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Let's Talk About Ping. At What Point Do You Start Actually Noticing A Difference To Your Gameplay?


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#261 Anjian

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Posted 16 April 2015 - 07:32 AM

Ping around a constant 220ms.

Yet I get people moonwalking or just freezing, total no registering of hits, getting constantly relocated by the server. Game is simply becoming unplayable. If I run full speed on my Stormcrow, I get constantly relocated as if the server is not able to keep up.

This has all the signs of overloaded servers, low polling rates between client and server. I cannot say all this is acceptable. My connection the problem? I go into another game and I never experienced any of this.

#262 Pz_DC

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Posted 16 April 2015 - 09:22 AM

I've got feeling that after 150ms ping affect my gameplay, while notice changes after 50. So my answer is - 150+.

P.S. all the time im here my ping is 70-200, mostly 150-170.

Edited by MGA121285, 16 April 2015 - 09:23 AM.


#263 Daggett

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Posted 16 April 2015 - 02:25 PM

180ms is my barrier where ping starts to affect my gameplay.

Edited by Daggett, 16 April 2015 - 02:30 PM.


#264 bad arcade kitty

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Posted 16 April 2015 - 04:57 PM

View PostLynx7725, on 12 March 2015 - 06:22 PM, said:

I normally have a ping of about 270ish, and it's still playable. Once I start to creep into the 300 region though, you see weird things... teleporting mechs, lack of map updates, etc. Usually I take it as a sign and just stop playing.


teleporting stuff etc it's a package loss issue, ping 270 it's 0.27 sec delay, 300 it's 0.3 sec delay, there is not much difference there

#265 Tim East

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Posted 17 April 2015 - 01:42 PM

I have a ping typically of less than 50 and more than 30, and for the most part find the game very playable. Every now and then I'll run into someone with a lot of lag warping around, but hsr seems to work pretty well for the most part at tagging them with lasers/hitscan weapons.

I have recently had some issue with PPCs, especially ERPPCs from the shiny Panther just passing right through people, and unlike previous iterations of similar issues, the problem seems to be exacerbated at long range instead of mitigated by it. I am not certain if this is actually a new issue or not though, since I haven't used PPCs (apart from infrequent use of ERPPCs in the free Thunderbolt) for a very long while. Or projectile weapons in general, for that matter, prior to obtaining the resistance mechs.

The primary source of performance issues for me is framerate, and that seems to only be an issue when I'm whipping around the map at 170kph while turning back and forth like a manic chicken and firing lasers. Or if I get shot by ballistic or missile weapons. The smoke seems to jack it up pretty badly most of the time. I think my old computer just doesn't like rendering all that stuff is all.

#266 Nerdboard

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Posted 18 April 2015 - 04:44 AM

My ping is usually stable around 110. On some days it goes up to an average of 170 which still does not seem to affect the gameplay at all. Even fluctuations up to 250 did have no noteable effect on movement or hit registration to me. Very rarely I get huge lags myself or see single other players lagging and as a result jumping over the map. Since these events happen rarely and only last a couple of seconds I do not have a ping number for this.

I play from germany if this is of any help or importance.

#267 Ialdabaoth

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Posted 19 April 2015 - 10:54 AM

hmm. Sometimes my ping is upwards of 300 and it's fine; other times my ping is below 100 and I'm still rubber-banding everywhere. (Above 400 it's difficult to play even if there isn't any rubber-banding).

It seems like packet loss waxes and wanes throughout the day, independently of ping.

Edited by Ialdabaoth, 19 April 2015 - 10:55 AM.


#268 KHAN ATTAKHAN

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Posted 19 April 2015 - 10:40 PM

View PostWymodactyl, on 12 March 2015 - 03:38 PM, said:

Being from Australia (the land of high ping) I mainly have a ping of 290-350ms, i just have to lead my targets a little bit, and I seem to have a lot of shots not registering, and the occasional rubber banding. other than that it seems fine.



Hey Wymo, we're getting 245-255 here in country vic, not too bad till it hits 280-300 then its bounce time, we've been getting up to 330-400 lately, around 7pm to 11pm AEST is the worse time for us, didn't have this trouble a couple of months ago and no it's not on our end as other online games run perfectly.

#269 Madcat1

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Posted 20 April 2015 - 05:24 AM

I've been having lag issues for about 2 months now (Vic, Aus) and here's just one example of a high ping:

Posted Image

but I've even been told it was over 11,000 one time, so completely unplayable. It started about 7:30pm and went till 11pm, and I have recently been shown new articles that the issues started when Netflix was introduced (coincidence ??)

I have, in a sense, "bandaid" fixed my bad nights by using a VPN.

Anyway, here are some pings I did to the game servers when I was having the issue. I sent these to my ISP (Internode) and they reported nothing wrong from their end.

C:\Users>tracert ns7000228.ip-192-99-40.net

Tracing route to ns7000228.ip-192-99-40.net [192.99.40.107]
over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms 192.168.1.254
2 53 ms 49 ms 51 ms lo0.lns20.mel8.on.ii.net [150.101.32.54]
3 48 ms 49 ms 51 ms xe-1-1-4.cr1.mel4.on.ii.net [150.101.34.159]
4 65 ms 65 ms 67 ms ae2.br1.syd7.on.ii.net [150.101.33.28]
5 214 ms 217 ms 217 ms te0-2-1-2.br1.sjc2.on.ii.net [150.101.33.147]
6 222 ms 217 ms 221 ms eqx.snj.ovh.net [206.223.116.193]
7 221 ms 220 ms 220 ms 198.27.73.249
8 287 ms * 270 ms chi-2-6k.il.us [198.27.73.186]
9 278 ms 280 ms 408 ms mtl-2-6k.qc.ca [198.27.73.173]
10 286 ms 285 ms 287 ms bhs-g2-6k.qc.ca [198.27.73.7]
11 307 ms 309 ms 311 ms bhs-s4-6k.qc.ca [198.27.73.146]
12 290 ms 281 ms 305 ms ns7000228.ip-192-99-40.net [192.99.40.107]

Trace complete.

C:\Users>tracert ns7000277.ip-192-99-40.net

Tracing route to ns7000277.ip-192-99-40.net [192.99.40.181]
over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms 192.168.1.254
2 25 ms 25 ms 24 ms lo0.lns20.mel8.on.ii.net [150.101.32.54]
3 25 ms 24 ms 25 ms xe-1-1-4.cr1.mel4.on.ii.net [150.101.34.159]
4 36 ms 53 ms 36 ms ae2.br1.syd7.on.ii.net [150.101.33.28]
5 188 ms 188 ms 187 ms te0-1-1-2.br1.sjc2.on.ii.net [150.101.33.193]
6 188 ms 188 ms 187 ms eqx.snj.ovh.net [206.223.116.193]
7 212 ms 214 ms 212 ms pal-1-6k.ca.us [178.32.135.169]
8 * * * Request timed out.
9 252 ms 268 ms 252 ms mtl-2-6k.qc.ca [198.27.73.179]
10 255 ms 254 ms 255 ms bhs-g1-6k.qc.ca [198.27.73.5]
11 249 ms 250 ms 249 ms bhs-s4-6k.qc.ca [198.27.73.144]
12 249 ms 276 ms 277 ms ns7000277.ip-192-99-40.net [192.99.40.181]

Trace complete.

Edited by Madcat1, 20 April 2015 - 05:27 AM.


#270 AdamBaines

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Posted 20 April 2015 - 06:45 AM

View PostNaduk, on 09 April 2015 - 07:10 PM, said:

Posted Image

would love to know what nwk-1.6.nj.us thinks its doing
playing from Australia is hard enough with out this kind of nonsense going on


What do you expect....its JERSEY! ;-)

#271 H00L1GAN

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Posted 20 April 2015 - 09:27 AM

it depends on more than just ping for me. I can have a fully playable game at 110ms, or I can lag through mountains, off of buildings, ramps, etc at 110ms. it's more about the packet quality.

At home on Time warner with 110ms, everything is smooth and fine.

At work on Time warner (with one more hop in the connection) 100-110 is completely unplayable, because of the packet loss.

I think at 110 ping, let/fall damage should be switched off. is this possible? lag has legged me many times.

#272 Eagle01

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Posted 20 April 2015 - 11:28 AM

450ms is when hit reg and everyone starts rubber banding. I've played with 400-420ms (left a download going in the background :P ) and it has no difference from my usual 250ms ping, other than a slight delay when zooming a targeting.

One thing that bugs me is when someone (specially if it's a light) is rubber banding while everyone else isn't. The rubber banding mech sometimes may have a lower ping than me, but other times their ping is either the same or higher than mine.

#273 Telmasa

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Posted 20 April 2015 - 11:39 AM

View PostH00L1GAN, on 20 April 2015 - 09:27 AM, said:

I think at 110 ping, let/fall damage should be switched off. is this possible? lag has legged me many times.


I think I can probably say that's just not possible. How would they switch it on/off according to player's ping? What would stop players from purposefully lagging out to avoid leg damage? Just not feasible.

#274 Igor Kozyrev

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Posted 20 April 2015 - 11:59 AM

My usual ping is 180. I learned how to play with that, but I clearly feel that i'm not as effective as guys with ping around 100 (not even talking about those luckers with even smaller ping).

Also for the last week I've noticed several occasions of really major ping fluctuations during the matches. It usually jumps between 180 and 230. Occurs around the same time - 14.00-15.00 o’clock UTC.

#275 East Indy

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Posted 20 April 2015 - 12:20 PM

It's probably relative, but I maintain 30-45ms 99% of the time. On Saturday, I experienced 150ms and it required considerable adjustment.

#276 Magos Titanicus

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Posted 20 April 2015 - 12:48 PM

i"m sitting overhere in munich and register gamplay impacts at around 150ms

#277 Myrkky

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Posted 20 April 2015 - 12:48 PM

Have played competive games (Counter-Strike/Counter-Strike Source) on top EU teams about 10 years.
It have been always fact that ping over 120-130 don't allow people to compete against low ping players because hit reg.

It is nothing what you are able to fix, it is just physics.

My ping moves around 120-200 like all my finnish mates.
One reason why some WDMC players (Only finnish, once one of the best competive players) have stopped playing whole game is that they feel they cannot challange top NA players with our pings and hit reg.

PGI Promised EU servers when I bought my Legendary founder. We are still waiting...
Cannot understand how it can be so hard add some servers to EU.

We would like to even rent one for competive games if it just would be possible.

Edited by Myrkky, 20 April 2015 - 12:51 PM.


#278 sikakraa

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Posted 20 April 2015 - 01:24 PM

I'm from Finland like Myrkky. My ping is usually around 120, except on CW where it's 20-30 higher for some reason.

Basically the high ping means that heavies and assaults are mostly playable, but the game was better when the time-to-kill was longer. Trying to run a light with 120 ping is quite hard especially against anyone with a low ping. In game the large ping difference means that usually the low ping players hit before I can see them, and their hitscan weapons work much better than mine.

#279 Metafox

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Posted 20 April 2015 - 09:31 PM

I've found that ping stability has a much bigger impact than the number itself. For a while, I had a ping of about 100-200. The game worked fine when the ping was stable, but I'd have trouble when the ping would jump more than about +/- 15 ms during gameplay. I recently moved much closer to the internet and now I have a very stable ping of 75-80 with no problems.

#280 VXJaeger

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Posted 22 April 2015 - 05:59 AM

It's just ******* useless to play now. Hitreg doesn't work worth **** even at 140 ping.





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