All factions would have a generic frontline 'mech, the standard for their army as it were. The Dragon, for example, could be the DCMS frontline 'mech, while the Enforcer could be the Davion one. These 'mechs should be balanced to be perfectly fine, not sucky in any way-- some people might even prefer them. A mercenary might have a small selection of general inner sphere 'mechs instead, but would not get access to the front line 'mechs of the great houses this way.
So, the idea: At any time, you can always use this 'mech in its primary configuration. Even if you get every single 'mech knocked out from under you, you can use this 'mech-- even if it is destroyed several times over, you can still use it. When you purchase other 'mechs (either with in-game money or real-life money), you're not purchasing an upgrade, but rather, the opportunity to get a different playstyle that better suits you, or the ability to customize your 'mech and make it truly yours-- this base 'mech is only available in faction-specific colors and only in the primary configuration.
This would help newbies because they always have a good, balanced 'mech to fall back on. Similarly, those whom want the destruction of a 'mech to mean something would get something out of this too-- if you have your heavily customized Atlas blown to pieces, well, it's just salvage now, you'll have to get and refit another one. But at least while you're working on doing so, you'll be able to pilot a good quality front line 'mech.
This would also be useful if you are rendered penniless and cannot repair your favored 'mech to the point of being usable, because you could earn money with this 'mech, allowing you to work up enough c-bills to get replacement parts and ammunition for it.
Edited by Melissia, 26 November 2011 - 06:31 AM.