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Stance On Rage Quitting?


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#1 Mavqie

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Posted 05 March 2015 - 12:03 PM

Just wondered what the general stance is on this subject (not going to name anyone)

i am mainly a pug player and sometimes play with full groups (i generally find pug v pug more fun at the moment).

Am i the only one who finds unfair when some units join a pug group with 1 lance so they then play with 8 public and hardly any or no comms and we drop against a full unit of 12 who are organised, and as soon as we start getting killed they had a big strop and rage quit and left the rest of us to die even more horribly than usual

Is it the general thing for units to do if you start losing you leave the pugs because whats the point of joining unless you drop with a full 12man, it has happened probably 2 or 3 times today and it really pisses me off :(


Basically what i mean is if you do not want the chance of having a loss dont join a bloody pug group


sory rant over

Edited by Mavqie, 05 March 2015 - 12:04 PM.


#2 Mystere

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Posted 05 March 2015 - 12:10 PM

Just report them with screenshots plus time and date of incident. Also add your timezone just in case.

I myself have not seen that happen, though.

#3 Mavqie

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Posted 05 March 2015 - 12:11 PM

tbh i get it can be frustrating playing with pugs especially ones who do not communicate even in game chat, But you just have to deal with it in my oppinion

#4 HARDKOR

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Posted 05 March 2015 - 12:22 PM

I've never seen a rage quit. I've had rage TK'ers though. It's not common though, so it's nbd.

#5 Wingbreaker

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Posted 05 March 2015 - 12:29 PM

As long as they aren't hiding their mech and then disconnecting, it's whatever.

Sometimes you just have to step away from the game.

#6 sycocys

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Posted 05 March 2015 - 12:30 PM

Haven't seen lances/groups rage quite, a pug here and there when your team tried to get them to help soak up some of the damage with their first mech.

Probably the closest thing I've seen was a team of 6 raging out and suicide rushing 3/4 drops because our team of 4 couldn't out kill the other team of 12. Possibly the most hilarious pvp match of any game I've played though.

#7 Mavqie

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Posted 05 March 2015 - 12:40 PM

ok someone gave me a good word for them in another match it just happened in, intentional suiciders another team of 4 and all so far have been clanners, which is really making me wonder if i chose the wrong side lol

#8 PhoenixFire55

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Posted 05 March 2015 - 12:41 PM

Quitting a match is being an *sshole no matter the circumstance.

#9 Basilisk222

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Posted 05 March 2015 - 12:45 PM

View PostMavqie, on 05 March 2015 - 12:03 PM, said:

Just wondered what the general stance is on this subject (not going to name anyone)

i am mainly a pug player and sometimes play with full groups (i generally find pug v pug more fun at the moment).

Am i the only one who finds unfair when some units join a pug group with 1 lance so they then play with 8 public and hardly any or no comms and we drop against a full unit of 12 who are organised, and as soon as we start getting killed they had a big strop and rage quit and left the rest of us to die even more horribly than usual

Is it the general thing for units to do if you start losing you leave the pugs because whats the point of joining unless you drop with a full 12man, it has happened probably 2 or 3 times today and it really pisses me off :(


Basically what i mean is if you do not want the chance of having a loss dont join a bloody pug group


sory rant over

Stance: Standing, Arms folded, weight mostly on one leg, overall demeanor is displeasure. Lightly tapping foot.

Edited by Kilgorin Strom, 05 March 2015 - 12:45 PM.


#10 Davers

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Posted 05 March 2015 - 01:53 PM

How can anyone take a stance supporting something called 'rage quitting'?

#11 wanderer

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Posted 05 March 2015 - 02:00 PM

Since there's no option to escape a bad game, people are going to do whatever gets it over faster. Suicide, ejecting repeatedly, whatever. They don't want to deal with an impossible carry or being farmed, and when you see people pulling that? They were already dead in game terms. The only damage they can do is make the match as minimally rewarding for the stompers as possible, thus the self-kills.

Given the situation, I'd have looked at that and figured you were getting spawn-camped in about two waves regardless. You see that happening, the best thing to do is realize it's already over, punch out of every 'Mech save the last one, kamikaze/suicide rush the final 'Mech and get into a new match. Your group has already surrendered.

And stop PUGing. Large numbers of soloers are just a farm waiting to happen, and even lance-sized groups glommed together can function decently, but once you get past 5 or so randoms, group integrity goes straight to heck. If I had my way, you'd have a maximum of 4 soloers per 12-queue in 12v12, with everything else being at least 2+ player groups.

#12 Mystere

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Posted 05 March 2015 - 02:10 PM

View PostMavqie, on 05 March 2015 - 12:40 PM, said:

ok someone gave me a good word for them in another match it just happened in, intentional suiciders another team of 4 and all so far have been clanners, which is really making me wonder if i chose the wrong side lol


You chose the right side. Those folks were just exposed as the Clanner wannabes they actually are. ;)

#13 focuspark

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Posted 05 March 2015 - 02:17 PM

Quitting is for quitters and quitters never win... or something like that.

Basically, you're going to take a hit on KDR anyways - why not practice headshots or something while they rip you apart?

#14 Mystere

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Posted 05 March 2015 - 02:22 PM

View Postfocuspark, on 05 March 2015 - 02:17 PM, said:

Quitting is for quitters and quitters never win... or something like that.

Basically, you're going to take a hit on KDR anyways - why not practice headshots or something while they rip you apart?


Haven't you realized it yet? It's all about maximizing c-bills per hour. :wacko:

Edited by Mystere, 05 March 2015 - 02:22 PM.


#15 Mavqie

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Posted 05 March 2015 - 02:40 PM

if you rage quit you get nothing

the match where they quit i think i still walked away with 200k c bills because we got kills etc and we probably lost in 10 minutes

#16 Repasy Cooper

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Posted 05 March 2015 - 02:40 PM

View PostMavqie, on 05 March 2015 - 12:03 PM, said:

Just wondered what the general stance is on this subject (not going to name anyone)

i am mainly a pug player and sometimes play with full groups (i generally find pug v pug more fun at the moment).

Am i the only one who finds unfair when some units join a pug group with 1 lance so they then play with 8 public and hardly any or no comms and we drop against a full unit of 12 who are organised, and as soon as we start getting killed they had a big strop and rage quit and left the rest of us to die even more horribly than usual

Is it the general thing for units to do if you start losing you leave the pugs because whats the point of joining unless you drop with a full 12man, it has happened probably 2 or 3 times today and it really pisses me off :(


Basically what i mean is if you do not want the chance of having a loss dont join a bloody pug group


sory rant over


The stance is that it's pathetic.

Honestly, the only people who ragequit are the ones who are so used to exploiting meta and camping unorganized pugs in a 12-man that they forget what an even match feels like. Then their skills get soft because they're overconfident, and when they decide to drop solo they can't handle the fact that they might need to pull their own weight.

And then they become lower than pugs.

They become tdogs. Throw-Down Gamers.

Edited by Repasy, 05 March 2015 - 02:42 PM.


#17 Funkmaster Rick

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Posted 05 March 2015 - 03:00 PM

I wish there was an in-game report feature that led to moderators of one manner or another deciding whether or not to punish a player for their behaviour. It could even run on the efforts of dedicated players, and as such cost almost nothing.

Almost every online game made these days has such a system included or at least designed in advance from well before hitting beta, though with the fluctuating definition of the word 'beta' these days, it's getting harder to trace such decisions. But as far into MW:O as they've come, PGI has thus far declined to include such a system, leaving you SOL when it comes to reporting the terrible manners of such players. I suspect their decision stems from a small playerbase and a fear of collapsing the game under its own weight if too many players get, say, a day-long ban on the same day - which is, frankly, understandable. But alas, it means you can't report.

Oh, and public shaming is almost always a huge no-no on any gaming forum like this, so don't go that route. I just try to remember the player names. And if those players are in a guild, well, I judge all guilds on the quality of their players (and how enjoyable games with them are, or aren't), and word-of-mouth is a very powerful tool for dissemination of information. If four players from the same clan pulled that in a match, it would take a lot of good gameplay to untarnish their reputation in my mind. And I am, of course, vocal about such things among those I play with.

#18 EasyPickings

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Posted 05 March 2015 - 03:39 PM

Quote

I wish there was an in-game report feature that led to moderators of one manner or another deciding whether or not to punish a player for their behaviour. It could even run on the efforts of dedicated players, and as such cost almost nothing.


Such a system can easily be abused by large numbers of like-minded teams ganging up on other teams or individuals. Say, for instance, that a certain player who is a member of unit [xxx] felt abused by another who is a member of [yyy]. That player then rallies his whole unit to dump on not just the [yyy] player, but also his/her whole unit. Then it just becomes another form of faction wars. Any in-game report system would have to be carefully thought out to prevent this type of abuse.

#19 Repasy Cooper

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Posted 05 March 2015 - 04:09 PM

View PostEasyPickings, on 05 March 2015 - 03:39 PM, said:


Such a system can easily be abused by large numbers of like-minded teams ganging up on other teams or individuals. Say, for instance, that a certain player who is a member of unit [xxx] felt abused by another who is a member of [yyy]. That player then rallies his whole unit to dump on not just the [yyy] player, but also his/her whole unit. Then it just becomes another form of faction wars. Any in-game report system would have to be carefully thought out to prevent this type of abuse.


And from what we've seen in-game, you can bet that there's many witless dishonorable curds who would do precisely this.

#20 HARDKOR

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Posted 05 March 2015 - 05:10 PM

View PostPappySmurf, on 05 March 2015 - 02:32 PM, said:

There is only 1 team in CW everyone should rage quit the match's that is -MS- there hacking and exploiting the game and most on there team should be banned from MWO forever they are the only team I drop against that kills 3 of my mechs every battle drop against them with 1 shot head shot kills.

I would not think anything of this but multiple players have said the same thing over and over and the DEVS never even look into what they are doing.If you experience the same thing against this team please send screens and posts to support to get them banned or the game patched so they cannot EXPLOIT OR HAX THE GAME FURTHER.


You are absolutely ridiculous, sir. You need a time out.





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