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#1 SCHLIMMER BESTIMMER XXX

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Posted 22 March 2015 - 07:13 PM

i think i speak for 80% of the playerbase when i say



SCREW THIS F*!"#G S*@T!

woud be 100% more enjoyable on standard maps/gamemode i think imao.
Dont be haten, i just be honest.

Edited by shr84, 22 March 2015 - 07:13 PM.


#2 Mcgral18

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Posted 22 March 2015 - 07:29 PM

Are you, by chance, PUGing?

It is rather painful when you do that.

#3 Gigastrike

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Posted 22 March 2015 - 08:20 PM

Posted Image

#4 Vincent V. Kerensky

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Posted 22 March 2015 - 09:57 PM

View Postshr84, on 22 March 2015 - 07:13 PM, said:

i think i speak for 80% of the playerbase when i say



SCREW THIS F*!"#G S*@T!

woud be 100% more enjoyable on standard maps/gamemode i think imao.
Dont be haten, i just be honest.


You did not ask me... I would love to see your source for the 80% of the CW player base.

#5 Wrathful Scythe

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Posted 22 March 2015 - 10:13 PM

CW has 2 main issues:

1. Not enough content as it stands. But hey, it's beta.
2. Solo players get rekt when faced with groups. It's even more frustrating than the time where this was also the case in the public queue because of the longer matches.

If you are a solo player, stay in the solo queue or adapt and search for a unit.

#6 Chagatay

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Posted 22 March 2015 - 11:01 PM

Well there are a few things you can do as a solo pugger.

First, if possible and you have time queue only offense. Not only do you avoid most of the bigger groups (since they queue attack most of the time) you are also likely to get a 4 man or 8 man unit on your side. Worst case you will at least get familiar with the people in your faction. If that is not possible, queue an active defense front that doesn't currently have a huge mega merc population (i.e. if MS is in CW don't queue defense against CW pick SJ or GB instead).

Second, leave comms open. As annoying as it can be, just mute the people that are noisy or bothersome. Most of the chatter can be helpful.

Third, have a mix of mechs in your loadout or use generalist builds. A good drop deck has a mix of short and long range stuff. Clan is easier as you can always fall back on laser rainbow vomit builds (well on 3/4 of the maps anyways sulfur can be bad with heat).

#7 Sandersson Jankins

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Posted 22 March 2015 - 11:14 PM

View PostChagatay, on 22 March 2015 - 11:01 PM, said:

Well there are a few things you can do as a solo pugger.

First, if possible and you have time queue only offense. Not only do you avoid most of the bigger groups (since they queue attack most of the time) you are also likely to get a 4 man or 8 man unit on your side. Worst case you will at least get familiar with the people in your faction. If that is not possible, queue an active defense front that doesn't currently have a huge mega merc population (i.e. if MS is in CW don't queue defense against CW pick SJ or GB instead).

Second, leave comms open. As annoying as it can be, just mute the people that are noisy or bothersome. Most of the chatter can be helpful.

Third, have a mix of mechs in your loadout or use generalist builds. A good drop deck has a mix of short and long range stuff. Clan is easier as you can always fall back on laser rainbow vomit builds (well on 3/4 of the maps anyways sulfur can be bad with heat).


There isn't a single thing wrong in this post. I'd just like to add one thing:

Always think about what you're doing in the game. I know, vidja games aren't something you always want to focus 100 percent on, and thats fine. You can do silly things too! Just think to yourself "Ok, I'm moving here. What could be there to meet me? Is that area safe/scouted? Is there a good firing position for me? What is my weapon range and will I be effective there? Are there at least 6 teammates with me that aren't being stupid?"

Seems like a lot when you type it out, but you can have that mental conversation with yourself in seconds. As long as your mech and loadout are reasonable, given an intelligent head on your shoulders that is being used, you'll come out on top often. This is because those people you're facing may or may not be using their noggins, but you can know that YOU will be.

#8 aniviron

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Posted 22 March 2015 - 11:21 PM

The real problem with CW is in the upper right hand corner of this image:

Posted Image

That's how it always is when I'm on. Even at 6pm central US time it can take 15 minutes to get a game as a solo player. That's not fun at all; I could have played two or even three normal games in that time.

#9 Elizander

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Posted 22 March 2015 - 11:25 PM

View PostChagatay, on 22 March 2015 - 11:01 PM, said:

Well there are a few things you can do as a solo pugger.

First, if possible and you have time queue only offense. Not only do you avoid most of the bigger groups (since they queue attack most of the time) you are also likely to get a 4 man or 8 man unit on your side. Worst case you will at least get familiar with the people in your faction. If that is not possible, queue an active defense front that doesn't currently have a huge mega merc population (i.e. if MS is in CW don't queue defense against CW pick SJ or GB instead).

Second, leave comms open. As annoying as it can be, just mute the people that are noisy or bothersome. Most of the chatter can be helpful.

Third, have a mix of mechs in your loadout or use generalist builds. A good drop deck has a mix of short and long range stuff. Clan is easier as you can always fall back on laser rainbow vomit builds (well on 3/4 of the maps anyways sulfur can be bad with heat).


Out of the few pug matches I played I noticed that the defense puggers might win a little bit more if the defend time was set to 25 minutes instead of 30 minutes.

View Postaniviron, on 22 March 2015 - 11:21 PM, said:

The real problem with CW is in the upper right hand corner of this image:

Posted Image

That's how it always is when I'm on. Even at 6pm central US time it can take 15 minutes to get a game as a solo player. That's not fun at all; I could have played two or even three normal games in that time.


It's a pain for sure but I do it for the loyalty ranking. I do believe the game should be setting more goals for the players to do since now that I look at it, it's practically devoid of stuff you have to do and is more like do whatever you want to do.

Edited by Elizander, 22 March 2015 - 11:27 PM.


#10 Anunknownlurker

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Posted 22 March 2015 - 11:31 PM

From a new player, only pug'ing at the moment - I'll look to join a unit when, if, I feel I can play well enough - CW is great for the rewards, interesting when you do end up in a mostly pre-made group and a pretty brutal school; I have learned things playing it. I guess I must be in the 20%.

Main difficulties I see at the moment:
- Limited map options and battle types
- Attack or Counter Attack - it's not clear from the Inner Sphere map where you join, which battle type you are joining
- Defence as a pug is pretty much impossible to be competitive and I no longer even queue for them as I refuse to be some type of giant, clanking, metal piñata for a 12 man farming collective

Hopefully PGI will be looking at the battle stats, listening to player feedback and making the necessary changes to make CW as exciting and interesting as possible in the future.

Still, I will be taking up another contract when this one ends but like the true mercenary I am, no idea who it will be with.

#11 War Dogz

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Posted 22 March 2015 - 11:41 PM

Yup CW is dead or Nope per Russ there was just about 1,000 player today in CW alone.

https://twitter.com/...742274365431808

Maybe the OP speaking for 80% of the player base is a tad off.

#12 Livewyr

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Posted 23 March 2015 - 12:45 AM

If you are a solo pug in community warfare, you're going to have a bad time. It is just reality.

There is nothing PGI can do to suddenly make a group of player who just 'met' each other stand a chance against a team that plays together regularly. (If you beat a 8-12man team with your group of pugs.. one or all of the following happened;
A: Extraordinarily lucky PUG team.
B: Enemy team was/is very bad at the game.
C: You had some superstar solo droppers or small groups. (We don't always drop in larger groups.)
D: Enemy got PGI'd worse than you did. (Disconnects, stuck in terrain, etc..)
E: Some cosmic planetary and star alignment where the enemy team suddenly lost their minds and played like they were trying to watch power rangers at the same time. (Have to cover all the bases, ya know.) Dat pink ranger dohh!


You can't expect to find a bunch of other random soccer players, step onto the field with the local high school (or college) team.. and win.

So it goes with MWO.

---------------------
Solution? Find a unit and join it...there are ones out there even for casual players, and they still do comparatively well.



And I won't even charge for this...

#13 SCHLIMMER BESTIMMER XXX

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Posted 23 March 2015 - 08:28 AM

View Postaniviron, on 22 March 2015 - 11:21 PM, said:

The real problem with CW is in the upper right hand corner of this image:

Posted Image

That's how it always is when I'm on. Even at 6pm central US time it can take 15 minutes to get a game as a solo player. That's not fun at all; I could have played two or even three normal games in that time.

View PostJimmy DiGriz, on 22 March 2015 - 11:31 PM, said:

From a new player, only pug'ing at the moment - I'll look to join a unit when, if, I feel I can play well enough - CW is great for the rewards, interesting when you do end up in a mostly pre-made group and a pretty brutal school; I have learned things playing it. I guess I must be in the 20%.

Main difficulties I see at the moment:
- Limited map options and battle types
- Attack or Counter Attack - it's not clear from the Inner Sphere map where you join, which battle type you are joining
- Defence as a pug is pretty much impossible to be competitive and I no longer even queue for them as I refuse to be some type of giant, clanking, metal piñata for a 12 man farming collective

Hopefully PGI will be looking at the battle stats, listening to player feedback and making the necessary changes to make CW as exciting and interesting as possible in the future.

Still, I will be taking up another contract when this one ends but like the true mercenary I am, no idea who it will be with.

View PostVincent V., on 22 March 2015 - 09:57 PM, said:

You did not ask me... I would love to see your source for the 80% of the CW player base.

View PostVincent V., on 22 March 2015 - 09:57 PM, said:

You did not ask me... I would love to see your source for the 80% of the CW player base.

View Postaniviron, on 22 March 2015 - 11:21 PM, said:

The real problem with CW is in the upper right hand corner of this image:

Posted Image

That's how it always is when I'm on. Even at 6pm central US time it can take 15 minutes to get a game as a solo player. That's not fun at all; I could have played two or even three normal games in that time.


#14 meteorol

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Posted 23 March 2015 - 08:33 AM

Nah, i guess you are speaking for around 86.5% of the playerbase. IIRC, Russ said CW population makes up for 13.5% of the entire playerbase.

#15 HARDKOR

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Posted 23 March 2015 - 08:45 AM

View PostElizander, on 22 March 2015 - 11:25 PM, said:


Out of the few pug matches I played I noticed that the defense puggers might win a little bit more if the defend time was set to 25 minutes instead of 30 minutes.



A team that beats you at 25 minutes could have beat you in four minutes, but it doesn't pay well and isn't very fun, so they play with their food.

#16 STEF_

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Posted 23 March 2015 - 08:49 AM

The only weird thing with CW is that I cannot play it all time... because few players are on que.

My fav game mode.

#17 SCHLIMMER BESTIMMER XXX

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Posted 23 March 2015 - 08:51 AM

when i take the game with the conflict in the stars for example, i waited in worst case
1 min to find a match in the "occupy the galaxie with your faction" game mode.
And i didnt know much people in this game who didnt played the "occupy the galaxie with your faction" game mode.To be honest, not a single one.You waited much much
longer for a match in the other game modes.They should make it like in the tank game
where you have to pay ingame currency for the special game mode.
Then it woudnt be an option for the people who aint in it for the hardcore experience i.e.
very bad taste of a long awaited feature called "COMMUNITY warfare"

#18 Davers

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Posted 23 March 2015 - 11:18 AM

View Postshr84, on 23 March 2015 - 08:51 AM, said:

when i take the game with the conflict in the stars for example, i waited in worst case
1 min to find a match in the "occupy the galaxie with your faction" game mode.
And i didnt know much people in this game who didnt played the "occupy the galaxie with your faction" game mode.To be honest, not a single one.You waited much much
longer for a match in the other game modes.They should make it like in the tank game
where you have to pay ingame currency for the special game mode.
Then it woudnt be an option for the people who aint in it for the hardcore experience i.e.
very bad taste of a long awaited feature called "COMMUNITY warfare"

Why should people have to pay money to play it, rather than people who don't want to play it just not play it?

You should go Clan if you want to pug it in CW. So far I have won every match as a pug save one vs a 12 man QQ team. Good times.

#19 Aresye

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Posted 23 March 2015 - 11:37 AM

I have heard all the complaints of thee, and I promise thee, and to all those other solo players who find themselves oppressed, that I shalt not rest thy eyes, until the day becometh when I shall find the one responsible, who hath been forcing thy solo players, to play CW.

#20 FlipOver

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Posted 23 March 2015 - 01:24 PM

View PostWar Dogz, on 22 March 2015 - 11:41 PM, said:

Yup CW is dead or Nope per Russ there was just about 1,000 player today in CW alone.

https://twitter.com/...742274365431808

Maybe the OP speaking for 80% of the player base is a tad off.

What Russ did there was biased. It's going on the tournament Lucky Charms where you can get some cool stuff when you ALSO play CW.
He chose a day where most people already had Assault, Conquest and Skirmish completed and were playing CW only for the small prizes of the tournament.

Even I was one of those 1k users playing CW yesterday, trying to get some more prizes.
Played 3 or 4 matches, got smashed to bits in every single occasion and will not go back there to have the same happen again, especially against Clans (since IS vs IS is a bit more balanced).

Sure there are people playing CW frequently, but its far from being 1k users. The real active playing users on CW can top at around 500, at most.

And there are reasons for this as some have mentioned on this thread.
Especially on the pug side, where you play to lose, every time, which is frustrating as hell even if you score over 80 (edit - to get that prize of the tournament).

Edited by FlipOver, 23 March 2015 - 01:25 PM.






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