an object in the 3x range, and I didn't get that distinctive gauss spark impact... but, maybe it just doesn't render at that range ^^;

Depending on settings but it's unlikely to render at that range. Even Star Citizen doesn't render smaller hit effects at near 2 kilometers.

The gauss rifle impact and firing animations are just Cry Engine "Window Breaks" with sparks added in.

#10 Koniving

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Posted 07 March 2015 - 05:47 AM

Far as Gauss Rifles, it was clearly stated by PGI that Gauss Rifles would retain 3x range.

This is because they are meant to be sniper weapons and in BT lore they are the single most powerful pinpoint FLD weapon mounted on Battle- and Omni-Mechs in the 2800 to 3050 ranges until the rivaling Clan ER PPC. (This is not counting Long Toms, and Mech Mortars are on par with missiles). The second best being PPCs, the third best being 'Rifles' (and a Heavy Rifle loses 3 damage against mech armor, so it is reduced to 6). The fourth being some laser variants, the fifth being missiles, rivaled with LBX and some autocannon variants. Then autocannons and pulse lasers, before finally MGs and Flamers.

There's a reason why LBX is considered superior to autocannons in BT, and why autocannons are depicted as burst-fire MGs with giant bullets in MW2, and burst fire in MW3 and MW4.

Posted Image

"Autocannons are classified by the number of cassette 'rounds' which can be fired within 10-seconds, though this can be in large-caliber cassette rounds than in smaller {calibers}."

Though elaborated in part with AC/2s being smaller and AC/20s being bigger, this is also a reference to calibers between weapon variants.

It goes on to cite specific examples, The AC/2s are "generally likened to the sound of a buzzsaw." AC/5 "actually takes a broad range of gun calibers and rates of fire, all with weapon systems of about the same weight (8 tons) and range (effective range of +/- 540 meters). Weapon types range from medium caliber, 60mm shells fired at 8 to 10 rounds per second, to the Whirlwind 120mm Autocannon mounted on the MAD-3R Marauder which fires at a painfully slow 3 to 4 shells per second but each of those 120mm rounds pack a mean punch." Comically, assuming 4 shells per second, this Whirlwind 120mm deals "0.125" damage per shell, 0.5 damage per second, and 5 damage in 10 seconds. o.O;

Scary, isn't it? But keep in mind that an Atlas's and Dire Wolf's armor is typically 304 points, not 608.

Edited by Koniving, 07 March 2015 - 06:01 AM.


#11 B L O O D W I T C H

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Posted 07 March 2015 - 05:55 AM

Jun 16th

View PostKoniving, on 07 March 2015 - 05:47 AM, said:

There's a reason why LBX is considered superior to autocannons in BT, and why autocannons are depicted as burst-fire MGs with giant bullets in MW2, and burst fire in MW3 and MW4.


ebony jag A
the one and only mech with a single round (U) AC/20...

#12 Koniving

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Posted 07 March 2015 - 06:06 AM

View PostLOADED, on 07 March 2015 - 05:55 AM, said:

Jun 16th

ebony jag A
the one and only mech with a single round (U) AC/20...

Still contested to this day. That 203mm UAC/20 is sometimes depicted as having twin barrels.

Also note Sarna has a lot of erroneous claims of "120mm" single shot AC/20s, like the Thunder and the Hunchback 180 tomozuduru (sp?), when multiple sources from the novels to the source material cite that they do not.

Considering that 185mm is said to be a flat out 4 shots (at 5 damage each) and the Single Shot Heavy Rifle (190mm) is 9 damage reduced by 3 (to 6)... it seems unlikely that a 203mm would be single shot. It would, however, EASILY be close to 10 damage.

Edited by Koniving, 07 March 2015 - 06:07 AM.


#13 B L O O D W I T C H

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Posted 07 March 2015 - 06:14 AM

View PostKoniving, on 07 March 2015 - 06:06 AM, said:

Still contested to this day. That 203mm UAC/20 is sometimes depicted as having twin barrels.


i always assumed that the twinbarrel comes from the Ultra firing mode.

could you link that single shot AC/20 for me? i always thought the only single shot AC/20 was mounted on demolishers.





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