Jakob Knight, on 17 March 2015 - 02:28 AM, said:
There's a difference between wanting more players in it because they rise to the challenge level and wanting more players in it because they dumbed it down more.
You will -always- have far fewer people in the part of the game intended to be the 'hard-mode RP' part, as the majority of players simply aren't at that skill level at any one time or prefer easier games. That is the fact of making a mode that tests players hard. That doesn't mean you lower standards in order to say it is better. It means you accept that the number of player who -do- meet the requirements for skill, teamwork, tactical ability, leadership, and mental determination to succeed in that standard are going to be a fraction of those who play the game in other ways.
So, no. The Devs don't need to change CW in order to get more people who don't have the abilities to succeed in it to be part of it. The players who don't have the skills needed to succeed need to step up and gain what they don't have to meet the challenge when they enter CW, or stay in the part of the game which is built for those who need or prefer a less-challenging game environment.
CW is not for everyone.
Don't get me wrong. I do NOT want PGI to make it easier to take on CW. In fact I'd prefer they only allow players who've played at least 100 matches into it so newbies don't wander in there by mistake. If MWO were a zoo, then CW is doing a bang-up job of being a separate cage for predatory animals where they can prey on each other rather than on everyone else. Let's keep it that way.
Edited by Triordinant, 17 March 2015 - 12:13 PM.