This is not a rant, this is some advice to help players be more effective when dropping in CW. Please DO NOT drop with LRMs if it is at all possible with your chassis.
Why?
First, LRMs are not very efficient at putting damage on a target. If you do happen to get a lock, and hold it for any amount of time your damage is spread all over the mech. When fighting killing quickly is the key and that requires focused damage from focused fire. Think of it this way, in the amount of time it takes you to destroy or disable an assault with an LRM 40, a mech with 2 ERLLs and accurate firing can do it faster.
Second, any organized unit will have an abundance of EMS and AMS. Not only do you have to deal with your damage being spread out over the target, you are rarely going to get a target (in a pug) and even if you do get a target expect at least 50% of your missiles to be destroyed before they hit.
Third, LRMs can not stop an enemy push. While LRMs may be annoying when you are getting hit, any player or team worth their salt will keep UAVs out of the sky and push through an LRM barrage to get into cover. On CW maps there is sufficient places to break lock and Radar Dep. module is so effective that, again, you aren't going to hit anything. In, what must be over 100 matches, i have never witnessed LRMs stopping a rush of any sort (light, heavy, mixed)
Fourth, and most important, you are not taking your fair share of damage. When dealing with Clans you have to accept that you are going to take the first, very heavy, punch. Clans are the big, fat boxer whose first hit will put you down if you down fast. The thing is, after their first punch they have to rest (they run so hot) and then the IS mechs need to punch back while they rest. The thing is, to be effective all IS mechs need to be there to share in taking those large punches (eliminating focused fire). If you are a LRM boat, you are going to be hiding at the back and the damage you would have helped by sharing is now being focused on fewer mechs.
I have kept track of more CW pug matches that i can count and without variance the more LRM boats on the IS side, the greater the chance of losing and the worse the ROTFLOL stomp. You can't push an enemy with LRMs (needed if they are spawn camping you) and you can not hold an enemy with LRMs (needed if you are attacking) -- so just don't.
Suggestions?
Well, an ultra AC 5 + 3 tons of ammo >> LRM20 + 3 tons of ammo in CW if you have ballistic slots. 2 ERLLs + 4 double heat sink >> than an LRM 20 + 3 tons of ammo. Basically any weapons system that has some range to it (medium laser and above) is better than an LRM system of comparable weight.
ASIDE:
I'm not saying that LRMs don't belong in CW for IS -- its just that they can only be effectively used in groups where team-mates builds are adjusted to support the LRMs.