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Headbob And Stock Conversion Button!


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#1 Ruuki

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Posted 02 March 2015 - 11:44 PM

What about a feature that allows you to revert a mech to Stock without hassle? A simple click of a button and the corresponding C-bill cost and your mech is reverted back to stock for other uses.

Sounds like a feature we need for those of us who like stock battles, but don't want to waste half an hour on refitting everything.






(Thanks to Koniving for the editing help.)

Edited by Ruuki, 07 March 2015 - 02:44 AM.


#2 Hornviech

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Posted 03 March 2015 - 12:39 AM

This is exactly what I thought of this morning and I wanted to write it too.
This feature would be nice.

#3 Ruuki

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Posted 03 March 2015 - 12:45 PM

Another suggestion would be headbob mechanics inside a mech, the feeling of a mech shaking while you pilot it. Instead of the floating head syndrome we have when in a mech currently.

#4 Koniving

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Posted 03 March 2015 - 01:10 PM

I suggest giving the feature suggestion a title. Edit the main post, full editing options, it'll let you retitle it. I don't think they (PGI) will look at feature suggestions without any hint as to what they're about.

View PostRuuki, on 03 March 2015 - 12:45 PM, said:

Another suggestion would be headbob mechanics inside a mech, the feeling of a mech shaking while you pilot it. Instead of the floating head syndrome we have when in a mech currently.

And this a million times, I've given many posts about it but I'm always countered with "motion sickness" claims or how it would make you "inaccurate."

#5 Ruuki

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Posted 04 March 2015 - 06:26 AM

View PostKoniving, on 03 March 2015 - 01:10 PM, said:

I suggest giving the feature suggestion a title. Edit the main post, full editing options, it'll let you retitle it. I don't think they (PGI) will look at feature suggestions without any hint as to what they're about.


And this a million times, I've given many posts about it but I'm always countered with "motion sickness" claims or how it would make you "inaccurate."



You're more than likely are correct in that assumption. But, sadly... I'm not sure how to change the title. = 3=

Edited by Ruuki, 04 March 2015 - 06:27 AM.


#6 Koniving

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Posted 04 March 2015 - 06:29 AM

View PostRuuki, on 04 March 2015 - 06:26 AM, said:

You're more than likely are correct in that assumption. But, sadly... I'm not sure how to change the title. = 3=

Edit the main post. "Use Full Editor."
Someone did the work for me!

View PostPraetor Knight, on 04 March 2015 - 05:32 AM, said:

Here's a visual for what should appear to edit the title.

So, one you hit edit, the post can be changed and then click on Use Full Editor. There you will see the box labeled Title to make your tweaks!

Posted Image

Edited by Koniving, 04 March 2015 - 07:30 AM.


#7 Nightmare1

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Posted 04 March 2015 - 08:16 AM

Why would you want to make your Mech stock at all?

#8 Ruuki

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Posted 07 March 2015 - 02:42 AM

View PostNightmare1, on 04 March 2015 - 08:16 AM, said:

Why would you want to make your Mech stock at all?



Because I still like stock matches the way they were in normal battletech. Sure, mechs are about the customization, but stock battles are fun. I mean, in MWLL, all you could run was stock loadouts.

#9 Nightmare1

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Posted 07 March 2015 - 06:46 AM

View PostRuuki, on 07 March 2015 - 02:42 AM, said:

Because I still like stock matches the way they were in normal battletech. Sure, mechs are about the customization, but stock battles are fun. I mean, in MWLL, all you could run was stock loadouts.


I suppose if everyone is running stock that could be a lot of fun; I wouldn't mind participating in such a match. I initially was thinking of running a stock Mech when in a normal queue though when I read your post, lol.

#10 Juodas Varnas

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Posted 07 March 2015 - 07:18 AM

Yes to both!
Especially since "headbobbing" is ALREADY in the game. If you play in third person, your crosshair will move along with your movement and it's really jarring when compared to the perfectly pinpoint static crosshair when in firstperson.

It would also (in my opinion) help fix the whole laser boat one-shot pinpoint alpha strikes, or at least somewhat reduce it by a smidgen by forcing some extra spread of damage across the mech.

And for the convert to stock option, well it's not something i'd use (mostly because i'm a filthy solo PuGer), but more options is always great,

Edited by Juodas Varnas, 07 March 2015 - 07:19 AM.


#11 Kalimaster

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Posted 07 March 2015 - 08:16 AM

Might be useful





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