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10 Vs 12 For Is Vs Clan When?


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#41 Zeusus

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Posted 20 March 2015 - 05:28 AM

View PostAshvins, on 19 March 2015 - 10:10 PM, said:

All I have to say to the clanners who say they are not OP.......................



LOOK AT THE MAP !


Actually the map tells me the clans play together nicely and the IS likes to backstab one another.

Playing CW tells me IS defence is pugs from 5 factions vs. Groups all belonging to the same faction.

Clans only have 1 or 2 fronts, because their other fronts are quiet. IS has 4+ with heavy fighting, yet don't have 4x the players.

Clans are not op, politics is.

#42 Jaeger Gonzo

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Posted 20 March 2015 - 07:36 AM

The last Russ testing was like 65% for clans I think. And he was happy with this, be cause earlier was like 90%.
If you think 65% looks ok, now take 35% on IS and say it again.

#43 Zeusus

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Posted 20 March 2015 - 07:40 AM

He said the 65% made sense because the average elo for the clan teams predicted 65% win rate. So if anything that implies things are spot on.

How about we not cherry pick sound bites eh? This isn't an election...

#44 Jaeger Gonzo

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Posted 20 March 2015 - 08:29 PM

And think about how this ELO jetted out so high?

Story about more skilled clans, its a fairy tales.

#45 Eider

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Posted 21 March 2015 - 08:24 PM

Yea clans take skill! i mean its not like they feathering or have broken hitboxes where most stuff goes through them. Further amplified by lag and speed and tougher xl engines that is could only dream of.. SKILL!

#46 Rebel Ace Fryslan

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Posted 28 March 2015 - 05:50 AM

View PostHARDKOR, on 12 March 2015 - 07:04 AM, said:

I stopped reading at "there's only one map."
only a map at the introduction ! take it or leave it bit crude fro mthe mto do it that way

#47 LordKnightFandragon

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Posted 28 March 2015 - 05:52 AM

Dude, 10v12 C vs IS, the IS would absolutely curb stomp the Clans every time without even trying.

CLans are not that OP.....not anymore..

#48 Rebel Ace Fryslan

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Posted 28 March 2015 - 05:56 AM

View PostRogue Jedi, on 13 March 2015 - 04:15 AM, said:

you do realize there are 3 CW maps right?
what Mech can change the engine, and fit 2AC10, 2 PPC and 8SPL?

also serious question, which Mechs currently ingame have a std 100 as the default engine?
what bugs can be fixed by AMS?

if you are having trouble with LRMs then you are ether unlucuky or unskilled, LRMs are only realy effective against new players, anyone with a bit of experiance knows how to counter them (cover, break line of sight, ECM, AMS, kill the UAV chase off the enemy scouts), unless on Caustic or Alpine they are only realy useful when the enemy are caught out in the open.

I am far more concerned about Gauss, lasers, SRMs, SSRMs, Machine Guns and Autocannons than LRMs
I ment how they brought out CW and left it so that you had allot of dissapointed players ( is this it ?)And the rst was met metaphorically , not rlly about the weapons/engine. just for them to get going.

#49 Lord0fHats

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Posted 28 March 2015 - 05:58 AM

Honestly this topic needs to be dropped. It was never going to happen and never should.

#50 Rebel Ace Fryslan

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Posted 28 March 2015 - 06:06 AM

View PostLordKnightFandragon, on 28 March 2015 - 05:52 AM, said:

Dude, 10v12 C vs IS, the IS would absolutely curb stomp the Clans every time without even trying.

CLans are not that OP.....not anymore..
People assume to much.I want the Clan to be OP on weapons.They have better weapons.In the non-pgi games it is always 10 vs 12.You can have some better tactics with 2 players.Clans where always a star-(5)lance.Is a quad-4-lance.But CW in general has to be thought trough better, PGI is just a bit reactive and not rlly proactive with a vision on gameplay.With the new challenge more players in Cw makes it more fun.But CW has to be a concepts that works and is fun for the community.

#51 Vocis

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Posted 28 March 2015 - 06:40 AM

View PostZeusus, on 20 March 2015 - 05:28 AM, said:

Actually the map tells me the clans play together nicely and the IS likes to backstab one another.

Playing CW tells me IS defence is pugs from 5 factions vs. Groups all belonging to the same faction.

Clans only have 1 or 2 fronts, because their other fronts are quiet. IS has 4+ with heavy fighting, yet don't have 4x the players.

Clans are not op, politics is.

That has nothing to do with politics and everything to do with numbers.

#52 Angry Kylo Ren

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Posted 28 March 2015 - 08:06 AM

Clans have lost 28 planets since day 90, fyi.

#53 gloowa

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Posted 28 March 2015 - 10:03 AM

View PostGyrok, on 12 March 2015 - 03:33 PM, said:


The biggest issue they said, IIRC, would be that they would have to re-write the matchmaker algorithm for groups to account for tech trees, and to account for different sized groups.

While, not a monumental rewrite, it would be substantial enough that it would be a big sink on resources for content for a solid time to come to get that rewritten, operational, walked through QA, put on live, and then of course there would likely be about 4 or 5 hot fixes after that...so...


I know that i do not know **** about matchmaker code but it would appear VERY simple to me to institute one of the basic design patterns to make matchmaker believe there actually is 12 players and allow it to work without any changes.





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