Jump to content

An Idea To Help With The Cbill Grind And Improve Npe


7 replies to this topic

#1 Evan20k

    Member

  • PipPipPipPipPipPip
  • The Tyrant
  • The Tyrant
  • 491 posts

Posted 07 March 2015 - 08:03 AM

Add the "1st victory of the day" multiplier from XP to CBills as well. Not only would this improve the grind, it also encourages the player to play a wide variety of mechs and would improve the variety of mech weights in the queue. (Unless of course everyone just rotated between 4 variants of TBR and SCR)

#2 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,512 posts
  • LocationWisconsin

Posted 07 March 2015 - 08:26 AM

View PostEvan20k, on 07 March 2015 - 08:03 AM, said:

Add the "1st victory of the day" multiplier from XP to CBills as well. Not only would this improve the grind, it also encourages the player to play a wide variety of mechs and would improve the variety of mech weights in the queue. (Unless of course everyone just rotated between 4 variants of TBR and SCR)

It's a "no-brainer" idea I've voice as well... This singular premise would have far broader implications than just boosting net profit.

a.) New players would be emboldened to pilot a wide variety of trial mechs as that would allow them to boost their net profit.

b.) Poke'mech collectors would be inclined to pilot more of their stable as a means to boost grind rate gains.

c.) Veteran players would be inclined to pilot trials to boost grind gains.

d.) Veteran players would be inclined to invest in more mechs. More mechs = more grind potential.

It's really a win-win IMHO... It bolsters net profit potential, encourages play variety and encourages investing in more mechs.

Edited by DaZur, 07 March 2015 - 08:27 AM.


#3 Evan20k

    Member

  • PipPipPipPipPipPip
  • The Tyrant
  • The Tyrant
  • 491 posts

Posted 07 March 2015 - 08:28 AM

The more I think about this, the better the idea sounds. I really hope PGI reads this and at least considers it.

#4 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 07 March 2015 - 09:40 AM

Alot of good ideas on these forums, but this is one that really should be in game already. Nice one.

#5 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 07 March 2015 - 11:08 AM

View PostDaZur, on 07 March 2015 - 08:26 AM, said:

It's a "no-brainer" idea I've voice as well... This singular premise would have far broader implications than just boosting net profit.

a.) New players would be emboldened to pilot a wide variety of trial mechs as that would allow them to boost their net profit.

b.) Poke'mech collectors would be inclined to pilot more of their stable as a means to boost grind rate gains.

c.) Veteran players would be inclined to pilot trials to boost grind gains.

d.) Veteran players would be inclined to invest in more mechs. More mechs = more grind potential.

It's really a win-win IMHO... It bolsters net profit potential, encourages play variety and encourages investing in more mechs.



Overall net income would have to be a hellva lot higher before any one could pokemon and get more then 1 or 2 mechs. Right now its like 100-200 games just to get 1 mech, then another 100 to get it out fitted, and this for a cheap medium or heavy, never mind assaults, they are 300-500 games, and this if you make 100K every game, we all know thats not the case, some, if not most, you make less, esp a new player who gets blown up early.

If the net income is down to where it takes maybe 150 games to get 1 new mech all kitted out and up to speed then maybe. 200-250 for a good assault, you might see that general idea work.

Had a CW game the other day, 4k, 600dmg, 311K, THAT is the kind of payday I wish was around the avg......do more then that, you make even more bank. I was shooting just about everything in sight, got alot of components, though the screenshot seems to be gone...derp.

#6 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 07 March 2015 - 11:26 AM

I have an even better idea.

Restore income to what it was in june 2013, before all the nerfs and c-bill depression.

#7 Mudhutwarrior

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 4,183 posts
  • LocationThe perimieter, out here there are no stars.

Posted 07 March 2015 - 11:29 AM

View PostVassago Rain, on 07 March 2015 - 11:26 AM, said:

I have an even better idea.

Restore income to what it was in june 2013, before all the nerfs and c-bill depression.


Seconded.

They took a whole big part of the fun out because its so difficult to experiment with builds. You have to think what its going to cost and most people just stick with meta because of it.

#8 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 07 March 2015 - 11:39 AM

View PostMudhutwarrior, on 07 March 2015 - 11:29 AM, said:


Seconded.

They took a whole big part of the fun out because its so difficult to experiment with builds. You have to think what its going to cost and most people just stick with meta because of it.


I dropped 14.9 million on a corebringer just now. That was about all the money I accumulated since december.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users