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Paulconomy Is Off Or It's Just Me?

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#21 Cyborne Elemental

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Posted 10 March 2015 - 02:41 AM

View PostMaccasimus, on 10 March 2015 - 02:14 AM, said:

What do you guys even expect? If they gave you the sorts of rewards you want for playing average, imagine the rewards the top players would be getting. There'd be absolutely no reason for premium time what so ever.

So you're an average player? Then you get average rewards. That's how it works. Stop treating this GAME like a JOB. Expecting to be paid by the hour. :angry:


See its the guys like you, and other vet players that frustrate me with this mentality.

You guys already have everything you need, or have shelled out money when you don't feel like spending days grinding for mechs & the equipment that actually will get results.

This is about the importance of adjusting Rewards 2.0 properly for new players, and players starting out that may be building up their inventory ect, especially with the Steam release closing in.

One thing you do not do to new customers, is frustrate the living hell out of them.

Do you honestly think a new person joining up into MWO, who will likely get stomped over and over with stock mechs and SHS will shell out $ when he see's how crazy the grind is to even unlock a single mech and get it fitted with a new engine/weapons/modules/skills?

I don't think so man.

There needs to be a level field when it comes to income, not solely based on Kills alone, but like 2.0 was intended, rewarding teamwork actions better ect..
What little reward offered for actually doing them though, they're just not adding up in a way that makes it profitable.

I'll tell you what though, if I were starting out fresh right now with NOTHING, and having to deal with low cbill games from loss after loss with inferior mechs, while still getting kills and multiple assists and solid damage.. I wouldn't invest in the game at all, I'd uninstall it.

I think that most of us who have played this a while, and have accumulated enough to the point where it doesn't affect us, can easily turn a blind eye.
But just put yourself in the position of a new player and what you would have to go through now to get what you have Today with this kind of economy..

Now PGi does soften the blow often, with weekend events and free mechs and premium time and other awesome goodies, and I find it amazing of PGI to do it, love them for it infact.
Its just between those times, the game got seriously grindy after 2.0.

Edited by Mister D, 10 March 2015 - 03:22 AM.


#22 Creovex

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Posted 10 March 2015 - 02:45 AM

With premium time you average 200k - 350k per a match which means at your worst in 5 matches you get 1 millions cbills..

Without premium you get about 100k to 200k which means it take a minimal of 10 matches to get that 1 million cbills...

Do feel like you are getting that much??? Buy a pack early, get free premium and wahoo! Or buy some Premium time boosters.

I just spent 40 million the other day on mech and played enough on Friday/Saturday/Sunday to already make 9 million back (45 matches / 3 days = 15 per a day, most lasting around 10 mins so little over 2 hours per a day)


#23 El Bandito

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Posted 10 March 2015 - 03:37 AM

View PostCreovex, on 10 March 2015 - 02:45 AM, said:

Do feel like you are getting that much??? Buy a pack early, get free premium and wahoo! Or buy some Premium time boosters.

I just spent 40 million the other day on mech and played enough on Friday/Saturday/Sunday to already make 9 million back (45 matches / 3 days = 15 per a day, most lasting around 10 mins so little over 2 hours per a day)


Telling casuals to "Either spend money or stop whining about the grind" is not a good way to retain them. Like it or not, the game needs free players, and the grind level is part of the reason why we do not have as much. Right now it is not too noticeable due to the game still being a fringe title, but once it goes on Steam, PGI will have to reevaluate Paulconomy to retain the influx of players.

BIG part of the reason why the game feels grindy is the "MUST BUY THREE TO ENJOY ONE" rule set by PGI using the skill tree system. Frankly, it is dumb as hell. If that rule is gone, I bet many people will feel the game is less of a chore, and have better enjoyment as a result.

Edited by El Bandito, 10 March 2015 - 03:41 AM.


#24 Yokaiko

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Posted 10 March 2015 - 03:41 AM

View PostLynx7725, on 09 March 2015 - 10:15 PM, said:

I'm more curious how the OP got 9000XP. 200K in a game is reachable now if you do particularly well. Good matches, about 130k?



Double XP weekend, and/or first win of the day. I was screwing around with Enforcers and went 750 damage 4 kills and like 12 parts blown off double XP/first win paid out 12.5k XP it was glorious. That is how you elite a mech in 7 games (which I did).

.....if it decided to work, I have about 9 games in a row where it didn't

#25 Joseph Mallan

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Posted 10 March 2015 - 04:07 AM

View PostEl Bandito, on 10 March 2015 - 03:37 AM, said:


Telling casuals to "Either spend money or stop whining about the grind" is not a good way to retain them. Like it or not, the game needs free players, and the grind level is part of the reason why we do not have as much. Right now it is not too noticeable due to the game still being a fringe title, but once it goes on Steam, PGI will have to reevaluate Paulconomy to retain the influx of players.

BIG part of the reason why the game feels grindy is the "MUST BUY THREE TO ENJOY ONE" rule set by PGI using the skill tree system. Frankly, it is dumb as hell. If that rule is gone, I bet many people will feel the game is less of a chore, and have better enjoyment as a result.
Funny. I understand this to be the way it is. In the games I play(ed0 IF I wanted to get teh "full" experience in many games requires dropping some coin.

#26 TheSilken

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Posted 10 March 2015 - 04:14 AM

View PostEl Bandito, on 09 March 2015 - 10:16 PM, said:

Rewards are still as bad as horse dung. Take a look at this--where I had clearly done better than you, yet got measly 150K for the effort.


It's dependent on what mech you brought too. Smaller and lighter mechs earn more money for their performance because it's expected that the bigguns will deal more damage so they balance it. A Raven dealing 400 damage and a kill will earn more than a Dire Wolf doing the same thing.

#27 El Bandito

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Posted 10 March 2015 - 04:22 AM

View PostJoseph Mallan, on 10 March 2015 - 04:07 AM, said:

Funny. I understand this to be the way it is. In the games I play(ed0 IF I wanted to get teh "full" experience in many games requires dropping some coin.


"Full experience", and "grind level" are two different things AFAIK. I was talking about the latter. In MWO's case, full experience would include Hero mechs/camos/custom matches, which must be bought with real money and have little to do with the grind.

Edited by El Bandito, 10 March 2015 - 04:26 AM.


#28 Creovex

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Posted 10 March 2015 - 04:25 AM

View PostEl Bandito, on 10 March 2015 - 03:37 AM, said:


Telling casuals to "Either spend money or stop whining about the grind" is not a good way to retain them. Like it or not, the game needs free players, and the grind level is part of the reason why we do not have as much. Right now it is not too noticeable due to the game still being a fringe title, but once it goes on Steam, PGI will have to reevaluate Paulconomy to retain the influx of players.

BIG part of the reason why the game feels grindy is the "MUST BUY THREE TO ENJOY ONE" rule set by PGI using the skill tree system. Frankly, it is dumb as hell. If that rule is gone, I bet many people will feel the game is less of a chore, and have better enjoyment as a result.


10 matches (F2P) vs 5 matches (premium)..... for 1 million cbills..

So you grind more but get the same content. I don't see an issue since this is exactly how F2P should be. And guess what, EVERYONE has to get 3 variants so quit whining.

#29 Mike McSullivan

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Posted 10 March 2015 - 04:26 AM

View PostMister D, on 10 March 2015 - 02:41 AM, said:


See its the guys like you, and other vet players that frustrate me with this mentality.
...


dont worry, there are enough "vets" who are with you... ;)

What i am wondering all the time, when i think about this topic:
Wouldn´t it be more "rewarding", ca$h-wise, for PGI if players get CBills way faster?

-Mechbays
-Camos
-more Mechbays
-CP Items
-even mmmmmoooore Mechbays
-Warhorns
- did i mention Mechbays?
-colours
...
imho, if players get a feeling of "getting something" they tend to drop real money easier? or not?
(maybe hardcore F2P-neverpayers-by-law are excluded from that assumption^^)

#30 El Bandito

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Posted 10 March 2015 - 04:28 AM

View PostCreovex, on 10 March 2015 - 04:25 AM, said:

10 matches (F2P) vs 5 matches (premium)..... for 1 million cbills..

So you grind more but get the same content. I don't see an issue since this is exactly how F2P should be. And guess what, EVERYONE has to get 3 variants so quit whining.


You might not see the issue, but new players might. I was fortunate enough to play this game when the rewards were much higher than the current value. I feel sorry for those who are joining now.

#31 Cyborne Elemental

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Posted 10 March 2015 - 04:33 AM

Exactly Mike, for me the very first purchase I made for MWO, was for mechbays, Camo paint, and accessories.

#32 Tarogato

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Posted 10 March 2015 - 04:37 AM

View PostXtrekker, on 09 March 2015 - 11:51 PM, said:

Posted Image

This is hanging on a wall at PGI offices, no?

Oh, it's not?

Could you print one on a 36x24 and mail it to them? =D

#33 Creovex

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Posted 10 March 2015 - 04:37 AM

View PostEl Bandito, on 10 March 2015 - 04:28 AM, said:


You might not see the issue, but new players might. I was fortunate enough to play this game when the rewards were much higher than the current value. I feel sorry for those who are joining now.


Stop pretending you are worried about new players. I got 2 friends started in the game last month and they aren't complaining. Grinding is a norm in all MMOs... get comfortable with it or give up video games.

Only class that has any right to complain are the Lights who don't have ECM.

Edited by Creovex, 10 March 2015 - 04:40 AM.


#34 A Large Infant

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Posted 10 March 2015 - 04:39 AM

Everyone has to buy 3, so the system is a good idea? Can someone explain to me how driving a dodge charger, dodge challenger, and dodge magnum would increase the top speed of the charger?

#35 Raggedyman

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Posted 10 March 2015 - 04:41 AM

View PostJman5, on 09 March 2015 - 12:58 PM, said:

The biggest problem with the economy is that there is too much emphasis on killing blows. Most people haven't broken down the numbers, but getting that last point of damage can have a huge impact on your money.


What? You mean people who support the team and go for the win shouldn't get as good a payout as people that focus on personal glory??
Madness!!

#36 Creovex

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Posted 10 March 2015 - 04:47 AM

View PostMeeso Thorny, on 10 March 2015 - 04:39 AM, said:

Everyone has to buy 3, so the system is a good idea? Can someone explain to me how driving a dodge charger, dodge challenger, and dodge magnum would increase the top speed of the charger?


Wrong. You quoted different chassis...
Charger RT
Charger SRT
Charger SXT

Corrected!

FYI... by becoming an expert you learn what the chassis can do... how it hugs corners... how it accelerates and decelerates... etc.

Edited by Creovex, 10 March 2015 - 04:49 AM.


#37 Joseph Mallan

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Posted 10 March 2015 - 04:47 AM

View PostEl Bandito, on 10 March 2015 - 04:22 AM, said:


"Full experience", and "grind level" are two different things AFAIK. I was talking about the latter. In MWO's case, full experience would include Hero mechs/camos/custom matches, which must be bought with real money and have little to do with the grind.

Those don't mean much to my experience with the game. "The Grind" is what this game is about. battle after battle after battle until the enemy is finished. Then its on to the next enemy and endless battle. What the game needs is something more than fighting, More pay and more XP are not the answer.

#38 Mott

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Posted 10 March 2015 - 04:47 AM

View PostRossario x Vampire, on 09 March 2015 - 12:05 PM, said:

Is finaly PAULCONOMY are down as issue or it's just me? O_o


No, Paulconomy is still in control.

You simply enjoyed a good game vs bad opponents with teammates who weren't good for much and let you get most damage and solo kill bonuses.

I had nearly a half dozen such matches last night. It was great for mastering my assaults!

Posted Image

Paulconomy will NEVER be relaxed, as it's responsible for pushing MC/Premium Time purchases. As much as i hate spending the extra $$$ on premium time, i could never go back to grinding without it. I'd lose my mind.

#39 mogs01gt

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Posted 10 March 2015 - 04:48 AM

View PostRossario x Vampire, on 09 March 2015 - 12:05 PM, said:

Posted Image



Is finaly PAULCONOMY are down as issue or it's just me? O_o

WTF I had a match with 4 kills, 8 assists at 1000 damage and only received 200k..

#40 A Large Infant

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Posted 10 March 2015 - 04:48 AM

"Dodge Charger (2006–2010) shares the LX platform with the Chrysler 300, the newer third-generation Dodge Challenger, and the discontinued Dodge Magnum."





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