Jman5, on 07 March 2015 - 08:59 AM, said:
I think it's only fair that if assault players can demand things from their team we in turn should demand things from our assault players.
Everyone can outline the primary roles of a light mech, but what about on the other end of the spectrum? What are the general duties of an assault mech? High damage numbers? Survivability? Leading the charge? All of the above? Perhaps some assault players can chime in and talk about what they think their role is in any given game.
I have a different view on assaults that most other people do. I think of an assault mech as an Area Denial tool in MWO.
If you make people afraid of round a corner, or take a certain approach you can control an area and force opposing mechs to take a path that leads into the majority of your team.
Now of course, this has some downfalls. You cannot be seperated too far from some quick response mechs, or you will end up getting shot to pieces.
At the end of the day, the idea of an assault is really no different than any other mech. You all need support from each other to be successful.
-ST