

Make Clan Auto Cannons Fire Single Shot
#1
Posted 13 March 2015 - 12:55 PM
#2
Posted 13 March 2015 - 12:56 PM
So no.
Edited by DarthPeanut, 13 March 2015 - 12:59 PM.
#3
Posted 13 March 2015 - 12:57 PM
Clan UACs could absolutely use improving, but not this drastic.
#4
Posted 13 March 2015 - 12:58 PM
DarthPeanut, on 13 March 2015 - 12:56 PM, said:
So no.
Pretty much what he said. Plus Clan ACs weigh less, take up less crit space, and do the same damage per trigger pull. So if they also fired as a single shell on top of that, they would just be straight up better in every way.
#5
Posted 13 March 2015 - 01:12 PM
Can you poptart with 3 jump jets on a TBR-S or the DWF-S? Dunno. But we'd find out. Although I doubt anyone would take 20 or 40 pinpoint over the alternatives.
Remember that ACs are a placeholder for if they find a way to implement switchable ammo on the LBXs.
Edited by Mizeur, 13 March 2015 - 01:20 PM.
#6
Posted 13 March 2015 - 01:15 PM
#7
Posted 13 March 2015 - 01:19 PM
Unfortunately, the answer kinda remains the same - because then the Dire Whale would then stick seventeen Clan standard autocannons on its various bits and use them to bypass the Gauss charge cycle and group fire limitations so they can Lolspike things all day erry day.
#8
Posted 13 March 2015 - 01:24 PM
E Rommel, on 13 March 2015 - 12:58 PM, said:
Pretty much what he said. Plus Clan ACs weigh less, take up less crit space, and do the same damage per trigger pull. So if they also fired as a single shell on top of that, they would just be straight up better in every way.
Correction, not ALL Clan autocannons take up LESS crit space!
IS* AC/2 6 tons 1 crit
Clan AC/2 5 tons 3 crit
Go to the MECHLAB now if you dont believe me . . .
Edited by ScorpionNinja, 13 March 2015 - 01:24 PM.
#9
Posted 13 March 2015 - 01:34 PM
ScorpionNinja, on 13 March 2015 - 01:24 PM, said:
Correction, not ALL Clan autocannons take up LESS crit space!
IS* AC/2 6 tons 1 crit
Clan AC/2 5 tons 3 crit
Go to the MECHLAB now if you dont believe me . . .
Because the Clan AC/2 is a placeholder for switching ammo for the clan lbx, it has the same crits and tonnage as the Clan LBX AC 2 until they figure it out. Which if you look at the IS lbx AC 2, you'd see that is weighs 6 tons and takes 4 crits. So that is what you have to go by since the Clans don't use standard autocannons.
Although, I am a bit perplexed as to why they haven't figured out the whole switching ammo types yet...I'm not great at programming, but I think I can do this in java if you give me a month.
But anyways, while the UACs and the placeholder ACs for the Clans need a buff to make them more appealling, even if you do it for just the normal ACs, I don't think this would be a good idea.
#10
Posted 13 March 2015 - 01:39 PM
#11
Posted 13 March 2015 - 02:10 PM
#12
Posted 13 March 2015 - 02:18 PM
Gremlich Johns, on 13 March 2015 - 01:39 PM, said:
Oh god, those will be so damn bad.........UACs already jam every 2nd shot, RACs would jam on every shot.
THen to boot, would prolly be spread RAC2: 10 shots for 2 dmg
RAC5: 15 shots for 5
RAC10: 21 shots for 10 and RAC20: 35 for 20 dmg......just because balance....
#13
Posted 13 March 2015 - 02:25 PM
C-UAC/20
4.00 Damage
1.40 Heat
0.80 Cooldown
5.00 DPS
1.75 HPS
950 Velocity
35 rounds per ton
#14
Posted 13 March 2015 - 02:30 PM
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