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Mouse/torso Control Is Jerky


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#1 Rangoon

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Posted 09 March 2015 - 05:23 PM

Any idea how to fix this? Smoothing and Acceleration are turned all the way down (full left slider). I have smooth control from my pedals on the leg movement, very smooth all the way left and right, any speed. However, my mouse movements are very jerky when controlling the torso. If I input a constant left or right sweep, the torso goes through these jerky motions about one every .75 seconds, or every so many degrees, not sure which. It moves, then jerks, moves then jerks, until I'm at full deflection of the torso. I have the in-game sensitivity set to about 1/3 or maybe 1/2 (have tried several positions with no improvement, just as I have tried the acceleration and smoothness sliders to see if they have an impact one way or another, which none of them do).

EDIT: after more testing, its seems almost exactly once per second as I sweep the torso left or right. It moves, then jumps. TrackIR and the pedal movements are smooth as silk. My mouse is a Logitech gaming mouse which works fine otherwise. I've never seen this behavior from it.

I tried assigning the torso twist to pedals and it was smooth. I also tried viewing from the third person, and saw no physical jerks from the chassis/torso of the mechs. Only the camera/aiming jerks. And by "jerks" it seems to actually hitch back the other way for a split second and the catch up again.

I also confirmed it happens in both x and y axes of mouse/torso. Windows definitely isn't showing any other controllers present, so I can't find anything that would be conflicting with the mouse. And nothing is set to control torso movement (no analog control axes).

Edited by Rangoon, 09 March 2015 - 05:56 PM.


#2 Koniving

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Posted 09 March 2015 - 05:56 PM

What's your ping? (it is a server controlled environment; things like 'turning' involves asking the server for permission and then making the turn so high pings could cause issues).
Does this occur in Testing Grounds (under Home in game)?

Laser or ball mouse? Works fine on other games?

Does third person give the jerks for the mouse? (You said there's no jerks on the mech but it's also after doing twist to pedals).

Finally: Is there any chance Center To Torso or Center To Legs is being triggered? This will cause the problem you have.

------

All this said, there's a new upcoming mech with 360 degree torso twist, and some new bugs have come into the game regarding torso twist.

#3 WonderSparks

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Posted 09 March 2015 - 06:07 PM

Sometimes my torso twisting is rather jerky. I tend to notice it more when my FPS goes down (and I have a crappy computer, so this is a frequent occurrence) and less when things run smoothly.

Perhaps a similar issue? idk
But obviously Koniving has better ideas with what could be wrong. :P

#4 Rangoon

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Posted 09 March 2015 - 06:15 PM

View PostKoniving, on 09 March 2015 - 05:56 PM, said:

What's your ping? (it is a server controlled environment; things like 'turning' involves asking the server for permission and then making the turn so high pings could cause issues).


I'm not sure how to test ping to the server specifically (I'm in Testing Grounds), but my ping is generally <50ms for anything near by. I just tested it now and it was 14ms to a server about 100 miles away.

View PostKoniving, on 09 March 2015 - 05:56 PM, said:

Does this occur in Testing Grounds (under Home in game)?


Yes.

View PostKoniving, on 09 March 2015 - 05:56 PM, said:

Laser or ball mouse? Works fine on other games?


Laser. Works great in everything else. I have tried various DPIs, and reports of 500/second to 1000/second.

View PostKoniving, on 09 March 2015 - 05:56 PM, said:

Does third person give the jerks for the mouse? (You said there's no jerks on the mech but it's also after doing twist to pedals).


There are jerks to the aiming/camera in third person, without any changes to pedals (pedals neutral, no turning). I don't see any chassis/torso hitches as if the game was modeling something physically (a feature). The movement of the camera does twitch.

View PostKoniving, on 09 March 2015 - 05:56 PM, said:

Finally: Is there any chance Center To Torso or Center To Legs is being triggered? This will cause the problem you have.


I have default keybinds for those two functions, and buttons assigned to my HOTAS for calling them. I can activate both from the HOTAS just fine, so they are working, and I see no indication that they are somehow firing unintentionally (certain the controllers and software are working fine when testing outside MWO).

View PostWonderSparks, on 09 March 2015 - 06:07 PM, said:

Sometimes my torso twisting is rather jerky. I tend to notice it more when my FPS goes down (and I have a crappy computer, so this is a frequent occurrence) and less when things run smoothly.

Perhaps a similar issue? idk
But obviously Koniving has better ideas with what could be wrong. :P


My FPS is v-synched and running smoothly at 60Hz according to Fraps. Also, for what it's worth, I did try with v-synch turned off, was getting 70-80fps in Fraps, and the same problem with the torso movement.

Thanks to you both for the replies. The game is frustrating in this state, since obviously aiming is pretty important.

Edited by Rangoon, 09 March 2015 - 06:20 PM.


#5 Koniving

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Posted 09 March 2015 - 06:21 PM

Try (just try) turning off V-sync. In a different game I was running it and had camera-twitch problems related to skipped frames.

If you can record since you mentioned fraps, attach the video (after converting and uploading to youtube) to a report to either the patch feedback under Bug reporting, or to support@mwomercs.com

Worse comes to worse, this could be related to the Urbanmech's unique quirk.

#6 Rangoon

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Posted 09 March 2015 - 06:26 PM

View PostKoniving, on 09 March 2015 - 06:21 PM, said:

Try (just try) turning off V-sync. In a different game I was running it and had camera-twitch problems related to skipped frames.

If you can record since you mentioned fraps, attach the video (after converting and uploading to youtube) to a report to either the patch feedback under Bug reporting, or to support@mwomercs.com

Worse comes to worse, this could be related to the Urbanmech's unique quirk.


Yep, tried without V-sync and same issue. However, I did stumble onto something. If I lock my arms to torso, it doesn't twitch. It's smooth. So this only happens with arms unlocked. But it's not *supposed* to be this way, is it?

And more specifically, what I see is that the arms move smoothly (I was testing in a Raven, so I see it as the HUD advancing laterally ahead of the reticle), but the torso jerks. When I lock the arms, everything moves smoothly. So it's as if the actual mouse movement is fine, but the unlocked torso jerks as it follows the arms.

EDIT: I tested in a Battlemaster, so that I could observe an actual arm reitcle/circle moving. It twitches. The HUD moves smoothly (independent of the TrackIR, it still seems to lead everything else when you move the mouse laterally). The circle reticle twitches along with (ahead of) the cross-hair. The HUD symbology moves smoothly.

Edited by Rangoon, 09 March 2015 - 06:44 PM.


#7 B L O O D W I T C H

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Posted 09 March 2015 - 07:07 PM

smooth is all the way left? turn it all the way right

*at least for me, if smooth is all the way left (0) my circle reticle moves like it's railing on a grid, all the way right (1) i have smooth movement with it.

Edited by LOADED, 09 March 2015 - 07:09 PM.


#8 Koniving

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Posted 09 March 2015 - 09:22 PM

Track IR is in beta for this game.

However, this definitely ties into the bug they've been fighting with in relation to the Urbanmech. Having armlock turned off frees the camera to move independently of the mech (a sort of 'free look' where the head can move faster than the mech can twist).

Leave armlock on for now, or try to play with Track IR disabled?

#9 Rogue Jedi

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Posted 10 March 2015 - 12:50 AM

Shortly after Track IR was first implimented I remember hearing of an issue which could cause the crosshair to follow the Track IR movement. have you tried playing without Track IR to see if this could be the issue?

Sorry that is all I can think of that has not already been mentioned.

#10 Rangoon

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Posted 10 March 2015 - 11:47 AM

View PostKoniving, on 09 March 2015 - 09:22 PM, said:

Track IR is in beta for this game.

However, this definitely ties into the bug they've been fighting with in relation to the Urbanmech. Having armlock turned off frees the camera to move independently of the mech (a sort of 'free look' where the head can move faster than the mech can twist).

Leave armlock on for now, or try to play with Track IR disabled?


View PostRogue Jedi, on 10 March 2015 - 12:50 AM, said:

Shortly after Track IR was first implimented I remember hearing of an issue which could cause the crosshair to follow the Track IR movement. have you tried playing without Track IR to see if this could be the issue?

Sorry that is all I can think of that has not already been mentioned.


Good ideas. I did try without TrackIR enabled (the TrackIR hardware/software shut down). I see no options for turning it on/off in MWO, so I assume all I can do is launch MWO without TrackIR enabled. Unfortunately, no change.

The once-per-second twitch happens regardless of how fast I'm moving the torso, too. I can go fast or slow and the twitches still occur.

I really wish there was a way to clear out joystick axis and button commands from the "Controller" options. It boggles my mind there is no way to do this within the options screen. I just would feel better troubleshooting this if I could clear out the "Joy 0 Button 4" entry for "Free Look" for example. In case that's conflicting. But my HOTAS profile has no DirectX buttons, so the game shouldn't be reading the presence of any Joystick buttons. I only have keypress assignments to my buttons, no DirectX that Windows is receiving from the controllers and passing through to MWO. So why it's listing DirectX axes and buttons that don't exist seems problematic to begin with. If I could clear those out, I'd feel better that there aren't any hidden conflicts.

At any rate, the twitching happens regardless of TrackIR. I guess I need to report this as a bug.

Edited by Rangoon, 10 March 2015 - 07:53 PM.


#11 Rangoon

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Posted 10 March 2015 - 09:52 PM

I think I found the problem: Chrome. I'm not sure why, but having Chrome open seems to affect the mouse in MWO for me. Granted, I had a few (dozen) tabs open, but it's only using about 10-15% of my system RAM and very little CPU. Not sure if it was one particular tab or all of them cumulatively.

I've never seen a problem with mouse movement before, in other games, etc., so it never occurred to me the browser could be causing this. Getting good framerates, everything else working fine, mouse control in other applications/games also fine, yet for whatever reason, Chrome was apparently causing my mouse control to twitch in this case.

#12 LordKnightFandragon

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Posted 12 March 2015 - 01:53 AM

Its probably arm lock being off, it makes the torso seem kinda jerky in motion, not really that smooth. If you push ytour view left, it will get to a point and snap your view left and then torso will follow it in a very odd manner. I find arm lock off to be very derpy, and hard to aim with....





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