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The Faction Map Implies Clans Have Much More Units


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#1 Leeroy Mechkins

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Posted 08 March 2015 - 10:25 PM

It usually takes units to win planets.
PUGs usually do not keep attacking planets enough times to win a planet in the time window.

Therefore the high penetration of clans into IS territory tells one simple fact.
Clans have MUCH MORE unit players than IS.

Edited by Leeroy Mechkins, 08 March 2015 - 10:32 PM.


#2 pbiggz

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Posted 08 March 2015 - 10:33 PM

house kurita called, it said you're wrong.

#3 Suzumiya Haruhi no Kerensky

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Posted 08 March 2015 - 10:40 PM

Posted Image
defeatist filth

#4 Leeroy Mechkins

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Posted 08 March 2015 - 11:00 PM

View Postpbiggz, on 08 March 2015 - 10:33 PM, said:

house kurita called, it said you're wrong.

House Kurita has a lot of units, however, does not make my statement that Clan has more units than IS incorrect.

I mean all the clans combined have more active unit players than the IS.
Kurita may outnumber Smoke Jaguar, but what about Ghost Bear etc.
The attack corridors allow it to be all Clan vs all IS at the clan/IS borders.

Edited by Leeroy Mechkins, 08 March 2015 - 11:20 PM.


#5 CHH Badkarma

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Posted 09 March 2015 - 01:23 AM

coordination and unit networking is OP, please nerf

Edited by CHH Badkarma, 09 March 2015 - 01:23 AM.


#6 Bongo TauKat

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Posted 09 March 2015 - 03:27 AM

Well if the DCMS would give us all the free sake we want....

I can't believe that was a deal breaker on our contract negotiations.

:P

#7 Chemie

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Posted 09 March 2015 - 03:43 AM

Winning order of importance

1. Numbers. Numbers trumps everything
2. Skill: If numbers are equal, skill wins
3. Clans. If numbers and skill are equal, clan wins.

However, there are a bunch of IS units which refuse to believe the above and feel that #3 is actually the determining factor and as such, refuse to drop on clan fronts. This leaves clans with the "numbers" even without the total numbers.

So clans probably do not have more numbers but dominate the front due to IS units mostly ignoring clan front lines.

Edited by Chemie, 09 March 2015 - 03:45 AM.


#8 Leeroy Mechkins

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Posted 09 March 2015 - 05:19 AM

How about the elite IS units show your skill by fighting Clan units not other IS units.
They are the real challenge to prove your mettle.

#9 Chemie

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Posted 09 March 2015 - 01:34 PM

I can say that 228 will go on the clan front every time. But with less than 12, that sometimes does not work forcing IS battles until we have 12 available.

#10 Strykewolf

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Posted 09 March 2015 - 02:00 PM

Bloody hell you sure make a lot of complaint threads.

#11 pbiggz

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Posted 09 March 2015 - 02:13 PM

View PostStrykewolf, on 09 March 2015 - 02:00 PM, said:

Bloody hell you sure make a lot of complaint threads.


He also enjoys LRMs.

#12 Carpenocturn

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Posted 09 March 2015 - 03:21 PM

The Faction Map Implies Clans Have Many More Units


Spelling and grammar checking seem to imply both are acceptable, how curious

Edited by Carpenocturn, 09 March 2015 - 03:23 PM.


#13 Leeroy Mechkins

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Posted 09 March 2015 - 04:57 PM

This is not a complaint thread.
There is no statement saying it is bad or good.
It is just observation of the meta.

And the meta is that clan side has more active unit players, more experienced players and better mechs.

#14 Gyrok

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Posted 10 March 2015 - 06:29 AM

View PostLeeroy Mechkins, on 09 March 2015 - 04:57 PM, said:

This is not a complaint thread.
There is no statement saying it is bad or good.
It is just observation of the meta.

And the meta is that clan side has more active unit players, more experienced players and better mechs.


FTFY

#15 dervishx5

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Posted 10 March 2015 - 02:20 PM

Posted Image

#16 Bagor Aga

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Posted 10 March 2015 - 02:46 PM

View PostGyrok, on 10 March 2015 - 06:29 AM, said:


FTFY

that. This is the charge. Really we're not OP but PGI lost sense of doing epic battle. In real life as we're participating here in MWO, courage means power. Clans are OP by courage and will to push... but loyalty comes with price of numbers. When CLANS will step back in will and loyalty who will cover the bills? Golden Dragon skins? Firestarter's immortal balls boxes? Nobody... nothing... no one will care of coding monkeys and rare freaks. Bull's rocks when numbers roll.

#17 Suzumiya Haruhi no Kerensky

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Posted 10 March 2015 - 05:26 PM

IS pilot too smart to buy $500 deathtrap

#18 Vlad Ward

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Posted 10 March 2015 - 06:08 PM

Clans are gaining ground because they're 4 factions with zero competition fighting against 3 factions who are constantly being picked at by the 2 scrublord factions below them.

Edited by Vlad Ward, 10 March 2015 - 06:08 PM.


#19 Lukoi Banacek

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Posted 10 March 2015 - 06:11 PM

View PostLeeroy Mechkins, on 08 March 2015 - 10:25 PM, said:

It usually takes units to win planets.
PUGs usually do not keep attacking planets enough times to win a planet in the time window.

Therefore the high penetration of clans into IS territory tells one simple fact.
Clans have MUCH MORE unit players than IS.


Only if all IS units could attack Clans directly. Unit with largest number of planets was TCAF (might still be) from Liao.....conquering other planets from IS factions. So your initial premise if flawed.

P.s. PGI has the data...they know where the units are, who has the lead in both impact and pure competing numbers...theoretically, they adjust the merc rewards based on these factors at a minimum. Watch those for an indicator.

#20 Funkmaster Rick

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Posted 10 March 2015 - 08:44 PM

Your premise is flawed, sir.

The large Clan presence in the IS at the moment is not necessarily an indicator of their numbers, just their ability to effectively govern and manage a large number of territories. Heck, even the lore suggests this in the sense that the Clans often had back-alley deals with Comstar such that once they'd taken over a planet its governance was often easy, with Comstar facilitating. Not to mention that the Clans' caste system must have been significantly more effective at governance than the IS's corrupt, bloated feudal system - the Inner Sphere was anything but efficient.

Basically, owning all these planets is not a consideration of the number of warriors, but the strength of their logistics.

Then agian, we might consider how they've taken these planets. And it hasn't always required numbers. Consider the following points:

1. There are IS factions without attack paths to the clans. These factions are a pure drain on the resources of the other IS factions that they attack. This does not harm the clans, but benefits them. It is somewhat mitigated by the clans' ability to attack eachother, but the ferocity and frequency of such attacks has calmed in recent weeks as a few bloodfeuds were effectively settled. I expect such infighting will recommence shortly and recur in cycles, but the clan focus lately has aided their fight against the Inner Sphere.

2. IS troops suffer major morale penalties against clan forces. This actually fits perfectly with the lore. And the reasons for it even fit, too - IS troops were often scared of the clans because they couldn't handle the mixture of discipline, focus, and the sheer might of the clan 'mechs. Lots of the whining I see on the forums lately has to do with the perception of clan 'mechs being overpowered and the perception that a lot of clan players are more skilled pilots (on the basis that more of the highly skilled diehard players have gone mostly with the clans). This basically fits with the story - don't forget that Tukayyid was a major upset, the first real hard clan loss, and that they were seen as unstoppable killing machines before that.

3. The clans appear to have somewhat more common 12-man drops against IS than the reverse. I can't be totally certain of this because I have not played IS significantly in CW, but the overall appearance to me is that the clans have somewhere in the range of 10-25% more organized drops than IS. Again, this fits with the lore - the clans were ultra-organized to compensate for their lack of resources, while the IS armies were often significantly less organized, with nepotism in the officers' ranks being an issue, 'mechs that were hundreds of years old, issues fielding the appropriate weapons for their 'mechs, and a lot of backstabbing and other intrigue that the clans mostly avoided by living so lean, by having their backstabbing happen face-to-face and rarely involving collateral damage - something the Inner Sphere had a lot of trouble avoiding, as evidence by the Succession Wars and their accompanying decline in technology, all brought about by sloppy warfare and Comstar interference, from which the clans were naturally exempt.


I mean, sure, CW isn't perfect. But we're doing a surprisingly good job of sticking to the lore, even if it's only by accident. Which means we've all earned the Funkmaster Seal of Rhythmic Approval.





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