Whatzituyah, on 13 March 2015 - 01:45 PM, said:
Ok by reading this topic we officially stated that its server side?
Yes. See any number of topics on Host State Rewind.
Whatzituyah, on 13 March 2015 - 01:45 PM, said:
If but whats not exactly established is whos fault it really is the engine or the people using the engine?
CryEngine is client-side authoritative out of the box, MWO is server-side authoritative by PGI's design. You do the math.
Whatzituyah, on 13 March 2015 - 01:45 PM, said:
Will the Flea ever be in the game
Magic 8-ball says "unlikely".
Whatzituyah, on 13 March 2015 - 01:45 PM, said:
I realize its technically a super light
No, it's technically the Locust, reworked to avoid Harmony Gold's commando-trained attack lawyers. Super-lights are 'mechs below 20 tons, the Flea weighs 20 tons. It's a light 'mech.
Whatzituyah, on 13 March 2015 - 01:45 PM, said:
and that wouldn't be good in the game
It would be about as good (or bad, as the case may be) as the Locust. Perhaps a bit better, since all the variants are energy-heavy.
Whatzituyah, on 13 March 2015 - 01:45 PM, said:
then if that is the case then I would like to see the clans at least get their locust which I believe to be the Fire moth not counting the IIC versions.
If we can't have the Flea due to it being too fast, why would you think we'd get an even faster 'mech? Stock, the Fire Moth does 162 kph, and with MASC activated 216 kph.
The Flea only goes 97 stock, 119 with MASC activated - which would be fine if PGI just set a lower max engine limit on it that made it top out at 170 *with* MASC.
But then they'd probably have to rein in all the other light 'mechs as well, which would force them to rein in the mediums, and that would force them to rein in the heavies, and finally the assaults.
And it's not looking very bright on them *ever* revisiting the speeds of 'mechs, even though in my opinion it would do wonders for the game.
Edited by stjobe, 13 March 2015 - 01:56 PM.