Jump to content

Water - Needs More Realism Please


6 replies to this topic

#1 mad kat

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,907 posts
  • LocationFracking the third toaster.

Posted 02 June 2015 - 12:27 AM

So addicted to this game and for the most part i like the mech designs and other bits but one thing i think this game has got so very very wrong is its water and it irks me every time i'm on a map with the lovely H2O. Lets face it last time you were at the seaside and you ran into the sea your velocity was impacted was it not. You could only run half as fast? slower even? yeah if its paddling depth barely at all but it doesn't have to get past your knees to seriously slow you down.

The resistance of water is massively overlooked in this game so too is it's cooling effect. Like quenching. you immerse a red hot piece of metal partially into water and what do you get? Rapid cooling, a lot of steam and depending on material a hardened surface or thermal shock stress if thin enough.

I can't say how hot a mech actually gets (despite damage glow indicating very, especially if receiving a PPC hit due to the nature of the weapon) so the hardening and shock stress thing may be completely irrelevant but none the less just in the same way that aircraft have limited flight cycles constant heating and cooling of a mech will have an effect on its structure and armour (albiet long term and not immediately dangerous in a match) and i feel this could do with being reflected in game even if it's just to a lower extent or dumbed down. I won't pretend to know enough about the science but i know enough to know that heat cycles would affect a mech.

If i'm blasting ppc's or lpl's in my Awesome 8Q and i'm getting a little toasty i should have a choice, stop firing. Carry on and shut down and be a sitting duck or take the chance wading into the water to shed my heat rapidly at the risk of going 30kph and taking minor internal damage (thermal shock stress). Lets face it you take an 80 ton walking machine into the sea its gonna disappear up to it's calfs in mud, silt, sand, dead fish whatever.

The water first and foremost needs to drastically slow a mech but to compensate for this it needs to have a benefit in the form of rapid cooling. Before you say the cooling system exclusively handles heat, take heat from the metal of the machine and the weapons (Not the reactor, good point Molossian) etc will cool in turn due to heat transfer. If this is too much of an advantage and you find laser vomit and ppc boats sitting in the water spewing energy at their foes remember they will be very slow and if theyre heat gets too high they should take some form of momentary damage (i'd prefer internal) from thermal shock.

You could also argue water resistance is based on the shape size and weight of mech too, for example a raven with skinny legs, big feet and elongated torso would probably see the least resistance in water, a locust may not be too bothered in shallow water but in deep bits like river city and forest colony where its pretty much submerged its speed should be massively cut. Fat legged mechs like the awesome, Jager and thunderbolt likewise should have a severe speed penalty due to their huge legs and maybe chicken walker mechs like the catapult, cataphracht, timberwolf etc actually have a lesser velocity hit.

Edited by mad kat, 02 June 2015 - 07:34 AM.


#2 cyberstrabadi

    Member

  • PipPip
  • Knight Errant
  • Knight Errant
  • 45 posts

Posted 02 June 2015 - 05:13 AM

Well said Mad.
There`s something else you overlooked.If the mech`s legs are only diped in , then it should not have any cooling bonuses unless it carries single HS and its placed in the legs.Also under water balisticks do not work(fire a bullet in a tank and you`ll see) and lasers loose more than 80% of their strength (due to water/cooling barrier).As for ppc and sorts no RL testing has been ever performed ofcourse , but they should fall under the laser`s law.Only thing that should actually work under water are missiles and them at a seriously reduced speed.Ofcourse if you cannot shoot then you cannot get shot by the same principals.

But let`s be real.If PGI wanted this game to thrive they`d just fix the F******IN hit registration that so many people(me included) are complaining all the time.I do not know why PGI will not give a good game and fall from 1 "mistake" to the other.

#3 Molossian Dog

    Member

  • PipPipPipPipPipPipPipPip
  • 1,393 posts

Posted 02 June 2015 - 06:10 AM

This borders on real world physics. And everyone knows we -evidently- can´t have physics.

What we have are objects made of indestructible, sticky rubber, warp portals shrouding each mech and anti-grav holes on hill slopes reacting to hover jet propellants.

In case any dev accidentally happens to stumble upon this thread I will put my thoughts (or rather my wishlist) in spoiler tags so they don´t bother anyone.

Spoiler

Edited by Molossian Dog, 02 June 2015 - 06:19 AM.


#4 Draykin

    Member

  • PipPipPipPipPip
  • The Ironclad
  • The Ironclad
  • 154 posts

Posted 02 June 2015 - 01:33 PM

Last I checked, there is an in-game mechanic for faster cooling in water if you have heatsinks equiped in your legs, a feat only capable by those with Single Heatsinks (You poor souls) and Clan 'mechs.

#5 50 50

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,145 posts
  • LocationTo Nova or not to Nova. That is the question.

Posted 02 June 2015 - 07:36 PM

You could add to the movement effect the strength of the water current as well... but at what point does it all get a little too much and detract from the game more than it adds.

I like the idea that moving into water should impact the speed. Perhaps the movement archtypes could be applied here as they are for navigating elevations. That might be really quick to implement and test.

Fairly sure that if you have heat sinks in the legs they are meant to provide a cooling bonus. Pretty difficult to actually tell if they are though.

For weapons, yep, just missiles at a reduced range and velocity. Could argue that ballistic weapons and/or the Gauss Rifle may still function.
The problem here might be in working out how to handle weapons fired into the water more than what to do with weapons fired while submerged.

Should we get some sort of island archipelago map with large areas where a mech can be completely submerged it would be nice to see some additional effects.

#6 Fireeagle

    Member

  • PipPipPipPipPipPip
  • The Undertaker
  • The Undertaker
  • 416 posts

Posted 03 June 2015 - 04:51 AM

well basical cryengine does allready have some kind of watertraveling speed implemented: called swimming all pgi would need to do is to define: as soon as mech is in water deeper than 5 meters you will have to use swimming speed....

#7 mad kat

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,907 posts
  • LocationFracking the third toaster.

Posted 03 June 2015 - 05:07 AM

That last point shouldn't be too difficult to implement....... ;)

I understand that there are a lot of real world physics involved here and there will be a point of diminishing returns in respect to 'how far can you go'. But as it stands the water in game is unaceptable really.

Some very good point have been brought up that perhaps are more realistic in terms of implementation. I'd settle for a velocity impact at the benefit of lets say heatsinks really working at 200% strength rather than the 140% strength for double heat sinks but only when lets say 50% for arguments sake of the mechs height is immersed in water and with lets say leg destroyed speed when in water. And if it affects torso twist speed that would give many energy based assault pilots a real dilema, have the ability to unleash electrical hell but be practically a turret. I can imagine the Direstar pilots thinking Hmmmm and hiding in the water right at the border of the map to prevent people from getting behind them.

If in Lore a mechs actuators etc are instantly compromised when immersed in water when armour has been breached i think that would be unfair on the game as Molossian sais people would avoid the water like the plague then so maybe light internal damage is an option either that or the velocity cut. But either way exposed internals, electrical circuits hell even the myomers are controlled by electrical signals surely immersing them unprotected in water should be in some way detrimental.

Edited by mad kat, 03 June 2015 - 05:16 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users