The resistance of water is massively overlooked in this game so too is it's cooling effect. Like quenching. you immerse a red hot piece of metal partially into water and what do you get? Rapid cooling, a lot of steam and depending on material a hardened surface or thermal shock stress if thin enough.
I can't say how hot a mech actually gets (despite damage glow indicating very, especially if receiving a PPC hit due to the nature of the weapon) so the hardening and shock stress thing may be completely irrelevant but none the less just in the same way that aircraft have limited flight cycles constant heating and cooling of a mech will have an effect on its structure and armour (albiet long term and not immediately dangerous in a match) and i feel this could do with being reflected in game even if it's just to a lower extent or dumbed down. I won't pretend to know enough about the science but i know enough to know that heat cycles would affect a mech.
If i'm blasting ppc's or lpl's in my Awesome 8Q and i'm getting a little toasty i should have a choice, stop firing. Carry on and shut down and be a sitting duck or take the chance wading into the water to shed my heat rapidly at the risk of going 30kph and taking minor internal damage (thermal shock stress). Lets face it you take an 80 ton walking machine into the sea its gonna disappear up to it's calfs in mud, silt, sand, dead fish whatever.
The water first and foremost needs to drastically slow a mech but to compensate for this it needs to have a benefit in the form of rapid cooling. Before you say the cooling system exclusively handles heat, take heat from the metal of the machine and the weapons (Not the reactor, good point Molossian) etc will cool in turn due to heat transfer. If this is too much of an advantage and you find laser vomit and ppc boats sitting in the water spewing energy at their foes remember they will be very slow and if theyre heat gets too high they should take some form of momentary damage (i'd prefer internal) from thermal shock.
You could also argue water resistance is based on the shape size and weight of mech too, for example a raven with skinny legs, big feet and elongated torso would probably see the least resistance in water, a locust may not be too bothered in shallow water but in deep bits like river city and forest colony where its pretty much submerged its speed should be massively cut. Fat legged mechs like the awesome, Jager and thunderbolt likewise should have a severe speed penalty due to their huge legs and maybe chicken walker mechs like the catapult, cataphracht, timberwolf etc actually have a lesser velocity hit.
Edited by mad kat, 02 June 2015 - 07:34 AM.