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Ams Quirks


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#1 Capnflintlock

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Posted 07 March 2015 - 03:09 PM

Now that we've seen that the grass hopper is getting AMS quirks, why not toss them on to other mechs that appear to be designated supports? The vindicator, panther, atlas, kitfox, any mech that has 2 or more ams systems by default should receive them, imo. Yes, they have more than one, which I guess you could say is a quirk in itself, but they also generally replace at least one weapon that would otherwise be on their mech with it. Multi ams mechs are generally undergunned, so why not focus on boosting their ams further, if thats the kind of role they're going to get put into?

edit: meant vindicator instead of enforcer, my bad.

Edited by Capnflintlock, 07 March 2015 - 03:35 PM.


#2 Scout Derek

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Posted 07 March 2015 - 03:13 PM

Meh. I don't feel like AMS should be a quirk. We have modules already that make them very useful in LRM fests. No need to go and poke a stick at them now with them being suppressed by 6 AMS during a match.

#3 Capnflintlock

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Posted 07 March 2015 - 03:40 PM

View PostScout Derek, on 07 March 2015 - 03:13 PM, said:

Meh. I don't feel like AMS should be a quirk. We have modules already that make them very useful in LRM fests. No need to go and poke a stick at them now with them being suppressed by 6 AMS during a match.


The ams modules are so horrible you effectively need both of them to be slapped on your mech at once to have any effect, if I recall correctly. Ams is hardly overpowered either, due to their short range, and massive ammo consumption, and fairly steep weight requirements if you plan on mounting more than one and enough ammunition for it to last. We either need quirks for multi ams mechs, or for the modules to be upgraded to be useful in their own right. Having to use TWO MODULES, to get a microscopic boost for a defensive weapon is outrageous.

Edited by Capnflintlock, 07 March 2015 - 03:40 PM.


#4 Sorbic

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Posted 07 March 2015 - 03:48 PM

I would rather not have a bunch of range quirks until they stop AMS from firing through stuff walls and such.

#5 Scout Derek

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Posted 07 March 2015 - 04:00 PM

Yeah the walls thing....

just bad math really.

They're kind of lazy for not putting a barrier for AMS on it.

But then again they never have found out how to.

And Cap...

When you combine 8-10 AMS together...

It just destroys LRMs.

#6 Scout Derek

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Posted 07 March 2015 - 04:05 PM

By the way, Cap...

The Grasshopper has a AMS quirk:

+10 AMS Range

#7 Capnflintlock

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Posted 07 March 2015 - 04:10 PM

View PostScout Derek, on 07 March 2015 - 04:05 PM, said:

By the way, Cap...

The Grasshopper has a AMS quirk:

+10 AMS Range


Thats why I started this thread... I mentioned that because the grasshopper is getting ams quirks, why shouldnt other mechs with double to tripple ams systems as well? Also, you're assuming everyone mounts ams. In pug, at least for me, very few, if any mount it at all. I usually do, but as for my squadmates? No... Its just like saying, oh ECM shouldn't give target immunity to everyone in a small area, because than an entire team could mount it and completely nullify missiles all together. You usually have one or two mechs carrying it, but never an entire team.

I realize that was a horrible analogy, but you have to realize, that the chances of a large group of teamates having ams is very.... very low. Players are, for the better part, selfish. "Why should I give up a medium laser for ams and half a ton of ammo". They are right, to a degree, in that, unless their allies also mounted it, that ton would be wasted. However, if others mounted it as well, missiles would get wrecked.

It would be a tightline, in balancing purposes, as ecm can be hard countered by ecm, and tag, but ams doesn't really have any, except through shear volume of lrm swarms, and their limited ammo. They could, possibly, give decent quirks to ams, or buff their effectiveness greatly, but possibly make it so the systems overheat after a short duration of constant firing.

Edited by Capnflintlock, 07 March 2015 - 04:15 PM.


#8 Aethon

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Posted 07 March 2015 - 04:15 PM

If there is any mech deserving of this...the AS7-K immediately comes to mind. My second-place suggestion would be the Kit Fox C, since AMS and ECM are basically all it can do well, and it is slow as hell for a light.

View PostScout Derek, on 07 March 2015 - 04:05 PM, said:

By the way, Cap...

The Grasshopper has a AMS quirk:

+10 AMS Range


He knows; it is in his original post.

Ninja'd.

Edited by Aethon, 07 March 2015 - 04:16 PM.


#9 Scout Derek

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Posted 07 March 2015 - 04:16 PM

No, I don't assume, because I never mount AMS.

And yes ECM can nullify LRMs and stuff like that.

But Honestly if you want AMS to reach out to 300M you're begging for a major nerf, like with the Poptarts back then.

And I have seen one team bring all ECM just about once, and they lost to... guess?

BAP. BAP kills ECM right off the bat, and if you think that ECM should be nerfed, just go bring BAP into a match at least once.

#10 FerrolupisXIII

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Posted 07 March 2015 - 04:17 PM

View PostSorbic, on 07 March 2015 - 03:48 PM, said:

I would rather not have a bunch of range quirks until they stop AMS from firing through stuff walls and such.


yeah, it'd be nice if they just didn't do it in the first place, but AMS toggle does work. i use it all the time. its default to "~" which for me isnt hard to tap as long as im not in super tight combat.

Minor AMS quirks would certainly be nice, as of right now its rare to actually see mechs taking their full AMS compliment. its a big sacrifice on many of the mechs, and the modules frankly suck. Overload is sort of nice but the range mod adds what? not even 20 meters? its a joke.

making it more efficient would encourage use of the hardpoints, and discourage the annoying LRM-5 chain fire spam we all love to hate.

#11 Mad Porthos

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Posted 07 March 2015 - 04:29 PM

View PostSorbic, on 07 March 2015 - 03:48 PM, said:

I would rather not have a bunch of range quirks until they stop AMS from firing through stuff walls and such.

Yeah, might be nice if it didnt fire at missiles that are 100m above you, hitting solid stone. However,you do know you can turn AMS off, right? Turn it off in the cave or under the platform unless you still want protection from streaks and distant srms.

#12 MechaBattler

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Posted 07 March 2015 - 04:32 PM

While we're at it. Can we give the Highlanders JJ capacity quirk a la the Timberwolf S? Yes?

#13 Evan20k

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Posted 07 March 2015 - 04:47 PM

I think the first thing they should do is make AMS marginally useful without massive range increases. Same with IS small lasers.

#14 Capnflintlock

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Posted 07 March 2015 - 04:50 PM

View PostMechaBattler, on 07 March 2015 - 04:32 PM, said:

While we're at it. Can we give the Highlanders JJ capacity quirk a la the Timberwolf S? Yes?


I guess you could say.... *puts sunglasses on*, There can only be one,






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