

Myst Lynx...i Like It!
#1
Posted 13 January 2015 - 02:37 AM
It is considered "Bad" so far, or from what I've read and I strongly advice that it is not!
It's basically a bigger version of a elemental with an ECM(optional) and lots of firepower for a light!
Using the terrain and making sure you are not brawling anything heavier then you for more then 10 seconds are things I do and have gotten great results from this.
I am really honestly having fun with this Mech, usually I feel constricted.
I like lights, I like moving relatively fast with maneuverability while still helping out my team.
Myst Lynx does it all for me!
What are your opinions on this little guy?
#2
Posted 13 January 2015 - 06:28 AM
#3
Posted 13 January 2015 - 06:31 AM
#4
Posted 13 January 2015 - 06:51 AM
Other thing I have found is that the ECM causes a DRASTIC loss in firepower. If I am not in the stock B, I generally play a quad ermlas + tc1+ 1 extra dhs and maxed armor. Its hot as hell, but hits pretty good

#5
Posted 13 January 2015 - 07:16 AM
For istance I've mastered 3 COM, now I'm mastering Locusts and all they are easier too.
Pro:
1)amazing maneverability and super JJ.
2) c-erml has more range, so it's easier to make a ninja Lynx
3) it's little.
con:
1) too damn few hardpoints
2) and only in arms
3) huge arms
Anyway I must thank COM and Lynx if I could learn how to survive longer in the battlefield, and releasing more dmg and kills by doing so.
#6
Posted 13 January 2015 - 01:44 PM
#7
Posted 14 January 2015 - 10:59 AM
I also noticed, using ECm to cover team meant the JJ were pretty much pointless also. When you are just escorting king crabs and stalkers, you dont need mobility. I do not have many matches in these mechs though, so havent run into the situation where things go sour and my escorts get bashed or the team splits too much etc, where I might need to respond to multiple areas of the field.
Anyone have thoughts specifically on ECM vs firepower on this mech? It's funny, I have not run into another mech where no ECM was even a consideration, as the rest all have adequate hardpoints to create some kind of weapon package. if it means anything, i found the ECM trollmando variant to be the least fun, and so far this little clan version of it feels similar.....
#8
Posted 14 January 2015 - 11:38 AM
ECM Mist Lynxs don't really have much offensive ability and in a support role they kind of suck too.
The hardpoints need to be redone, mandatory JJs are weak, and the speed doesn't cut it for a 25T mech.
#9
Posted 17 January 2015 - 10:58 AM
#10
Posted 17 January 2015 - 12:32 PM
LuxAstrum, on 17 January 2015 - 10:58 AM, said:
I don't think so. I cannot think of any mech I can beat 1v1 in a Myst Lynx except maybe that horrible trial mech with all streaks and no bap. The only positive I can think of is that if you run around in the shadow of a friendly Dire Wolf, the enemy sometimes completely ignores you.

#11
Posted 17 January 2015 - 03:26 PM
It's sad that the Myst Lynx isn't getting any love. The tonnage and the hitboxes it seems really drag down the mech in terms of performance vs other mechs.
It's not even about IS lights or Clan Lights anymore its just the mech itself.
However that won't stop me on my quest to become the best Myst Lynx pilot out there. I am sure there is somthing that this mech can do that will blow everybody outa the water
#12
Posted 24 January 2015 - 05:36 AM
#13
Posted 24 January 2015 - 05:54 PM
For those still hating on the little cat the solution might be the ArcticCheetah (its a Mist Lynx on Steroids). Now I personally don't want to see this mech in MWO just yet, Why you ask ? Because it will make the MLX redundant.
I would rather see the Firemoth in the game first. Forget the masc thing, after speed tweak this thing will be one of if not the fastest mech in the game.
Edited by Bespoke Cheese Cake, 25 January 2015 - 03:20 PM.
#14
Posted 27 January 2015 - 04:29 PM
the outcome feels to random, the general feeling is stilla good one. But maybe we are too spoilt by the high firepower hitreg ignoring IS lights.
#15
Posted 27 January 2015 - 11:05 PM
#16
Posted 29 January 2015 - 05:59 PM
LuxAstrum, on 17 January 2015 - 10:58 AM, said:
Elite of the elite among light pilots don't use Mist Lynxes.
The way I see it, the Mist Lynx only has one niche, that is as a scout on Sulhpur for Clans in CW. That is it. In every other role an IS Light would do a better job.
The main theory behind what makes for a good Light is that a good Light is able to break off from the rest of the team safely. You achieve this by either being faster than everything with more firepower than you, or having more firepower than everything faster than you. The Mist Lynx fails at both in that it has less firepower than Firestarters (or even Jenners and Ravens) while being slower than those same IS Lights.
The only way to play a Mist Lynx well, aside from as a completely suicidal scout in CW, is to jump strafe with them, not unlike how to play Jenners. But in this regard their damage output is relatively subpar with not the greatest mounts. The locked Active Probe also doesn't help its lack of firepower.
They are also less maneuverable than IS Lights in general in terms of turning and twisting. They are absolutely not nimble and they only feel very maneuverable in comparison to heavier mechs.
They only jump high because you are forced to take the locked jump jets. Jump jets are amazing on Lights, but the number the Mist Lynx has is overkill. Note that all the good IS Lights can also take many jump jets and jump just like a Mist Lynx, it's just that most choose not to build their Lights like that.
In short, it's the only true Clan Light (you can make a case for the Ice Ferret too)...but it isn't very good at being a Light. At the end of the day, as long as the Firestarter or Jenner remain as options to you, there is no reason to prefer the Mist Lynx. Unlock the Active Probe and JJ, and give it very mild JJ impulse quirks (or some other mild quirk could do too), and it will become viable as essentially the Clan Jenner.
Edited by Krivvan, 29 January 2015 - 06:11 PM.
#17
Posted 29 January 2015 - 06:23 PM
Will see what the new variant runs like soon..
#18
Posted 30 January 2015 - 02:03 AM
#19
Posted 01 February 2015 - 12:43 PM
It does need some quirks to give it the necessary "Umpfh" that other lights seem to have. It was only by skill and luck that I was able to get that much damage.
In a game that revolves around Heavies and Assaults lumbering around Light mechs are needed to fill the role of directing pugs into the anvil of war.
So, EVEN though this mech can do well in the hands of a good pilot, the quirks of the Meta Mechs(firestarter) will have a statistical advantage in battle.
To counter this I suggest quirks that make the Lynx better at what it does,or better in battle. Either way it needs some love.
I still like this mech and have found great success in it over heavier mechs just because It is my ability too...
help spot the enemy.
provide damage to key area's quickly
avoid death.
provide the omni-present UAV in key area's/ rain of death from artillery.
No you wont be a stompy robot, but you'll be an asset to your team, they never knew they needed
#20
Posted 04 February 2015 - 05:39 AM
3x small pulse lasers and narc played whilst hyper, agressive and lucky and you can play to win by allowing locks for lrm's, countering ECM's aswell as allowing you to aim those lasers more accurately.
As stated above the ecm without weopons is a pain and nothing more infuriating than loosing your weopons.
As im not the best at the other classes I can out DPS myself with this lil guy, well maybe can do more damage with adder but its not got jj.
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