Posted 09 March 2015 - 03:13 PM
Map asset vomit map can be ok, but not all in a row. I do not actually mind the concept of a difficult to traverse map, I think it is just the way it can be so inconsistent about it.
The logs for instance, OK, they block my path. Maybe those 1 inch thick branches reaching out to the side of them shouldnt stop my lasers from penetrating through, but I can get the code issue with that.
Then there is those steps up to the raised platforms. They improved them. I still find myself stopped dead in my tracks for no apparent reason on them. I could see having a penalty like moving on a slope does, but it feels like all or nothing on those steps, and that is silly.
The playability of the map, tactically, is a whole different thread, but mostly in solo land it is pug lottery > all even after VOIP on that map. More stomps, and simultaneously more extra close matches happen for me on that map then any other.