An autocannon that shoots 100 rounds of XX millimeter cartridges to deal 20 damage is called an AC/20, and you can only deal 20 damage to one bodypart at short range because Cone Of Fire makes it impossible to hit things at a longer range given the recoil from such a burst.
A gun that shoots the same exact XX millimeter cartridge in bursts of 10 will deal 2 damage, and deals it at long range because a burst of 10 is much easier to aim than a burst of 100. The projectile velocity will be the same, but Cone of Fire will determine effective range. Fewer shots per burst = smaller Cone of Fire = longer effective range.
So, the inarguable fact of BattleTech is that Autocannons are not single-slug guns, and you can shoot the same cartridge from an AC/20, and AC/10, and AC/5, and an AC/2. The only difference in these cases are the burst duration and the resulting Cone of Fire. The projectile velocity is the same, the rate-of-fire is the same, the only difference is the burst duration (given this scenario of identical cartridge calibers)
So, the idea of making Clan UAC firing in bursts of high-velocity slugs makes sense. The idea of IS AC firing single-slugs is not related to BattleTech lore in any way, because Inner Sphere Autocannons are burst-fire weapons that are subject to Cone of Fire, and this Cone of Fire determines maximum effective range.
______________________________________
You may have seen me utilize the term "Cone of Fire" several times... if this is a BattleTech game, then Autocannons are supposed to be burst-fire weapons, and their effective ranges are meant to be determined by Cone of Fire owing to the recoil generated from firing a large number of rounds in a single burst. No exceptions.
_______________________________________
So, how do we balance Clan UAC and IS AC? Well, since Clan UAC weigh less and take up less space, they should be firing a longer burst of smaller but faster projectiles,and IS weapons should be firing a shorter burst of stronger, but slower projectiles. The number of shots per burst will be determined by AC/ class, and the number of shots per burst will determine Cone of Fire.
Clan weapons will be more accurate owing to increased projectile velocity, IS weapons will hit harder within a smaller fraction of a second but you'll have to aim ahead more, and the CoF will match hand-in-hand with the burst duration, and match inversely with effective ranges of these weapons irrespective of Faction.
AC/20 class weapons can use generally larger slugs than smaller classes of AC if you want to. That would make sense, too, from a gameplay perspective. However, they are still supposed to be burst-fire.
That is how a "BattleTech game" would be balanced in a PvP environment.
Edited by Prosperity Park, 12 March 2015 - 09:42 PM.