Kodiak Steiner, on 30 June 2012 - 09:22 PM, said:
Bah lore aside, Im saying in TT I rarely if ever used a variant or stock mech. It was always busting out a clean sheet, naming my mech and building it from the ground up exactly as I wanted it. Why? Cuz for our group that was the most fun.
Same with MW2 & 3, they allowed the same thing - so I was happy and it felt normal
Mw4... Hardpoint system... angry Kodiak....
Same thing here in MWO... After ten years of waiting I'll take what I can get and shut my mouth!!
Same with MW2 & 3, they allowed the same thing - so I was happy and it felt normal
Mw4... Hardpoint system... angry Kodiak....
Same thing here in MWO... After ten years of waiting I'll take what I can get and shut my mouth!!
I too remember breaking out a sheet and building from the ground up and loved it, as well as tinkering in the mech labs in the computer games. That being said I appreciate the direction being taken for this game in directing towards the standard variants with limited options for changes. I think this is the best approach to take for a more balanced game play experience.
It would be sweet to have a fully unrestricted mechlab and some form of instant action combat or perhaps arena such as on Outreach to let us scratch the modification itch...
















