Ultimatum X, on 10 March 2015 - 08:41 AM, said:
The main issue here is that not all geometry is created equal, so if I can put a STD in any mech and get this benefit – mechs with superior geometry come out ahead.
Which was the original concept behind quirking specific mechs based on their overall rating (hardpoints, geometry, etc)
True, certain mechs like the Crab would definitely benefit from this, so maybe get rid of some quirks (TBolt anyone) and allow the STD engine to replace them.
Ultimatum X, on 10 March 2015 - 08:41 AM, said:
As for the higher heat cap and dissipation:
I like this idea for STD engines in general, not sure if 25% of each might be a bit too large.
Also, as above not all mechs are created equal.
I can stuff 20 to 24 DHS into a Stalker easily for energy boat builds - then I'd get additional cooling from the STD engine I have to take.
I can't get nearly as many DHS into an Atlas, because weapons like an AC 20 and multiple SRMs gobble up crit space.
So I think some boost for STD would be nice, but it should not be a replacement for quirks - rather an addition and adjustment to how quirks are handled.
25% is just a number, so that is always flexible.
As for some mechs being better when it comes to crits, for me this isn't something that is within the scope of the discussion. This is more a problem of the mech creation rules more than anything, about how worthless hand actuators and overall problem with crit space of weapons.
The one thing though is that the heat generated by the AC20 and 4 SRM6 isn't as much as the 6 LL Stalker. With the AC20 +4 SRM6 generating roughly 5.8 HPS (w/ghost heat) vs the Stalker's 9.9 HPS (w/o ghost heat). So the Stalker needs a lot more DHS to be as heat efficient as the Atlas (~29 DHS in fact).
Ultimatum X, on 10 March 2015 - 08:41 AM, said:
IS XL is definitely in a very difficult place vs. Clan XL and obviously clearly inferior - especially on larger mechs.
I agree something needs to be done to prevent the easy kills they can present - however I would temper this with the fact that while Clan XL is clearly superior the stipulation is that it is locked to the mech.
This is the main reason I don't want just more nerfs for Clan XLs, I would love to see IS XLs viable on larger scale mechs. So rather than weight being the determining factor of whether an IS XL is suitable, to role dictates it which is the problem with the engine situation currently. Not to mention the confusion of new players when they die from a side torso and trying to explain why IS XLs are that way.
As for Clan XLs being locked, honestly I just want them to redo how they handle Omni's, I have not really liked it since day one. Also, I miss my Kit Fox running 130kph
RAM, on 10 March 2015 - 12:06 PM, said:
Both of these statements are utterly false.
RAM
ELH
How about you give an example rather than making empty statements? It has been discussed before how inferior standard engine clan omnis would be in previous speculation threads, simply because you gain so little for how much you sacrifice.
Edited by WM Quicksilver, 10 March 2015 - 01:32 PM.