

Urbies..... !*^%(#e
#1
Posted 08 April 2015 - 07:00 PM
hope you made you $$$ off this BS PGI, love having games utterly ruined by getting stuck with 2 or 3 of these things whilst the other side has zero, may as well play down 2 mechs... hope this is just a fad as there is already enough reasons to be tired of MWO right now.
#2
Posted 08 April 2015 - 07:02 PM
#3
Posted 08 April 2015 - 07:03 PM
#4
Posted 08 April 2015 - 07:05 PM
I'd still rather have an Urbie on my team than a Cute Fox, a Badder or a Mist Stinks(?)* At least I've seen Urbies break 200 damage with regularity, unlike the terrible Clan lights.
*Seriously though, what's the community nickname for these things? Or are they so bad they don't even deserve one?
#5
Posted 08 April 2015 - 07:06 PM
Disclaimer: This isn't a specific assessment of the Urbanmech's effectiveness so much as a global/broad philosophy that I have. I haven't fought enough Urbies or even used mine yet to fully determine whether or not they live up to this philosophy.
Edited by FupDup, 08 April 2015 - 07:16 PM.
#7
Posted 08 April 2015 - 07:07 PM
We even spawned close to the enemy heavy lance on river city one match and made them run away lol

I 1v1 circle jerked a dragon and wone lol.
#8
Posted 08 April 2015 - 07:08 PM
sneeking, on 08 April 2015 - 07:07 PM, said:
We even spawned close to the enemy heavy lance on river city one match and made them run away lol

I 1v1 circle jerked a dragon and wone lol.
most matches I was in last night, the Urbies were leading in kills, lol.
#10
Posted 08 April 2015 - 07:10 PM
#11
Posted 08 April 2015 - 07:11 PM
#12
Posted 08 April 2015 - 07:12 PM
#13
Posted 08 April 2015 - 07:14 PM
#14
Posted 08 April 2015 - 07:17 PM
#15
Posted 08 April 2015 - 07:18 PM
#16
Posted 08 April 2015 - 07:20 PM
It's a "fun" thing. You could always go play try hard unit warfare if you want to avoid this. Puglandia be puggin, role with it and realize every team has to carry somebody, not just yours.
#17
Posted 08 April 2015 - 07:20 PM
CANS FOR THE TRASHCAN GOD!!!
#19
Posted 08 April 2015 - 07:37 PM
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