Turn 11:
Phoenix Hawk gets up but only gets one hex over.
Aero flies off map.
Mediums move into range, Wolvie and Vindicator hop the woods to get into the fight.
A bad PSR for the Warrior sends it into a spin losing a level of altitude, it recovers.
Pieces of mechs litter the ground now.
The immobilized tank is dispatched, its crew escapes unharmed. No other meaningful damage.
Turn 11:
My forces continue to break through the woods and tangle with the now lone Phoenix hawk.
After recovering from the spin, my Warrior VTOL goes back to spotting a new target for the LRM carrier, the other Drac tank. 7s to hit again, this should remove this threat once and for all.
And this was all it took for all the firepower launched at it:
Weapons fire for Wolverine WVR-6M
Large Laser at
Vedette Medium Tank (Standard)); needs 8, rolls 12 : - Direct Blow -
hits FR
Vedette Medium Tank (Standard) () takes 9 damage to FR.
Armor destroyed, 3 Internal Structure remaining
Critical hit on FR. Roll is (12+1) = 13;
Crew killed.
Never pays to drive a tank in a world of Mechs.
As if that wasnt bad enough
Vedette Medium Tank (Standard) () takes 2 damage to LS.
SECTION DESTROYED,
Chance for motive system damage. Roll is 4; (w/ +0 bonus)
no effect.
Critical hit on LS. Roll is 10;
Fuel Tank Hit (Vehicle Explodes).
The fuel tank has exploded, ensuring that every crew member died a very horrible, and very intensely hot, death.
*throws a chair*
Physical attacks for Vindicator VND-1X
Kick (Left leg) at Phoenix Hawk PXH-1 (Draconis Combine); needs 5, rolls 4 :
[color="808080"]misses[/color].
Vindicator VND-1X must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 4 :
falls.
Vindicator VND-1X (Kraft n STD) goes back to the hull down position instead of falling to the ground.
On a FIVE TO HIT lol
Metus regem, on 11 March 2015 - 02:18 PM, said:
Good enough for me, just saw that bit about the c3, and was like "Wut?"... I try to limit the items I use in MM, to timeline, but I should try the campaign mode more, for some of these things... when I can't make the weekly campaign game with the guys.
Yeah I have the basic procurement set to only have things available by timeline. The campaign procurement through my admins/dynamic market, that can be more open as well as possible enemies especially for big houses or merc groups. Though only pirates and the black market sells stuff OOTL, and you might not even get what you paid for. You want an ERPPC and you get a heatsink.
At least my Vindicator fell to a hull down position and took no damage
Thats what he gets for having the Hot Dog quirk. That pilot can do nifty things like that. Also why his to hit for a kick against a target in the woods was so good.
Edited by KraftySOT, 11 March 2015 - 02:29 PM.