Shuffled Cap Point Names
#1
Posted 09 March 2015 - 01:02 PM
For those who didn't noticed yet, all (?) cap points in conquest where renamed. kappa is now sigma, theta swapped with epsilon and so on.
This seems to follow no pattern... what was the reason for this? beside trolling playerbase which is totally valid.
#2
Posted 09 March 2015 - 01:19 PM
#3
Posted 09 March 2015 - 01:21 PM
#4
Posted 09 March 2015 - 01:36 PM
#5
Posted 09 March 2015 - 01:39 PM
There should be no pattern.
#6
Posted 09 March 2015 - 01:54 PM
A few patches ago we had to reorganize all of the content within the level files into a different layer structure to accommodate a new system for including/excluding assets based on the current game mode. This is what allows us to have the doors stuck open on Counterattack mode in CW, and so on. In the future it will be useful for time-of-day changes and other map variations.
Now that the level content has been moved into these new layers, I guess it gets initialized in a different order now by the game, or something, and now the names are shuffled up. This also affected which spawn point gets used in training grounds (which earned me a bit of grief already). Anyways I've heard some talk of being given the ability to manually name the various conquest points, though I can't imagine that is super high up on the programmers' priority list.
Okay now you know why. And rest assured, folks, when I'm trolling you - you'll KNOW it.
Cheers
-T
#7
Posted 09 March 2015 - 01:59 PM
any plans to change these back, even with low prio or is it as it is?
(just thinking about adapting my guide)
Edited by 627, 09 March 2015 - 02:00 PM.
#8
Posted 09 March 2015 - 02:48 PM
Either way sit tight - don't know the ETA, but it's probably not worth updating your guide until after that stuff happens.
-T
#9
Posted 09 March 2015 - 02:53 PM
#10
Posted 09 March 2015 - 02:56 PM
#11
Posted 09 March 2015 - 03:37 PM
Thad Jantzi, on 09 March 2015 - 01:54 PM, said:
this tidbit. does this mean in the future, maps will randomly have day/night? maybe random weather elements? this could make all the few maps we have more replay value.
#12
Posted 09 March 2015 - 04:14 PM
keith, on 09 March 2015 - 03:37 PM, said:
this tidbit. does this mean in the future, maps will randomly have day/night? maybe random weather elements? this could make all the few maps we have more replay value.
Yeah i picked up on that too
Thad Jantzi, on 09 March 2015 - 01:54 PM, said:
Cheers
-T
^ THIS. This would add so much to what we already have. Almost like additional maps being added.
REALLY looking forward to this
#13
Posted 09 March 2015 - 04:18 PM
I'm just used to referring to "Theta" as middle of the map.... argh.
#14
Posted 09 March 2015 - 04:35 PM
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