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Clan Large Pulse Or Erppc?
#1
Posted 07 March 2015 - 12:28 PM
Clan ER PCC VS Clan Large Pulse Laser:
(Note that both take up two critical slots and 6 tons)
ERPPC:
Pros: Higher Damage (15 VS 13), Higher Range (810M vs 600M), Instant (Doesn't do damage over time), Disrupts ECM
Cons: Higher Heat (15 VS 10), Slower (Velocity of 1050 MPS VS lightspeed), Does Splash Damage
Large Pulse:
Pros: Lower Heat (10 VS 15), Faster (Lightspeed vs Velocity of 1050 MPS), Does Pinpoint Damage
Cons: (Lower Damage (13 VS 15), Lower Range (600M vs 810M), Does DPS (Damage over time), Does Not Disrupt ECM
For reference, this is in a Direwolf - B with Dual Guass. I can either add dual PPC's, or dual LPL's.
I've used both, and like the "punchy" feel of the PPC's, but with such a slow mech, and with no arm actuators, I don't always make my mark with them. Without the PPC's, I can remove some heatsinks and add BAP (which counters 1 ECM for me), upgrade my Targeting Computer MK1 to a MK2 and add some more guass ammo.
Thoughts, anyone?
#2
Posted 07 March 2015 - 12:46 PM
#3
Posted 07 March 2015 - 12:54 PM
PPC's have better rate of fire / dps, much better range and do more damage if you count the "splash" damage they do against a mech. And can do snap shots much better. But can run very hot as a result.
LPL's are a bit more heat efficient, but spread damage and require much more face time. They pair well with other weapon combos which makes their overall alphas pretty devistating if paired with the right weapons, and are usually a better "chain fire" solution, as a single ER PPC alone can really put a burden on your system in a sustained fight. But their lower DPS IS noticeable.
For Dires with Gauss, the PPC is usually better. It pairs well with the gauss shots as far as direct damage, It has better DPS that supports the gauss when you are inbetween long recharge times on the gauss, and for the most part, the heat inefficiency of the PPC is offset by the efficiency of the gauss rifles. Where LPL's will give you less devistating pinpoint damage, but will allow you to typically run a bit cooler in a sustained fire fight.
So all depends on what you are trying to do. There are perks and drawbacks to each weapon.
#4
Posted 07 March 2015 - 04:29 PM
That said they are not strictly superior to ER PPCs due to differing mechanics. If you're going for pinpoint burst sniping (generally limited to PPC + Gauss on clan side due to inaccurate ACs) the PPC is much better. It's arguably also better for fast moving long range mechs where trying to keep the full laser duration on target is a hindrance.
Since ER LL were mentioned above: these are also not useless. Thanks to their range and weight advantage on LPL they are at least useful in some long range sustained damage builds (4x ER LL heavy mechs).
#5
Posted 07 March 2015 - 04:32 PM
Edited by The True Space Pope, 07 March 2015 - 04:32 PM.
#6
Posted 07 March 2015 - 04:33 PM
Night Thastus, on 07 March 2015 - 12:28 PM, said:
If you really want to use one of the two, I tend to think of it this way
CLPL for better heat management
CERPPC for the ability to fire and twist (like a Centurion)
The PPC twisting is not much of an advantage on most clan mechs though
#7
Posted 07 March 2015 - 04:39 PM
#8
Posted 09 March 2015 - 11:27 AM
You have your ranged fire fairly well covered with the gauss. If you up your gauss cooldown module to 5, then when your MPL stop wubbing release the trigger for your shot. In combat it is often hard to hear the capacitors spinning up for that gauss projectile, but if you time it to your MPL pulses you have a visual cue far more evident than the reticule tell tale.
Plus, you can load up more gauss ammo tonnage and better manage your heat.
Edited by OriginalTibs, 09 March 2015 - 11:30 AM.
#9
Posted 10 March 2015 - 01:42 AM
I am playing a Warhawk PPC boat in the last weeks frequently (just for the fun). But the results are just "ok", not more.
Damage is usually max just around 400. In most of the maps you will not be able to take advantage of the longer range of the ER PPCs, and they are much to hot. Even in longer matches, when i dont die and i got plenty of time to shoot, its not much more damage. I think i never did more than 500-600 damage.
But it is still fun to play! It works! I am just pretty sure, that LPL are much more effective!
I was playing it only for the fun (because the Warhawk PPC-Boat in the Tabletop game back in my younger days was awesome!)
#10
Posted 10 March 2015 - 02:23 AM
Adder Prime
Nova A
Ice ferret prime
Summoner Prime
Couldron Born B
Timberwolf D
Warhawk Prime, C
Direwolf B
That is all.
#11
Posted 11 March 2015 - 06:30 AM
#12
Posted 11 March 2015 - 08:27 AM
C-ERPPC is great if peeking is more of your style. It's a better killer than the C-LPL because of its instant damage delivery, but the damage output is limited due to its crippling heat. Therefore this weapon is strictly restricted to mid-long range sniping and support because you need some time to cool off between alphas. An C-ERPPC 'Mech is very susceptible to light harassment or straight out brawlers due to this. You can't afford to miss under stress.
Edited by Tahribator, 11 March 2015 - 08:28 AM.
#13
Posted 11 March 2015 - 08:39 AM
#14
Posted 11 March 2015 - 10:51 PM
That said I still use both weapon types, but I build my mechs with some purpose in mind instead of just smacking on the 'best' weapon and calling it a day.
#15
Posted 23 April 2015 - 01:27 PM
#16
Posted 23 April 2015 - 03:16 PM
ERPPC:
As a single shot weapon lends itself more to peek a boo jump out fire disappear before they know your there.
Also assuming you can connect I find to be more useful against fast lights. Direct 1 shot no duration you hit or not damage lasers tend to spread all over not doing a whole lot on a fast mover. 4 second cooldown not as bad as it seems Laser with coold down don't start cooldown until there duration of fire is over so ERLL 1.5 Duration + 3.25 CD = 4.75 sec until can fire again. LPL 1.12 Duration + 3.25 CD = 4.37 sec until can fire again.
Add bonus his mech with ECM disables it for 4 seconds comes in handy especially sniping.
LPL:
As laser has fire duration meaning damage is spread out of that entire duration. Good Bad, Bad means hard to do full damage to 1 specific spot on mech tends to spread out. But this is also good in that you can correct your fire hard to completely and totally miss and do nothing. point and shoot
Does almost the same damage as ERPPC but at 2/3 the heat of erppc
In the end I usually let mechs quirks guide my choice. But LPL with lower heat I find in my case tends to be better choice. But really it depends on your play style and mech alot.
#17
Posted 23 April 2015 - 03:41 PM
but LPL is waaaay more practical and is the best clan weapon along with the c-Gauss
#18
Posted 23 April 2015 - 09:28 PM
I've seen Adders do some horrendous damage with ERPPCs in the right hands. I even saw a 3 ERPPC Adder on my team once with no armor - I told him it sounded like a great way to overheat and then die - and then he racked up five kills, so goes to show that clan lights can actually be effective in the right hands.
Conversely, a Timber D with 2 ERPPCs is a waste of the chassis IMO. It would be far more effective wih LPLs and some ERML using some other omnipods. Assaults are a bit more viable for ERPPCs. So I would say for mediums and heavies, go LPL; lights and assaults can benefit from ERPPCs where mediums and heavies cannot. Now, whether those assaults would be better off with an LPL is probably going to be a matter of playstyle. But clan lights for sure should use the PPCs to avoid having to show their faces for any longer than the instant it takes to shoot off those projected particles.
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