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Myst Lynx...i Like It!


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#1 LuxAstrum

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Posted 13 January 2015 - 02:37 AM

I don't know why I feel the need to post this but I think some positive feedback for the Myst Lynx is needed at this point.

It is considered "Bad" so far, or from what I've read and I strongly advice that it is not!

It's basically a bigger version of a elemental with an ECM(optional) and lots of firepower for a light!

Using the terrain and making sure you are not brawling anything heavier then you for more then 10 seconds are things I do and have gotten great results from this.

I am really honestly having fun with this Mech, usually I feel constricted.


I like lights, I like moving relatively fast with maneuverability while still helping out my team.

Myst Lynx does it all for me!



What are your opinions on this little guy?

#2 Tidy

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Posted 13 January 2015 - 06:28 AM

imo? terrible.

#3 Voivode

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Posted 13 January 2015 - 06:31 AM

Seems like a light that takes above average light skills. I don't have it myself, but I've seen some Mist Lynx's absolutely terrorize some teams. I would guess that the Mist Lynx is one of the most maneuverable lights in game.

#4 Bluefalcon13

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Posted 13 January 2015 - 06:51 AM

I have a helluva lot of fun in the stock B. Little light on armor, bit heavier firepower. Gotta play it like a commando, minus the lag-shield, plus JJs.

Other thing I have found is that the ECM causes a DRASTIC loss in firepower. If I am not in the stock B, I generally play a quad ermlas + tc1+ 1 extra dhs and maxed armor. Its hot as hell, but hits pretty good :)

#5 STEF_

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Posted 13 January 2015 - 07:16 AM

I like my Lynx, it's very fun, but honestly it's been much more difficult to master than ANY other lights I have.
For istance I've mastered 3 COM, now I'm mastering Locusts and all they are easier too.

Pro:
1)amazing maneverability and super JJ.
2) c-erml has more range, so it's easier to make a ninja Lynx
3) it's little.

con:
1) too damn few hardpoints
2) and only in arms
3) huge arms

Anyway I must thank COM and Lynx if I could learn how to survive longer in the battlefield, and releasing more dmg and kills by doing so.

#6 LuxAstrum

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Posted 13 January 2015 - 01:44 PM

hmmmmm makes sense! I like your opinions guys, I am still having lots of fun though and I think at the end of the day thats what matters for a pilot more then anything else

#7 Zordicron

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Posted 14 January 2015 - 10:59 AM

What is the general consensus on ECM vs more hardpoints? I ran one match with ECM, one ERLL and 2 srm2's with half ton ammo, and ran armor up to max. dmg was bad, but the ECM coverage i gave team on Forest Colony was 100% critical to the 12-1 stomp we gave the enemy. Because of that, I am torn on if it is worth the losss of basically 50% of firepower to mount ECM.

I also noticed, using ECm to cover team meant the JJ were pretty much pointless also. When you are just escorting king crabs and stalkers, you dont need mobility. I do not have many matches in these mechs though, so havent run into the situation where things go sour and my escorts get bashed or the team splits too much etc, where I might need to respond to multiple areas of the field.

Anyone have thoughts specifically on ECM vs firepower on this mech? It's funny, I have not run into another mech where no ECM was even a consideration, as the rest all have adequate hardpoints to create some kind of weapon package. if it means anything, i found the ECM trollmando variant to be the least fun, and so far this little clan version of it feels similar.....

#8 NUJRSYDEVIL

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Posted 14 January 2015 - 11:38 AM

Non-ECM Mist Lynxs can pack a punch but they are so slow and underarmored that they die rather quickly.

ECM Mist Lynxs don't really have much offensive ability and in a support role they kind of suck too.

The hardpoints need to be redone, mandatory JJs are weak, and the speed doesn't cut it for a 25T mech.

#9 LuxAstrum

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Posted 17 January 2015 - 10:58 AM

I am feeling these same feelings too you guys, after a while it somtimes you want to do more then just escort or run scouting missions and have some pew pew, but when you try this you get blown away. Perhaps it is my skill that is holding me back? Or I am not utilizing jump jets enough? Who knows. But Good Myst Lynx pilots will definitely be seen as the elite of the elite among light pilots if they ever can figure out how to use them properly.

#10 Maver0ick

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Posted 17 January 2015 - 12:32 PM

View PostLuxAstrum, on 17 January 2015 - 10:58 AM, said:

I am feeling these same feelings too you guys, after a while it somtimes you want to do more then just escort or run scouting missions and have some pew pew, but when you try this you get blown away. Perhaps it is my skill that is holding me back?


I don't think so. I cannot think of any mech I can beat 1v1 in a Myst Lynx except maybe that horrible trial mech with all streaks and no bap. The only positive I can think of is that if you run around in the shadow of a friendly Dire Wolf, the enemy sometimes completely ignores you.

Posted Image

#11 LuxAstrum

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Posted 17 January 2015 - 03:26 PM

Nice damage!

It's sad that the Myst Lynx isn't getting any love. The tonnage and the hitboxes it seems really drag down the mech in terms of performance vs other mechs.

It's not even about IS lights or Clan Lights anymore its just the mech itself.

However that won't stop me on my quest to become the best Myst Lynx pilot out there. I am sure there is somthing that this mech can do that will blow everybody outa the water

#12 DarkMajestic

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Posted 24 January 2015 - 05:36 AM

I find while it is light on firepower its jj give it an element of maneuverability that mean you can use elevation more than any of the other light mechs i have used. I run mine with an cerppc + ersml + ecm as a fantastic spotter hiding out in trees to let the heavies rain the lrms in on targets which are out of cover then transition to a sniping with the erppc to provide support to the team especially on the look out for 1 on 1 brawls that wouldn't go our way without a bit of extra damage hitting the opposition.

#13 Bespoke Cheese Cake

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Posted 24 January 2015 - 05:54 PM

I've already given my thoughts on other MLX related threads, but I'll throw my 5 cents in here as a well. I like the Mist Lynx its a fun little mech not really fast, but it is nimble. People need to learn to use its strengths and stop expecting it to be something its not, though I admit it is not easy to use.

For those still hating on the little cat the solution might be the ArcticCheetah (its a Mist Lynx on Steroids). Now I personally don't want to see this mech in MWO just yet, Why you ask ? Because it will make the MLX redundant.

I would rather see the Firemoth in the game first. Forget the masc thing, after speed tweak this thing will be one of if not the fastest mech in the game.

Edited by Bespoke Cheese Cake, 25 January 2015 - 03:20 PM.


#14 Lily from animove

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Posted 27 January 2015 - 04:29 PM

the emch is still very unreliable, arms blow off to easily and so a lucky strike can make you instantly pointless, especially when you run with ecm, meaning you are only a one arm weapon..

the outcome feels to random, the general feeling is stilla good one. But maybe we are too spoilt by the high firepower hitreg ignoring IS lights.

#15 Drakkith

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Posted 27 January 2015 - 11:05 PM

I've tried the Kit Fox and the Mist Lynx so far. The Lynx is a lot smaller than the Kit Fox, but I feel it's critically hampered by its lack of hardpoints, especially if you use the C variant left arm for ECM, which has zero weapon hardpoints. You're also seriously limited by the available tonnage since jump jets and CAP are mandatory. Speaking of CAP, why is it mandatory if I can't even get the full use out of it when I use ECM (which comes standard with the C variant).

#16 Krivvan

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Posted 29 January 2015 - 05:59 PM

View PostLuxAstrum, on 17 January 2015 - 10:58 AM, said:

But Good Myst Lynx pilots will definitely be seen as the elite of the elite among light pilots if they ever can figure out how to use them properly.

Elite of the elite among light pilots don't use Mist Lynxes.

The way I see it, the Mist Lynx only has one niche, that is as a scout on Sulhpur for Clans in CW. That is it. In every other role an IS Light would do a better job.

The main theory behind what makes for a good Light is that a good Light is able to break off from the rest of the team safely. You achieve this by either being faster than everything with more firepower than you, or having more firepower than everything faster than you. The Mist Lynx fails at both in that it has less firepower than Firestarters (or even Jenners and Ravens) while being slower than those same IS Lights.

The only way to play a Mist Lynx well, aside from as a completely suicidal scout in CW, is to jump strafe with them, not unlike how to play Jenners. But in this regard their damage output is relatively subpar with not the greatest mounts. The locked Active Probe also doesn't help its lack of firepower.

They are also less maneuverable than IS Lights in general in terms of turning and twisting. They are absolutely not nimble and they only feel very maneuverable in comparison to heavier mechs.

They only jump high because you are forced to take the locked jump jets. Jump jets are amazing on Lights, but the number the Mist Lynx has is overkill. Note that all the good IS Lights can also take many jump jets and jump just like a Mist Lynx, it's just that most choose not to build their Lights like that.

In short, it's the only true Clan Light (you can make a case for the Ice Ferret too)...but it isn't very good at being a Light. At the end of the day, as long as the Firestarter or Jenner remain as options to you, there is no reason to prefer the Mist Lynx. Unlock the Active Probe and JJ, and give it very mild JJ impulse quirks (or some other mild quirk could do too), and it will become viable as essentially the Clan Jenner.

Edited by Krivvan, 29 January 2015 - 06:11 PM.


#17 Pak Hammond

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Posted 29 January 2015 - 06:23 PM

I like them and treat running them as a challenge, even though i'm not a great light pilot.

Will see what the new variant runs like soon..


#18 Bespoke Cheese Cake

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Posted 30 January 2015 - 02:03 AM

I have Firestarters and I use my Mist Lynx more often, because I find them to be more fun. Though I can't deny Firestarters are a more powerful mech they do have a 10 ton weight advantage.

#19 LuxAstrum

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Posted 01 February 2015 - 12:43 PM

Well after doing 1000 damage and had 4 kills in a Myst Lynx Prime, I can safely say this little guy packs a punch.

It does need some quirks to give it the necessary "Umpfh" that other lights seem to have. It was only by skill and luck that I was able to get that much damage.

In a game that revolves around Heavies and Assaults lumbering around Light mechs are needed to fill the role of directing pugs into the anvil of war.


So, EVEN though this mech can do well in the hands of a good pilot, the quirks of the Meta Mechs(firestarter) will have a statistical advantage in battle.

To counter this I suggest quirks that make the Lynx better at what it does,or better in battle. Either way it needs some love.

I still like this mech and have found great success in it over heavier mechs just because It is my ability too...


help spot the enemy.

provide damage to key area's quickly

avoid death.

provide the omni-present UAV in key area's/ rain of death from artillery.

No you wont be a stompy robot, but you'll be an asset to your team, they never knew they needed

#20 Scasne

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Posted 04 February 2015 - 05:39 AM

I use the mist lynx because honestly its fun, I prefer lights as they are fast (not keen on ice ferret as whilst fast is too big a target and not enough dps) and clan mechs because of omni pods, allows me to change loadout as the mood takes me.

3x small pulse lasers and narc played whilst hyper, agressive and lucky and you can play to win by allowing locks for lrm's, countering ECM's aswell as allowing you to aim those lasers more accurately.

As stated above the ecm without weopons is a pain and nothing more infuriating than loosing your weopons.

As im not the best at the other classes I can out DPS myself with this lil guy, well maybe can do more damage with adder but its not got jj.





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