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What Mech Can Mount...


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#1 Powerhorse

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Posted 10 March 2015 - 07:16 AM

the most ballistic weapons? i want a mech that can be equpied with most ac uac lbx or guass cannons in game. what is the limit for these weapons? can i have 6 uac on on mech? which one is it? im total newbie plz help me

im thinking of direwolf or jaggermech is there any other that can handle more of this weapons?
which one can have more direwolf or jaggermech?

Edited by Powerhorse, 10 March 2015 - 07:17 AM.


#2 mark v92

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Posted 10 March 2015 - 07:19 AM

The direwolf. It can equip 6 ballistic weapons and has the tons to carry those guns.
you can fit 6 ultra ac5's on it

#3 Vandul

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Posted 10 March 2015 - 07:21 AM

You forgot the BJ-A. :P

#4 Bigbacon

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Posted 10 March 2015 - 07:21 AM

yup direwolf has the best options for mass amounts of different AC weapons. 6 AC/UAC/LBX5, 4 AC/UAC/LX10s and whatever else you can attempt to jam in there.

#5 mark v92

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Posted 10 March 2015 - 07:22 AM

http://mwo.smurfy-ne...a5be33d6fea4e59

6x uac5 direwolf ^

adjust armor and ammo to your own liking

#6 Widowmaker1981

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Posted 10 March 2015 - 07:23 AM

IS: King Crab - 6xAC2 or 4x(U)AC5 or 2 Gauss

Clan: Direwolf - 6xUAC2 or 6xUAC5 or 4xUAC10 or up to 3 Gauss [redacted]

IS ACs are waaaay better than clan ones though.

Edited by Marvyn Dodgers, 11 March 2015 - 04:52 PM.
Language


#7 Scurry

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Posted 10 March 2015 - 07:24 AM

The Dire Wolf can boat the most ballistics. However, it will be slow, so be warned.

The King Crab is a close Inner Sphere equivalent, but cannot hold as many.

Note:

Boating larger ballistics (UAC20, LB-20X) will have hefty ghost heat penalties. 3 fired at once will probably shut you down. 2 is pushing it.

Only 2 Gauss rifles may be charged and fired simultaneously.

Edited by Scurry, 10 March 2015 - 07:25 AM.


#8 Powerhorse

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Posted 10 March 2015 - 07:25 AM

View PostWidowmaker1981, on 10 March 2015 - 07:23 AM, said:

IS: King Crab - 6xAC2 or 4x(U)AC5 or 2 Gauss

Clan: Direwolf - 6xUAC2 or 6xUAC5 or 4xUAC10 or up to 3 Gauss [redacted]

IS ACs are waaaay better than clan ones though.


really? better how? arent clan versions better weapons? im new to mwo sry for questions but i start thinking of that king crab now

Edited by Marvyn Dodgers, 11 March 2015 - 04:53 PM.
Language in quote


#9 mark v92

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Posted 10 March 2015 - 07:29 AM

View PostPowerhorse, on 10 March 2015 - 07:25 AM, said:


really? better how? arent clan versions better weapons? im new to mwo sry for questions but i start thinking of that king crab now


Well IS shoots 1 bullet while the clan versions shoot burst.

so the IS ac20 will do 20 damage in 1 bullet.
the clan ac20 will do a burst of 5 bullets doing 4 damage each. its a quick burst tho.

so clan ac's will spread the damage a bit since its hard to make the whole burst hit 1 location

Its the drawback of the clan weapons bieing lighter.
Thats also why you can equip 6 uac5's on a direwolf and max 4 on a kingcrab

Edited by mark v92, 10 March 2015 - 07:34 AM.


#10 DustySkunk

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Posted 10 March 2015 - 07:30 AM

View PostPowerhorse, on 10 March 2015 - 07:25 AM, said:


really? better how? arent clan versions better weapons? im new to mwo sry for questions but i start thinking of that king crab now


As of this moment, clan ACs are limited to firing multiple shells. A clan CUAC20 fires four 5 damage shells (or is it five 4 damage?), in a stream while a IS AC20 fires one shell at 20 damage. This means the target may spread the damage across their chassis if not outright avoid some of the damage altogether

#11 TheSilken

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Posted 10 March 2015 - 07:33 AM

View Postmark v92, on 10 March 2015 - 07:29 AM, said:


Well IS shoots 1 bullet while the clan versions shoot burst.

so the IS ac20 will do 20 damage in 1 bullet.
the clan ac20 will do a burst of 4 bullets doing 5 damage each. its a quick burst tho.

so clan ac's will spread the damage a bit since its hard to make the whole burst hit 1 location

Clan AC-20 shoots 5 rounds that each do 4 damage. Clan AC-10 shoots 4 rounds that each do 2.5 damage. Clan AC-5 shoots 3 rounds that each do 1.66 damage. Clan AC-2 shoots 2 shots that each do 1 damage. Also the time between rounds on Clan ACs is not exactly short so it can become difficult on the bigger ACs to keep them all on target.

Because of this drawback for the Clans you should either bring LBX ACs or Ultras for the bigger ACs (especially for the AC-20). The Clan AC-10 can be useful but is still better as an Ultra or LBX. The Clan AC-20 is weak and should always be switched for the LBX version or the Ultra. Note that if you bring the Ultra AC-20 you should be double tapping at least 80% of the time. It has a long burst that easily spreads so you must counter this with damage output. Now I know what you are thinking, Ultras can jam, but this isn't a big worry for the Ultra AC-20 because the burst is long enough that by the time it finishes your chances for a jam are significantly smaller than if you did it on a Ultra AC-5 for example. Even if it does jam you don't lose much because it already has a long recycle that you should have already expected to work around. With the double tap the Ultra AC-20 turns from a mediocre short range weapon into a very nasty one, just try and reserve it for Heavy or Assault mechs because they cant move nearly as fast as Mediums or Lights.

Edited by TheSilken, 10 March 2015 - 07:43 AM.


#12 Metus regem

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Posted 10 March 2015 - 07:36 AM

View PostPowerhorse, on 10 March 2015 - 07:25 AM, said:


really? better how? arent clan versions better weapons? im new to mwo sry for questions but i start thinking of that king crab now



As someone that played clans for a long, long time, till only switching sides this past week, the heavier the mech, the more it can carry, so that means 100t are the ones with the most guns.

In Lore and TT, Clan kit is just better in every way, than IS tech, in MWO..... they've been striving for balance, and IS (Inner Sphere) weapons were designed back when the game was still on the drawing board, in TT, an Auto Cannon / Ultra Auto Cannon (AC / UAC) did all of their damage to one spot, the damage was the number that fallowed AC or UAC, so when it came time to put them into MWO (At this point was just Inner Sphere mechs) they made them single shot, to mimic all damage going to one place.

With the introduction of the Clans how ever, they needed something to balance them with their smaller and lighter equipment, and a perceived player skill requirement, they made the bulk of the Clan weapons DOT (Damage Over Time), this means that the Clan Auto cannons (and UAC's) fire in bursts, this matches the Lore for the most part, but can cause issues with hit registration, as well as not all of your damage going to one place, much like lasers in MWO.

As I'm sure you've noticed by now Clan mechs have a lot of locked critical placements in them, as well as locked engine sizes, part of the balance system that was put in place. IS mechs, like the King Crab, can change between armour, structure and even engine sizes. The big difference between the Dire Wolf and the King Crab, is that with the same 300 series engine, the King Crab has twice the torso twist range and twice the torso twist speed of the Dire Wolf, she can also be made faster than a Dire Wolf, buy using a bigger engine, at the expense of weapons / ammo payload.

If you have any other questions, please feel free to ask, I would be happy to help.

#13 Bigbacon

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Posted 10 March 2015 - 07:39 AM

the best you can realistically do on IS stuff is what 4xAC5s maybe? can IS get 4 10s?

Edited by Bigbacon, 10 March 2015 - 07:46 AM.


#14 mark v92

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Posted 10 March 2015 - 07:43 AM

View PostBigbacon, on 10 March 2015 - 07:39 AM, said:

the best you can realistically do on IS stuff is what 4xAC5s maybe? can anything get 4 10s?


nope. only the direwolf can do 4 uac10's and work atm

4 uac5 can be carried by the kingcrab.
3 uac5 can be carried by the jagermech
4 ac5 can be carried by the cataphract
3 ac10 can be carried by the cataphract hero

Edited by mark v92, 10 March 2015 - 07:46 AM.


#15 Bigbacon

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Posted 10 March 2015 - 07:45 AM

View Postmark v92, on 10 March 2015 - 07:43 AM, said:


nope. only the direwolf can do 4 uac10's and work atm


misread that.

Edited by Bigbacon, 10 March 2015 - 07:45 AM.


#16 TheSilken

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Posted 10 March 2015 - 07:46 AM

View Postmark v92, on 10 March 2015 - 07:43 AM, said:

nope. only the direwolf can do 4 uac10's and work atm

But boy does that thing get hot for a Ballistic build, hurts even more too. 4 Ultra AC-20s is even moar fun though.

#17 mark v92

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Posted 10 March 2015 - 07:53 AM

View PostTheSilken, on 10 March 2015 - 07:46 AM, said:

But boy does that thing get hot for a Ballistic build, hurts even more too. 4 Ultra AC-20s is even moar fun though.


but thats not realistic with ghost heat and stuff. highest you could go and make it work is 2x uac20 and 2x uac10.

#18 Metus regem

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Posted 10 March 2015 - 07:55 AM

View PostTheSilken, on 10 March 2015 - 07:46 AM, said:

But boy does that thing get hot for a Ballistic build, hurts even more too. 4 Ultra AC-20s is even moar fun though.


If a little suicidal...

DWF-PRIME

Still adjust armour and ammo to taste....

#19 Paigan

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Posted 10 March 2015 - 07:56 AM

Hey, Shadow Cat will be able to fit SEVEN MGs!

...
(Please don't lynch me :()

#20 Metus regem

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Posted 10 March 2015 - 07:58 AM

View PostPaigan, on 10 March 2015 - 07:56 AM, said:

Hey, Shadow Cat will be able to fit SEVEN MGs!

...
(Please don't lynch me :()



Posted Image

http://www.sarna.net/wiki/Piranha

Do you even know how to Machine gun Bro?

12 MG's on a 20t clan chassis that does 151 km/h out of the box!





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