No More Ecm Mechs Please
#1
Posted 08 March 2015 - 06:50 AM
we have enough atm in the game..after wave three lets not have more ecm mechs..
#2
Posted 08 March 2015 - 06:57 AM
Can't balance LRMs before that.
Edited by El Bandito, 08 March 2015 - 08:12 AM.
#3
Posted 08 March 2015 - 06:58 AM
#4
Posted 08 March 2015 - 07:00 AM
ecm has been discussed soo many times already but not made right.
its not the soultion to give more ecm mechs... in the end it will just ecm vs ecm...what will be the point.
last night i was in the battler where my lance had 3 ecms mechs,... (2 assaults and one heavy)..then we had a raven and the clan light with ecm...
soo many ecms... its pointless..just like lrm boats in matches are...
#5
Posted 08 March 2015 - 07:03 AM
#6
Posted 08 March 2015 - 07:04 AM
Don't worry once they've mastered the hellbringer the heavy queue will return to normal.
#7
Posted 08 March 2015 - 07:06 AM
Why are you complaining then?
#9
Posted 08 March 2015 - 07:12 AM
#10
Posted 08 March 2015 - 07:13 AM
#15
Posted 08 March 2015 - 07:40 AM
El Bandito, on 08 March 2015 - 06:57 AM, said:
Can't balance LRMs before that.
Not only that but:
Quote
We don't even have the right tech at the moment. Angel ECM, which our ingame ECM acts similar to, wasn't even begun development until later in the invasion and then wasn't deployed until even later.
Angel ECM counters Artemis IV and V, Beagle AP, Bloodhound AP (and both clan equivelents), C3 Master/Slaves, Streak Locks, and Narc beacons. Apparently streaks can still be fired but work as standard SRMs without being able to lock. Streaks being fire-able without lock is something that I wish was possible in MWO, but they aren't and that's a different matter.
Guardian ECM is supposed to block Artemis IV, C3/C3i networks, NARC beacons, and Beagle AP. The equipped mech will be aware of the jamming occurring though. Both SSRMs and LRMs can still achieve lock normally. Its not supposed to create an invisible bubble, that position is meant to be filled by the future Stealth Armor.
Edited by MauttyKoray, 08 March 2015 - 07:42 AM.
#17
Posted 08 March 2015 - 08:00 AM
HellJumper, on 08 March 2015 - 06:50 AM, said:
we have enough atm in the game..after wave three lets not have more ecm mechs..
But how else is PGI going to make an entire weapon system irrelevant, invalidating the purpose of 15 or so mechs and force everyone to brawl at under 270m for the sake of their Solaris jonsing friends and yes men?
#18
Posted 08 March 2015 - 08:01 AM
#20
Posted 08 March 2015 - 08:04 AM
Kjudoon, on 08 March 2015 - 08:00 AM, said:
Yes because its not like ecm has any counters to it right?
edit:
Stefka Kerensky, on 08 March 2015 - 08:04 AM, said:
But seriously, a weapon with 160m/s (!!!), and that spread dmg.... it's just ridiculous.
Well its whole purpose is to soften targets, not kill them
Edited by Variant1, 08 March 2015 - 08:06 AM.
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